A downloadable client(coded in C++ if possible) would be helpful to eliminate browser clutter(making my job of recording videos easier since I wouldn't have to go into full screen to record the entire screen), eliminate the use of java(if coded in C++), and possibly run better on older computers.
Downloadable Client
#1
Posted 20 March 2013 - 06:48
"Hero? No! We're pirates! I love heroes but.... I don't wanna be one! Do you know what heroes are? Say there is a chunk of meat. Pirates will have a banquet and eat it, but heroes will share it with other people. I want all the meat!" - Monkey D. Luffy
#2
Posted 20 March 2013 - 08:55
Yeah, also a downloadable client works faster, minimizing your loads which everyone likes
. Lets hope we get one in the future.
#3
Posted 20 March 2013 - 18:27
I would love a downloadable client we need one.
#4
Posted 20 March 2013 - 19:01
The way I see it, you might have a couple of options...
1) Look into SSBs (site-specific browsers). You may be able to create one for the game. I haven't tried yet, because...
2) When the hardware renderer is implemented there will be more screen size/resolution options
I don't have inside knowledge or anything, but considering they have been developing this game for the better part of 8 years as a browser-based Java game, I don't think your request to recode it in a different language is very realistic.
Good luck with your videos.
#5
Posted 20 March 2013 - 20:03
The client would be made in C++ but the calls that it would make to the game servers would still be the same as if it were in a browser if im not mistaken
#6
Posted 20 March 2013 - 22:30
Brb, coding the client in C++, back in ... five years?
As deadite suggested that's a bit of a big ask xD True the client is not where most of the game logic is ticking along, but the engine is a Java 3D engine built from the ground up. Also maintaining two codebases is something any team would avoid, not least a team of around 12 people ![]()
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#7
Posted 20 March 2013 - 22:37
Brb, coding the client in C++, back in ... five years?
Sounds good. Cya then ![]()
How long would it take to code it out of Java then? Even if it's made out of java it's still 1000x better than the browser.
"Hero? No! We're pirates! I love heroes but.... I don't wanna be one! Do you know what heroes are? Say there is a chunk of meat. Pirates will have a banquet and eat it, but heroes will share it with other people. I want all the meat!" - Monkey D. Luffy
#8
Posted 21 March 2013 - 01:53
Runescape is coded in java and requires java to run. Yet when you use their open source 20mb downloadable client (has no features, just runs the game) you do not need to have java. Runs the game smoother and so forth, not sure what its coded in. I would assume eldevin could have the same.
#9
Posted 21 March 2013 - 01:59
Runescape is coded in java and requires java to run. Yet when you use their open source 20mb downloadable client (has no features, just runs the game) you do not need to have java. Runs the game smoother and so forth, not sure what its coded in. I would assume eldevin could have the same.
It's coded in C++ and this is the reason I suggested C++ since their client runs smooth compared to the actually java verison, but Runescape is a HUGE company and they have many more people to use.
"Hero? No! We're pirates! I love heroes but.... I don't wanna be one! Do you know what heroes are? Say there is a chunk of meat. Pirates will have a banquet and eat it, but heroes will share it with other people. I want all the meat!" - Monkey D. Luffy
#10
Posted 21 March 2013 - 02:11
A downloadable client(coded in C++ if possible) would be helpful to eliminate browser clutter(making my job of recording videos easier since I wouldn't have to go into full screen to record the entire screen), eliminate the use of java(if coded in C++), and possibly run better on older computers.
So basically what you're saying, is that you want HCS to recode the entire game so that it's easier for you to record videos? ![]()
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#11
Posted 21 March 2013 - 02:20
So basically what you're saying, is that you want HCS to recode the entire game so that it's easier for you to record videos?
I have no problem recording videos, I just have to press F11, but it would help. Also, I didn't say it had to be in C++ I just suggested it.
"Hero? No! We're pirates! I love heroes but.... I don't wanna be one! Do you know what heroes are? Say there is a chunk of meat. Pirates will have a banquet and eat it, but heroes will share it with other people. I want all the meat!" - Monkey D. Luffy
#12
Posted 21 March 2013 - 06:42
The Runescape downloadable 'client' is actually just a wrapper; literally all it does is start Java and run the standard Runescape client. It doesn't appear to 'need' Java because it comes packaged with a JVM.
It's also completely non-specific to Runescape; the same code could be used to start any Java program. Would probably require an additional round of testing to ensure there aren't any oddities in OpenJDK, though.



