Invent (Very High chance of success)
#1
Posted 27 August 2010 - 14:08
#2
Posted 27 August 2010 - 15:19
PS when you gain some levels trust me you'll find some challenges later on, try doing all of those missions without any help
#3
ss_sirona
Posted 27 August 2010 - 15:51
for missions, i think the success rate doesn't apply for them to be fair for all players. If it's a random chance, I may get the item assembled in the first try and you may indeed need to try it for 2 days before you get a successful assembly. As the mission rewards offer Xp and skill points, I think the effort put into completing them should be equal for all players. If you want harder missions, the difficulty of them can be increased by other methods (increase the number and type of components needed, dropped by different mobs etc.) that will not randomly put some players at a disadvantage.
#4
Posted 27 August 2010 - 17:12
I hate random fail. on easy drop items, no biggie, but not on big tickets. 190 hk and 250 elite sets are already tough enough to make IMHO
#5
ss_badlands1
Posted 28 August 2010 - 02:18
#6
Posted 28 August 2010 - 02:57
#7
ss_x0xskyex0x
Posted 28 August 2010 - 09:04
#8
Posted 28 August 2010 - 16:04
So far we item makers are all hate to see "fail of extraction" message.
If that added one more "fail of inventing" message, I believe some of us will through away the computers.
Inventing is hte last step, it means you already collected every components you need.
If the drop comes quite easy by using scavenger 200 stim, it is fine to fail inventing.
If the drop is so hard like level 250 elite or 190HK, better leave them alone and stay with very high success.
HCS already make the drop rate and extract rate hard for some items, especially elite/HK items.
Don't bother them anymore.
Please remember, this game is not having so much players in.
If you increased the fail rate, I'm afraid more players will leave...
And playing game is for fun and relax, not for suffer and pain.
#9
Posted 28 August 2010 - 17:29
#10
Posted 28 August 2010 - 18:43
this is no not true. I use scav 400 and I can make 40 corrode 100 using about 1k energy. I lose 20% to failure to invent, which is no biggie with this. Either the reward has to be worth it or have to be really easy for lower invention rate.Try making lvl 100 corrode stims they are not that easy to make you lose about half of the stuff to make them so leave the inventing stuff alone please
for something that has really high value, it may be worth having higher failure rate. (epic items possibly could fall into this category) but for normal desirable gear, I don't want to see fail at assembly. fail at extract is ok, but not assemble. IMHO
#11
Posted 29 August 2010 - 08:42
If they can't to that, they should just leave assembly alone, IMO.
#12
Posted 30 August 2010 - 03:55
This skill is prepared for the high fail rate of inventing in the future??
I don't think HCS will add skills to increase inventing rate.
Because they already design a skill that you won't loose too much credits to invent items.
Well~ in my opinion, I'd rather skip this skill and replaced by other useful skills.
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