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Alternative invention requirements


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#1 ss_gregory

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Posted 16 August 2009 - 04:00

The new blueprints require artifact point, which require a faction, and then requires a 40 energy squad, so I'd suggest an alternative to creating the items with/without the sphere.

energy use is 160 for one invention now

The alternative could be listed on the blueprint and is open to a lower sucess rate, but would allow anybody (not just faction) to create.
?oversight?, memory loss due to stress?

#2 acidic

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Posted 16 August 2009 - 05:06

the game is designed for factions.... maybe you should join one?

#3 acidic

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Posted 16 August 2009 - 05:06

if you really don't want to you could always buy the new stims in the trade hub!

#4 ss_gregory

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Posted 16 August 2009 - 05:48

Locate player-> Gregory -> Masters of Chaos

Not every player has or will have permission to use the store, but they can all buy the stim

Alternative suggestion
Allow personal AR for the squad leaders, desposited freely like FC
--includes splitting the store for guild items and personal ones(I only say this because I may be a psychic mutant)

My first suggestion was meant to have a decently low assembley, compared to the unknow of intensifier Mk3

others posting makes me thinks

The sphere is a faction based item, but one doesn't start in any faction. (require FC)

#5 ss_gregory

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Posted 16 August 2009 - 06:06

Scatch that leader thing, the first AR gain should go straight to the faction, others the defender,
!encouragement!

#6 PhurieDae

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Posted 16 August 2009 - 10:19

The new blueprints require artifact point, which require a faction, and then requires a 40 energy squad, so I'd suggest an alternative to creating the items with/without the sphere.

energy use is 160 for one invention now

The alternative could be listed on the blueprint and is open to a lower sucess rate, but would allow anybody (not just faction) to create.
?oversight?, memory loss due to stress?



Then there would be little point to having a special store and blueprints for factions who have captured Artifacts, wouldn't there? It's not a bonus to the players who fought for artifacts if the reward is open to everybody.

I'm quite certain that with time anf more artifacts, you'll be able to buy the new stims in the Trade Hub as factions sell them off.
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#7 ss_badlands1

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Posted 16 August 2009 - 11:15

just wondering if it will cause tension in faction over who gets to use it ??

#8 ecolitan

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Posted 16 August 2009 - 12:42

It's every faction's job to ensure that they run smoothly and cooperatively. An organized faction should be able to come up with a scheme that doesn't cause too much problem. I know that even with an organized faction different people will have different ideas about how they should be used, but that's no different than any other scarce resource....

edit: Forgot to answer the OP.... Well, Phurie seems to have. Every time something is introduced in this game that requires teamwork and coordination to win, people try to figure out how it can be won without those things. Come on folks. It is almost impossible to defend a relic. So, it's not like you need to have 20 member squads in level 150 gear to get them. You probably need a few people who always join groups and a few willing to walk to the relics and spend some time clicking trying to win them.

#9 ss_gregory

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Posted 16 August 2009 - 13:33

The creation cost for the item is 9100, 1/3 of my highest potential hunting gains, but if thats how it is, it is.

An introduction message in the new shop would be nice

"Oh, I see you have shiny artifacts, would you like to see my special selection of blueprint."

--should be added to all stores for a bit of fun--

Its all fine and dandy that this exist because the personal buffs of the future.

The suggestion might've involved a little impatience, and I hope the future of this addition inludes the factions full benefit with very big guns, and weird looking shield thingies. (based on assumption and untold predictions)


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