Chomp Mutation Fixed.
#1
Posted 28 July 2010 - 16:39
The Chomp Mutation has been repaired. It was showing as a Passive Skill which was breaking the skill. It has now been fixed and will display a "Chomp Mutation has activated" message in the combat log.
~ The Sigmastorm 2 Team
#2
Posted 28 July 2010 - 17:32
#3
Posted 28 July 2010 - 19:07
#4
Posted 28 July 2010 - 19:37
I also support this question. If the HP reduction takes place before combat, there should be a difference between normal entities and reduced ones, right? Maybe as Maury says, try having the red bar going down before you hit the entity so we can see its effects... And 30 rad? A bit expensive and depending on the total HP reduction it provokes. Just IMO... :roll:How much is this suppose to reduce the hp by, as the amount is not shown in skill description?
#5
Posted 29 July 2010 - 08:41
I also support this question. If the HP reduction takes place before combat, there should be a difference between normal entities and reduced ones, right? Maybe as Maury says, try having the red bar going down before you hit the entity so we can see its effects... And 30 rad? A bit expensive and depending on the total HP reduction it provokes. Just IMO... :roll:How much is this suppose to reduce the hp by, as the amount is not shown in skill description?
There is a percentage lost, it's just not divulged by the description. It is working, Hoofmaster showed me the code and explained how it works. I will pass on the suggestion regarding the beasties health bar to him however.
#6
Posted 29 July 2010 - 18:59
Thanks BG! Tested the skill today and what MauryBund stated is correct. The skill says it activated, however I don't see the total HP of the entity going down or the red bar starting at a different place. Any of those could help us players evaluate the full benefits of the skill regarding points allocation in the future (showing a lower HP total or reducing the bar at the start of combat when skill activates).There is a percentage lost, it's just not divulged by the description. It is working, Hoofmaster showed me the code and explained how it works. I will pass on the suggestion regarding the beasties health bar to him however.
#7
Posted 31 August 2010 - 02:39
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