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Ultimate Sigmastorm 2 Guide - First Look!


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#1 Hoofmaster

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Posted 20 January 2010 - 22:28

Hi all,

We've just posted up two screenshots of the upcoming Ultimate Sigmastorm 2 Guide website.

You can check them out by clicking here...

~ The Sigmastorm 2 Team

#2 ss_topsy

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Posted 20 January 2010 - 22:32

I love the artwork :) It is much better that the FS guide`s.

edit: can we expect it out tomorrow? FS got their guide really fast after the screenshots were out.

#3 Hoofmaster

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Posted 20 January 2010 - 22:35

I love the artwork :) It is much better that the FS guide`s.


Zealin did the main artwork and PhurieDae make the buttons :)

#4 ss_nutkar97

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Posted 20 January 2010 - 22:37

looks good :D also, i notice the front page of it says "128 Missions"

This mean theres a bit more than 5 levels of content on the way?

Cos theres only 118 missions at the minute, and i dont think theres gonna be 10 missions in 5 levels of content :P

#5 ss_teekill

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Posted 20 January 2010 - 23:01

Any chance that
+ creature pages will say what they drops
+ item pages will say where to get them (creature drops, shops)
+ resources pages? SS2 is quite different from FS in term of resources. In FS you can have little concern about resources and get to do fine. Here you really need to know about resources, and what is their extractions.
Anyways, great work :)

#6 Hoofmaster

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Posted 20 January 2010 - 23:12

Hi teekill,

Sure - good suggestions there :)

#7 moonfrost

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Posted 20 January 2010 - 23:25

im glad to see that this has priorities over new content which obviously will never happen anytime soon

#8 ss_sirona

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Posted 20 January 2010 - 23:30

Don't want to be too critical about it so i'll just put out what i like and dont like:
likes:
1) It sure does look good just like everything else in SS2.
2) It's nice to have an items list after the unexpected changes to the item stats.
3) It's good to have a list of what creatures drop what items after the change that enabled them to drop items. On the other hand, it wasn't all that vital since the items are mostly dropped by entities of the same level.

dislikes:
1) step by step mission guides???? seriously?? could have at least named the menu sth more subtle, like mission tips or sth..
2) i have been and still am against any resource extraction info.. i am extremely disappointed with the mission spoilers already.. i mean why am i even doing the missions/playing the game when i can pretty much read through all the story line, look through maps and the artwork in every single item, set and creature on the guide website.. maybe add some faction chat pages/local comms to the guide and i'll change my bookmarks.. :roll:

#9 Hoofmaster

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Posted 20 January 2010 - 23:31

im glad to see that this has priorities over new content which obviously will never happen anytime soon


What gave you that impression sorry? I don't work on content, BigGrim and the rest of the Sigmastorm 2 team do - what I do doesn't affect the content in any way (apart from giving you a good reference for it to help you play the game 8-) )

#10 MaximusGR

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Posted 20 January 2010 - 23:38

Thank you Hoof, Zaelin and Phurie for the great work :) It is hopefully going to be very helpful to new players, finding the way around in the first maps was definitely not that easy.

How's coding for new skills going btw? ;)

#11 Hoofmaster

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Posted 20 January 2010 - 23:39

How's coding for new skills going btw? ;)


We're having a meeting shortly to finalize them - the actual coding for them won't take too long at all tho :)

#12 MaximusGR

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Posted 20 January 2010 - 23:51

How's coding for new skills going btw? ;)


We're having a meeting shortly to finalize them - the actual coding for them won't take too long at all tho :)



No doubt :) Game changes are usually implemented fast and painlessly, its new content that gets bottlenecked somehow..Looking at the dates of releases i am guessing the dev team is working on something else that keeps them very busy these last 2 months?

#13 SkyWizard

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Posted 21 January 2010 - 00:51

Its all good and excellent work and we appreciate all that HCS do but, if I may ask

when do we get new areas? last 5 areas were 1 week before Christmas.

how can small factions survive if they don't have areas to hunt ( to get credits for structures ) ? or only big factions can exist?

FS received new world areas 3 times already and here nothing, only Behemoths.

I do not know if all Factions and/or players have same problem but new areas so we can get some credits would be nice.

And areas in a regular basis.

Thanks

#14 Hoofmaster

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Posted 21 January 2010 - 00:55

I'll be sure to check up on where the content team are at tomorrow for you :)

#15 MaximusGR

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Posted 21 January 2010 - 01:32

I'll be sure to check up on where the content team are at tomorrow for you :)


Thank you :)


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