for each class. only healing skill recommended is the low level heal. this is because it actually cost more skill power per hp with higher lvl buff. also, resurrection buffs are hardly worth it unless you are into elite hunt. (and even at that, it is minimally useful) in most cases, you need to heal and repair. and you are better off spawning at the center.
Handy Tips
Started by centurion, Aug 02 2010 04:48
4 replies to this topic
#2
Posted 02 August 2010 - 05:02
again, what benefit does resurrection gives you? I can already hunt non stop without dying. (just make sure I have enough repair kits and ammo) not enough pvp to matter, but I guess could be useful fo SF.
#3
Posted 03 August 2010 - 04:54
Nice post.
But I think Purist can skip self healing skills when you have Mental Strength skill available.
Spend some moves back to healing station is what I'm doing now.
Always keep MS with max condition.
Mobs which with high damage/attack can one-killed player with no problem.
So, all you need is stronger skills, and stronger gears.
As for Cyborg/Soldier/Mutant, self healing skill is useful.
Just put one point into the lowest one.
And, bring some medium medipacks in your backpack.
But I think Purist can skip self healing skills when you have Mental Strength skill available.
Spend some moves back to healing station is what I'm doing now.
Always keep MS with max condition.
Mobs which with high damage/attack can one-killed player with no problem.
So, all you need is stronger skills, and stronger gears.
As for Cyborg/Soldier/Mutant, self healing skill is useful.
Just put one point into the lowest one.
And, bring some medium medipacks in your backpack.
#4
Posted 03 August 2010 - 07:19
HK hunting is simple if you get proper equipments.
Well, it always get chance to dead, but so what ?
3 HKs :
Proto - easiest one.
(lv20~30: death rate <25%; lv50+: death rate <0.1%)
Sharona - Solo-able when reaching level 130+.
(lv100~120: death rate <70%; level 130+: death rate < 50%; level 200+: death rate <1%)
Guardian - Solo-able with 190HK set, or high defense/armor sets.
(lv190~200: death rate <75%; lv250+: death rate <10%)
Note: death rate here is judged by "solo".
Can't say the rate is 100% correct, sometime it depends with your basic evo. point's contribution. But I guess it is about right...
Then, talk about the medium/large medipack.
Yes, you need to buy blueprints from Taulin Store.
2 small one can invent a medium one.
2 medium one can invent a large one.
But they got chance to fail. (20~30% fail chance)
Unless you are a blood cow, like HCS test character -- (basic 200+ HP)
Otherwise, medium (+60HP) is pretty good enough to use !!
Well, it always get chance to dead, but so what ?
3 HKs :
Proto - easiest one.
(lv20~30: death rate <25%; lv50+: death rate <0.1%)
Sharona - Solo-able when reaching level 130+.
(lv100~120: death rate <70%; level 130+: death rate < 50%; level 200+: death rate <1%)
Guardian - Solo-able with 190HK set, or high defense/armor sets.
(lv190~200: death rate <75%; lv250+: death rate <10%)
Note: death rate here is judged by "solo".
Can't say the rate is 100% correct, sometime it depends with your basic evo. point's contribution. But I guess it is about right...
Then, talk about the medium/large medipack.
Yes, you need to buy blueprints from Taulin Store.
2 small one can invent a medium one.
2 medium one can invent a large one.
But they got chance to fail. (20~30% fail chance)
Unless you are a blood cow, like HCS test character -- (basic 200+ HP)
Otherwise, medium (+60HP) is pretty good enough to use !!
#5
Posted 03 August 2010 - 14:08
4 small one for large medipack lol
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