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most boring Slaughterfest ever!!


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#1 ss_sandrab

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Posted 21 June 2010 - 13:34

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i have joined a few and its always really quite and not many people join in so i was wondering if you could

make maybe a minimum amount allowed to join before it starts

or not do as many as now cos people don't join them cos of the energy takes a while to fill

or possibly something else

just a thought

#2 Benzidine

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Posted 21 June 2010 - 14:03

.........
:shock:

I have one question.
3 people, no one scores.
How did they judge the rank ?

It should be all ranked #1.
Or all out of the rank because scores 0.

#3 EdTheHead

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Posted 21 June 2010 - 15:36

Unfortunately it's one of the downsides to having a random system when you can't schedule it no one knows when to come play.

#4 supermum

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Posted 21 June 2010 - 16:32

well, this is just so wrong..fest should not start until a minimum of players has joined, and also arena should be smaller..way smaller...and thirdly if you score 0 points there should be no reward..people can just agree to go there and hide out and get rewards for nothing..

if you walk more than 3-5 steps off Hp, you stand a fair chance of not getting hit at all..and with the map being so big it takes more than a while just getting to where fights may be happening if you enter map in a far corner as I did once...
also once I spawned in there by the wrong Hp. and took me ages to realise there was more than one HP...

#5 ss_sandrab

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Posted 21 June 2010 - 16:55

also people in the little chat box on the map post right where they are this is hardly fair it should be hunt and find not go right to them

i enter to win and have fun but i don't believe imo that you should earn a medal or anything for that matter for doing nothing what so ever the first 1 i entered i came second and i never even moved

#6 EdTheHead

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Posted 21 June 2010 - 17:29

I agree the area should be smaller after all it's called Slaughterfest not Hide and Seek?

#7 ss_wizard124

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Posted 22 June 2010 - 14:04

The one slaghterfest I entered, was with 1 other person. Spent all my energy getting 3 kills. Game gave him 2nd place cause I got the last kill. Wonder if it would be better if could be in like 5 -6 places, and the computer looks at how many people are entered and chooses a place from there. A large place, small place, medium place, extra large place, or even have a place made up of all the places. And have more then 1 running at 1 time, so all the places would be filled up. Maybe even in the case of a tie have the game decide the winner on who had the most points for the largest time, or if no points were scored, it gives each person 10 points just because they spent the money and entered.
Well, just my 2 cents

#8 ss_staraero

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Posted 22 June 2010 - 17:09

Get in my range and you will never be bored in sf again. :D

#9 ss_sandrab

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Posted 22 June 2010 - 17:10

Get in my range and you will never be bored in sf again. :D


i want to battle you i bet it will be fun

#10 BigGrim

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Posted 23 June 2010 - 10:02

We are aware of issues with the Slaughterfest as it stands now. We have several ideas for fixes.

#11 MamorukunBE

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Posted 23 June 2010 - 10:15

By the way, an idea about what could solve the "all players in one fighting square" problem would be to make the killed player respawn randomly on several healing center spread all over the map :)

#12 ss_staraero

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Posted 23 June 2010 - 14:07

Would run more people off. I'd quit be no point if it took longer to walk than to kill

#13 centurion

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Posted 23 June 2010 - 14:28

random port would work, if the room was small like 5x5. as is, it is too big.

well, SF has always been about same. battle around center square even when it was unofficial. so does not surprise me that it is that way now. It is why I asked for something slightly different. still, I am still waiting to get into one this week. seems like I am never on when it is on LOL need 2 more for my bronze.

#14 Benzidine

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Posted 23 June 2010 - 15:14

How about this:

Every success attack gets 1~2 HP lost.
If your damage = 1000, attack = 1000
Your target's armor = 500, HP = 100, defense = 500.
Than you will get a success hit, unless missed.
This cause your target lost 1HP, and he is still standing at the same location.
And you still can attack him again, unless he moves or HP reduced to zero.

When you missed your first attack, but your target hits you back and success, than you will lost you HP instead.

The SF now depends on "who click faster", and "who stand far away from healing point".
IF there is a chance that players can have enough HP to move out, then SF will becomes challenging and everyone have a chance to win.

HP, armor, defense, attack, and damage all need to put into concern. Not like now HP can skip and no need to think about it.

Or, we may set the SF joined level request to "item level request".(err... like FallenSword, huh~ ? :mrgreen: )
I think it is quite a nice function.
If item level request is 100~120. Then everyone who above these level only need to wear items within this level and can join SF.
Finally we will see level 118 player hits level 221 player...
But most important thing... how do we solve the gap of 100+ level's base stats ??
Don't know. Maybe someone will have better idea~~

Just my 2 cents.
(I'm not a PvP player...)


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