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recall to backpack


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#1 iut044

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Posted 22 October 2009 - 10:14

Will HCS be introducing recall to backpack in ss2 like fallensword ?

#2 BigGrim

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Posted 22 October 2009 - 12:24

Quite possibly, yes.

#3 RebornJedi

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Posted 22 October 2009 - 19:11

how about the quick links added to "Available Actions" like quick buff, trade hub, and secure trade? it would make even rows of 4 links..

 


#4 MaximusGR

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Posted 23 October 2009 - 16:05

That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track :D

#5 RebornJedi

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Posted 24 October 2009 - 20:10

That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track :D


i hope they stop content at level 200 and try to work on the game as a whole. adding to PvP(PvP contests/arena/games...something to make PvP active at higher levels), interface additions, items throughout the levels to give a bit more variety, more stim creation, artifacts that give stat % bonuses(maybe keep out the +1 AR), and other things that affect everyday play for the majority of the players would be a better place to spend the time coding.

 


#6 ss_loudog

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Posted 24 October 2009 - 21:24

That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track :D


i hope they stop content at level 200 and try to work on the game as a whole. adding to PvP(PvP contests/arena/games...something to make PvP active at higher levels), interface additions, items throughout the levels to give a bit more variety, more stim creation, artifacts that give stat % bonuses(maybe keep out the +1 AR), and other things that affect everyday play for the majority of the players would be a better place to spend the time coding.


I agree that adding meaningful additions to the game like PvP enhancements and/or anything that adds to everyday play would greatly improve on the monotony of the same leveling cycle of lather, rinse, and repeat(level, elite and artifact, and level) in 3-4 week increments. But to do this at the expense of holding up content, the pulse of the game, would be a mistake. Does it really take 3-4 weeks to make 10 levels of content?


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