Mission Finder and Find Item in a level 100 stim
#1
Posted 13 February 2010 - 15:11
My reason for having this desire is. During the course of a mission a player needs Scavenger for the resource drops. Mission Finder for the mission items. And Find item for the common drops. (If you like to see what they are) But none of these skills play well together.
In order to get one to work effectively. The others need to be turned off.
Of course other options are to fix them so they play well together.
Or set it so that they can be turned on and off. But still count down on time.
But I like the level 100 stim idea.
Could even make them from components like the level 100 corrode is.
#2
Posted 13 February 2010 - 15:21
A clear advantage to the buff over the stim and having the stims be like the old corrodes to encourage resource trading with new players is how I'd like to see it done. A blank stim (instead of level 50 one) that sold for 500 creds plus some drops to make sure it's worth making but sells for enough that buffers can still convince people to get the upgrade is best imo.
#3
Posted 13 February 2010 - 23:21
I think as far as FI is concerned the elite and HK hunters are going to want the best. Which would be the core buff. I don't really think we need any higher than 100 at the moment.
Buff selling really has not taken off in this game. Vary rarely see anyone advertising them for sale like they do on FS. Sometimes finding a buffer is nigh almost impossible.
#4
Posted 14 February 2010 - 02:39
#5
ss_badlands1
Posted 14 February 2010 - 02:41
#6
ss_teekill
Posted 14 February 2010 - 08:19
+1Make all buffs available as a bound over priced stim in the TH to act like a credit sink that way there only bought by you when you're desperate enough to buy them?
And at least overpriceed like current stims (15k credit or more
#7
Posted 15 February 2010 - 03:23
#8
ss_annika
Posted 15 February 2010 - 09:00
#9
Posted 15 February 2010 - 13:49
I would prefer as few stims as possible. If we can buy what we need in stims, we don´t have to interact and that would be loss for the community, in my opinion.
I can understand the need for community inter action. Problem is Find Item and Mission Finder are both very necessary in order to even be able to do the missions or get gear. And I cannot find buffers for them during the time that I hunt. This is making the game boring from the equipment stand point. Admittedly it is also saving me hundreds of fc not playing around with the gear like I used to.
If the buffers are really a factor in the game. Why don't they advertise?
#10
Posted 15 February 2010 - 15:55
#11
Posted 15 February 2010 - 16:10
Furthermore, FI is an easy skill to find in online players, perhaps not so easy at level 115 or 120 but a level 100 one is more than available any time of the day, at very low prices as well.
Mission Finder is somewhat rarer and i think there could be a stim, lvl 50 that could be sold in the TH Specials, perhaps for a starting price of 5K credits? Its not as effective as suggested by the OP but it will help finish the mission when needed.
#12
Posted 15 February 2010 - 17:48
Furthermore, FI is an easy skill to find in online players, perhaps not so easy at level 115 or 120 but a level 100 one is more than available any time of the day, at very low prices as well.
Maybe I have just been unlucky. I have looked. But no buffers around. I go through the on line list. Checked the skill trading on the forum. Still no luck. So I am going to have to disagree with your assessment of easy and available anytime of the day.
#13
ss_joosy
Posted 19 February 2010 - 11:59
This will kill buff-trading even more. (as what is left of it after the introduction of scavenger)
And cut-down skills worth spending points even more (since the TH one is better/cheaper and/or more powerfull).
#14
Posted 19 February 2010 - 17:53
But if this is really a factor or concern for the buff sellers, why don't they advertise?
When your right in the middle of a hunt, wasting an hour looking through possible profiles for a buff seller is tedious at best. And usually a real waste of any buffs or stims you have running at the time.
So if the buff sellers want the business. Advertise. If your not going to make the effort and advertise, we need other options. Especially for Mission Finder and Find Item.
#15
ss_topsy
Posted 19 February 2010 - 17:57
So if the buff sellers want the business. Advertise. If your not going to make the effort and advertise, we need other options. Especially for Mission Finder and Find Item.
I have advertised a few times for MF and my other buffs. And I have got many buyers. But I never seen any others that advertises
#16
Posted 19 February 2010 - 17:58
I can understand everyone's concern for the buff sellers.
But if this is really a factor or concern for the buff sellers, why don't they advertise?
When your right in the middle of a hunt, wasting an hour looking through possible profiles for a buff seller is tedious at best. And usually a real waste of any buffs or stims you have running at the time.
So if the buff sellers want the business. Advertise. If your not going to make the effort and advertise, we need other options. Especially for Mission Finder and Find Item.
Let's be honest and recognize that it would be very hard to recoup an investment in a Home Page advert or shout from buffing in this game with the player base. I can see why some would be hesitant to drop FC into advertising for buffs that generally sell for fractions (small fractions) of that investment.
I realize these can be hard to find late at night (I've had buff trouble then too), but I still am not sure it's best to replicate too many skills with stims. It may be a bit of a tricky balance - but preserving skills for buffs that don't get overpowered (or merely matched) by stims is important imo. That other game went down that road and my impression is they don't want that here.
EDIT: I would prefer, as the OP, a kind of laborious assembly that kept the value up and allowed traders something to sell. This worked quite well with Corrode until the buff overrode it. Having a blueprint that requried a 500 credit blank stim and several extracts from a <25 level mob produce level 50/75 skills would encourage interaction with lower level players and possibly solve this problem. It should also guarantee that prices be high enough that it's easy to sell the buff for the price of the stim for 2x the level. That way the stims are for when there aren't skill sellers around not as a replacement.
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