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#221 fs_theoryman

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Posted 04 June 2009 - 02:09

Have a time delay on PvP attacks, based on how many realms a player is away from another player; warn the player that they are about to be attacked in X amount of minutes by player Y.

Have a new action on the PvP tab called scout that lets you find which realm a player is in; gold cost inversely proportional to PvP rating.

#222 Malshun

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Posted 10 June 2009 - 19:29

lose xp on a lost attacks proportionate to attack used. it should go both ways.

http://forum.fallens...pic.php?t=82589

#223 fs_diiios

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Posted 16 June 2009 - 05:32

Could someone please clarify thievery, and master thief for me?

Does thievery yield more gold 10stam/100stam?

With master thief at 100% does that mean you will steal all of their gold on a successful pvp attack 100% of the time? Anyone have the modifier for 100% master thief?


Thievery yields more gold with 100 stam, but you get some gold either way.

Master thief does not kick in 100% ever.


master thief is controversial.. (not that there are many pvpers at all to argue for it)

when master thief activates, the person who is being attacked LOSES all of their gold. the attacker still only receives a percentage of what was lost--- the attacker does NOT "steal all of targets gold" as its description leads one to believe. :cry: :wink:

and the 100% chance of activation you SEE on your profile page, only means that the ACTUAL percentage that you can have is maxed out.. from experience, i'd say it's actual percentage of activation times is around 5%, when i have it at 95% on my profile

#224 RebornJedi

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Posted 19 June 2009 - 03:42

things that i dont like about the current pvp system...

*The % of experience loss increases the higher level you go. if this game isn't going to have an ending, when does the % of xp loss stop increasing. you could easily take 5 levels in a short course of a day using 100 stam hits. why is this going to be possible? its basically possible today to take 5 levels from a top player within a day *shakes head* is this how pvp is going to work in the future. top players taking 5 levels from a player who just got down leveling and went offline, then leveling up themselves to take the top spot. hopefully waiting out the 2 day timelimit, being very active the next days getting buffs ready constantly for a bounty. you could probably get away with min damage. the non-pvper leveler who is just trying to have some fun, gets destroyed with just a handful 100 stamina attacks. pretty much no warning, no chance to really defend themselves except to be paranoid all the time. i think that part of PvP is messed up and will continue to get even more messed up in the furture...unless something is done about it....and remember the bounty board is x2 and any level can join in :twisted: a level 1000 could be made easy work of on the BB :/

*Experience Loss comes with every type of pvp besides gvg/arena. the possibility of losing 5 levels for a single pvp hit, even if you used 10 stamina, is ridiculous...the penalty for pvping should be equal or x2/3 of the initial pvp hit or just 1-3 levels, yet i think 5 is too much. the player who defended first should be able to attack back with no consequences, they both give up their chances to bounty each other. hit for hit, no bounty.

*The Bounty Board...bounty hunters should only be able to lose as much as the target lost, % of level. you might think twice about trying to finish a bounty that has a deleveling party on it ;P this would make bounty hunting more popular. more players would risk some part of their level to participate in clearing a bounty. the fear of losing 5 levels for a single act of pvp is too much for the majority to risk.

pvp in this game has a fixable broken system. theres way too much room for abuse on innocent players. its just the fact that certain things are possible and will be in the future if some rules of pvp aren't changed. the first step to make pvp alot more fair for the majority is to have a fixed % of your level lost-the same for ALL levels-with each pvp attack. the increase is too much and too drastic to make players pvp. the risk increases too fast. if this game continues to add levels upon levels, pvp will be nonexistent in the future(only thieves and those who wish to do harm to players levels will be safe) which is too bad with all the skills and items/sets within grasp at the higher levels. if only high level players could PvP for fun amongst their fellow players at their levels. the pvp arena doesnt even have tournaments for the higher levels and who knows when thats ever going to happen:lol:...if only there was a way for players to challenge each other without the possibility of losing 5 levels

 


#225 Dowster

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Posted 19 June 2009 - 11:06

I agree with the part that you have in bold. Personally I see no harm being done to PvP by having base % range of xp taken that is the same for all levels. So not a % of your total xp, but of the amount that's required to pass from your current level to the next. That way would be more fair because delevelling depends of the xp amounts between each of your last 5 levels, not your total. It does seem wrong for it to require less 100 stam hits to take 5 levels from someone at level 700 than someone at level 7...

