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Invent (Very High chance of success)


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#1 joejim

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Posted 27 August 2010 - 14:08

i have noticed that 99% of all items invented as the very high chance success rate and was wondering why is it like this. with the scavenging stims, inventing items is very easy to make. maybe make some items very hard chance of success or something that will make quest items more worth it. this game is suppose to be challenging. make people take days to finish quests or make those awesome equipment.

#2 EdTheHead

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Posted 27 August 2010 - 15:19

What are you nuts, leave my success rate alone

PS when you gain some levels trust me you'll find some challenges later on, try doing all of those missions without any help :lol:

#3 ss_sirona

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Posted 27 August 2010 - 15:51

some elite sets have quite bad success rate, especially considering the drop/spawn rate of the elites it is not easy to complete those sets.
for missions, i think the success rate doesn't apply for them to be fair for all players. If it's a random chance, I may get the item assembled in the first try and you may indeed need to try it for 2 days before you get a successful assembly. As the mission rewards offer Xp and skill points, I think the effort put into completing them should be equal for all players. If you want harder missions, the difficulty of them can be increased by other methods (increase the number and type of components needed, dropped by different mobs etc.) that will not randomly put some players at a disadvantage.

#4 centurion

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Posted 27 August 2010 - 17:12

250 lvl elite set was crazy hard. it took me almost 3 week of continous hunt to make it. (ok some were lucky and did it in 1) but even at 2 week of hunt average, it is tough. and with 3 component, streakiness of extraction makes it hard to make some set. on 260set, it took almost 60 drops to make mine. (ok, I did make 3 sets, so drops did not go to waste, but still it was not easy)

I hate random fail. on easy drop items, no biggie, but not on big tickets. 190 hk and 250 elite sets are already tough enough to make IMHO

#5 ss_badlands1

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Posted 28 August 2010 - 02:18

make them all random ,too easy to invent atm

#6 joejim

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Posted 28 August 2010 - 02:57

i understand most mission items should stay on very high but for the other missions u just need the resources from regular creature drops it shouldnt be very easy since getting the resorces are super easy with the scavenger 200 stim.

#7 ss_x0xskyex0x

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Posted 28 August 2010 - 09:04

From the missions I've been through, I think the high success rate is fine. This game is slow paced enough as it is without having to back level a ton because you're constantly failing on inventions and needing more resources.

#8 Benzidine

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Posted 28 August 2010 - 16:04

Joe is talking about " invent ", not " extract ".
So far we item makers are all hate to see "fail of extraction" message.
If that added one more "fail of inventing" message, I believe some of us will through away the computers.

Inventing is hte last step, it means you already collected every components you need.
If the drop comes quite easy by using scavenger 200 stim, it is fine to fail inventing.
If the drop is so hard like level 250 elite or 190HK, better leave them alone and stay with very high success.

HCS already make the drop rate and extract rate hard for some items, especially elite/HK items.
Don't bother them anymore.

Please remember, this game is not having so much players in.
If you increased the fail rate, I'm afraid more players will leave...
And playing game is for fun and relax, not for suffer and pain.

#9 scrappy4u

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Posted 28 August 2010 - 17:29

Try making lvl 100 corrode stims they are not that easy to make you lose about half of the stuff to make them so leave the inventing stuff alone please

#10 centurion

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Posted 28 August 2010 - 18:43

Try making lvl 100 corrode stims they are not that easy to make you lose about half of the stuff to make them so leave the inventing stuff alone please

this is no not true. I use scav 400 and I can make 40 corrode 100 using about 1k energy. I lose 20% to failure to invent, which is no biggie with this. Either the reward has to be worth it or have to be really easy for lower invention rate.

for something that has really high value, it may be worth having higher failure rate. (epic items possibly could fall into this category) but for normal desirable gear, I don't want to see fail at assembly. fail at extract is ok, but not assemble. IMHO

#11 Vladimir00

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Posted 29 August 2010 - 08:42

I might support the idea of lowering the success rate for assembly if and only if HCS also adds an assembly buff to counteract the change.

If they can't to that, they should just leave assembly alone, IMO.

#12 Benzidine

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Posted 30 August 2010 - 03:55

Haggle.

This skill is prepared for the high fail rate of inventing in the future??
I don't think HCS will add skills to increase inventing rate.
Because they already design a skill that you won't loose too much credits to invent items.

Well~ in my opinion, I'd rather skip this skill and replaced by other useful skills.


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