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examine mutant skills as well


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#1 ss_deathshart

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Posted 07 October 2009 - 10:00

mutant skills are pretty much mundane. yes,glowing hands does help as long as youre using blade.heal works to some degree,but you get same healing for 1 point as you do 10.?.canabalize works on only irradiated enemy's,but theres not really many of them.which brings me to the point of rad.i and a lot of other muties only use rad energy to get 1 or 2 skills.i spend my hunts with full 75 rad bar,and nothing to do with it.i could heal 12 points at a time..yeah...but i did that with 50.tail might work....never had it kick in,or doesnt do enough to notice.imho,hcs has done an excellent job trying to round out the classes,but mutants need more "use-able" skills.skills that will be battle helpful,not just to sink points into..i understand longevity is being looked at here,but we need skills to be implemented or tweaked soon.ive been a mutie from the beginning,and will stay one...just so i can say im playing with the hardest class...just my $5.... :twisted:

#2 Maury Bund

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Posted 07 October 2009 - 18:58

I've been using Prehensile Tail at level 72. It has been kicking 1-4 a day for me with my 1200 energy on 3X Intensifier, far more often than my Brinkmanship does. :x

#3 MaximusGR

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Posted 12 October 2009 - 02:15

http://forum.sigmast....php?f=7&t=5467


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