Although personally I would be quite happy if I was near end of game content to be able to keep regaining max xp per kill for my guild contribution from levels I had already passed. Which is only possible after being delevelled. But I would agree that overall it's rather unfair.


#226 RebornJedi

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Posted 19 June 2009 - 15:40

not a % of your total xp, but of the amount that's required to pass from your current level to the next.


i was thinking 5% for a 100 stamina attack(20 hits to take a level, 2000 stamina is basically the same amount it takes to gain a level so the fairness is on both sides) BB would be 10%, so it would only take 10, 100 stam hits to take a level :/ i dont care much about that, but it would be easier to delevel those who were apart of the deleveling part....5% would be ideal for regular pvp but on the BB it seems it would be too easy to take levels. maybe change the BB so it's not x2 but then you got players complaining about the lack of 'risk' lol

but as it is right now, it all depends on the level you are if its easy to take levels or not. i think level 1-100/125 should have a smaller rate then 5% of their level from a 100 stamina hit because the BB lose would discourage pvp and its booming at those levels.

i personally think the max amount of levels you should lose on the BB should be changed from 5 to 3....that is if the % of exp loss is changed to a flat rate of 5% of your current leveling bar for every level.

*i like the new post color Dowster. it doesnt hurt the eyes so its alot better then what other posters use.

i have a thread about the increase of exp loss the higher level you are

 


#227 Dowster

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Posted 19 June 2009 - 15:49

Thanks, I wanted to go for something that fitted ok with the forum, but also made it easy to separate my posts from others in large multi quote postings :D

That way if I have an opinion on something (which I do often) it's easier for me to see what I already said


#228 RebornJedi

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Posted 06 July 2009 - 20:16

there needs to be more activity in the ladder, more players trying to climb it. they need to change the rules of stamina use in PvP..

-10 stamina only involves PvP rating, no exp/gold loss and no bounty

-11-100 stamina takes varying amounts of PvP rating depending on how much stamina is used


for this to happen, i would imagine they would have to come up with a new PvP rating gain/loss system. Exp loss has to be different. it would have to be a certain % of a player's current level NOT total experience they have gained thru the game but the % it takes to get to the next level..it wouldn't matter what level you are to the target, you would take experience everytime(maybe the Protection enhancement could actually work based on its %, that one and many others)...also a different level loss system for the bounty board would be nice.

-11-20 stamina=1% of a player's level taken. Can lose up to 1 level from a bounty

-21-40=2%, up to 2 levels lost on BB

-41-60=3%, 3 levels

-61-80=4%, 4 levels

-81-100=5%, 5 levels


i know there would be words about big deleveling parties and low amount of stamina attacks keeping the mercs 'safe'. they could take off the x2 exp loss from the BB, so the %'s will be the same off and on the bounty board. it would take 55 players, using 11 stamina and hitting 9 times each, to take almost 5 levels from a player...all those players could lose up to one level, which could be taken by 11 players hitting you 9 times each. you put in the variable of Bounty Hunters who are just using 10 stamina to clear your bounty, using Deflect and other PvP buffs, being active during your bounty, and you could easily ward off alot of the players trying to delevel you.

using 11-100 stamina to steal pvp rating and gold will be more for the higher level players with this type of system. more activity, setups, and knowledge will be needed if you wish to take the risk of stealing more gold/pvp rating and losing more levels on the BB(not saying lower level players won't try)...but with the new 10 stamina rule lower level players could still have lots of fun with PvP and it would make it possible for high level players to participate more frequently or at even at all.

