HP Structure for factions.
#1
ss_alisars
Posted 25 July 2010 - 18:35
#2
Posted 25 July 2010 - 18:39
I have a suggestion: Add a new structure that boosts the maximum HP of faction members. It should be named "Healthizier".
Effect: Raise maximum HP of faction member by +5 per level
Faction Level Requirement: 1
Cost: 500 Credits
Upkeep: 10 Credits
Max Structure Level: 10
Upgrades
Level: Cost/Upkeep
Level 2: 1000/25
Level 3: 1500/40
Level 4: 2000/80
Level 5: 3000/150
Level 6: 5000/250
Level 7: 8000/400
Level 8: 12,000/600
Level 9: 15,000/800
Level 10: 20,000/1000
Once the structure is fully upgraded at level 10, players would have 50 more HP. That way, players could absorb more damage.
Nice idea, but the cost/upkeep figures are VERY low ...
#3
Posted 25 July 2010 - 18:48
#4
Posted 30 July 2010 - 02:06
#5
Posted 31 July 2010 - 03:50
As for energy - NO NO NO. There is not a need for more energy (max or gain) in this game.
#6
Posted 01 August 2010 - 14:05
There isn't enough structures. As you know, there are 10 elements in Sigmastorm 2.
What about FS guild structures Tranquil Retreat that increases max stamina by 20 per level.
Sigmastorm 2 faction Energy Silo only increases max energy by 10 per level. I haven't got a single FC so far...
No more energy. Really....
I'll repeat, just because it is done in FS is NO reason to do it here. Different game, different issues, different player base, etc. More energy would be disastrous for the devs in this game.
There have been numerous suggestions for structures going back over a year. Many are good. But, HP and increased energy structures are just not a good idea in this game. HP for strategic reasons (to force evo point usage) and energy because the largest enemy of the game for about 18 months now has been excess energy with no gameplay to use it in.
#7
ss_rebtex
Posted 02 August 2010 - 04:50
#8
Posted 02 August 2010 - 08:09
We have several Structure ideas, both our own and those culled from player ideas. Energy and Health are not among them.
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