recall to backpack
Started by iut044, Oct 22 2009 10:14
5 replies to this topic
#1
Posted 22 October 2009 - 10:14
Will HCS be introducing recall to backpack in ss2 like fallensword ?
#2
Posted 22 October 2009 - 12:24
Quite possibly, yes.
#3
Posted 22 October 2009 - 19:11
how about the quick links added to "Available Actions" like quick buff, trade hub, and secure trade? it would make even rows of 4 links..
#4
Posted 23 October 2009 - 16:05
That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track
#5
Posted 24 October 2009 - 20:10
That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track
i hope they stop content at level 200 and try to work on the game as a whole. adding to PvP(PvP contests/arena/games...something to make PvP active at higher levels), interface additions, items throughout the levels to give a bit more variety, more stim creation, artifacts that give stat % bonuses(maybe keep out the +1 AR), and other things that affect everyday play for the majority of the players would be a better place to spend the time coding.
#6
ss_loudog
Posted 24 October 2009 - 21:24
That sounds great !!! We d love to see "advanced" interface once content addition rate gets back on track
i hope they stop content at level 200 and try to work on the game as a whole. adding to PvP(PvP contests/arena/games...something to make PvP active at higher levels), interface additions, items throughout the levels to give a bit more variety, more stim creation, artifacts that give stat % bonuses(maybe keep out the +1 AR), and other things that affect everyday play for the majority of the players would be a better place to spend the time coding.
I agree that adding meaningful additions to the game like PvP enhancements and/or anything that adds to everyday play would greatly improve on the monotony of the same leveling cycle of lather, rinse, and repeat(level, elite and artifact, and level) in 3-4 week increments. But to do this at the expense of holding up content, the pulse of the game, would be a mistake. Does it really take 3-4 weeks to make 10 levels of content?
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