*side note* once you go offline and until you come back online, you can only lose a maximum of 5 levels thru Regular PvP. This doesn't include level loss from the Bounty Board...this would stop players from destroying someones levels while they are away. that type of 'abuse' isn't needed in the game. it does nothing for it. how exp loss works now, at level 1000, player's experience will drop very, very easily thru regular pvp, not to mention on the BB. that type of system only ruins PvP for the higher levels, it also could easily ruin the game for some players.

A PvP log and probably a Bounty Board log would have to be introduced :)

i think if PvP worked like this, you would see a TON of activity thru out ALL the levels. Players wouldn't have to worry about exp loss if they just used 10 stamina..until they got a HIGH PvP rating, then you'll have those who wish to climb the PvP ladder fast so they'll hit you with 100 stamina :twisted: maybe even multiple times..but atleast you aren't losing as much experience as before-depending on level-and you still have the option to punish them thru the BB

 


#229 fs_kracks

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Posted 21 July 2009 - 18:43

I really want to see more pvp skills if possible. If we could get a skill like say:

"Silent Assassin" -- where you have a % chance that the person you pvp will not know who hit them and won't be able to bounty them back!

"Thief Magic" -- % chance to steal a buff from the target.

"XP Thief" -- (BOUNTY HUNTS ONLY) % chance to steal a portion of the xp lost by target during a bounty kill. Hey, if the target is loosing it, I want to be able to steal some of it, just like their gold. Also, this should be a SKILL and NOT a regular enhancement to the bounty process. I know there are bounty hunters that stay at a particular level to keep their ticket costs to a minimum.

"Bounty Master" -- (BOUNTY HUNTS ONLY) % chance to negate ALL active buffs of the bounty target. I'm not talking deactivate, just negate for that round of a bounty kill.

#230 Asahara

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Posted 29 July 2009 - 08:19

The things that must be added in pvp:
1. Gold and xp lose from attacker if he fails to kill attacked person.
2. Xp gain from bounty kills.


Fixed.

#231 ElfEragon

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Posted 09 August 2009 - 05:52

Not be able to bounty the bounty hunters, cause that just sucks when they do that.

#232 DaTer67

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Posted 19 August 2009 - 01:37

well howdy do! a little more realism in the game would be awesome for example you cant attack joe blow in some other plain . has to be in the same area.

forget the whole can only attack only by 5 levels.. base it on the amount of pvp points you have ..

fore example:

a level 355 player who has 1555 cant attack the same player who has 1549
and cant attack the same level player that has a pvp of 1561.

of course your on the bounty board that rule don't apply.

also just thinking of the inactive players. their inactive you cant attack them!

#233 Snowy900

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Posted 26 August 2009 - 10:40

my opinion is that pvp should be extended to 10 levels either way, which has prolly been mentioned before, its all part of the game plus you should have an option of a super 500stam attack, which you would have to pay for LOL that would create a gold sink!

#234 fs_kingorbgon

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Posted 15 September 2009 - 14:54

I think they should bring back the Bounty Champion Pot, it would attract more people to PvP

#235 Spitfire666123

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Posted 15 September 2009 - 15:26

I think they should bring back the Bounty Champion Pot, it would attract more people to PvP


minor correction: it would bring people back to Bounty Hunting, and would bring more of a reward to 1-hit bounties... more they buy, the more chance they have of winning it =\

#236 RebornJedi

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Posted 18 September 2009 - 04:21

there needs to be more activity in the ladder, more players trying to climb it. they need to change the rules of stamina use in PvP..

-10 stamina only involves PvP rating, no exp/gold loss and no bounty

-11-100 stamina takes varying amounts of PvP rating depending on how much stamina is used


for this to happen, i would imagine they would have to come up with a new PvP rating gain/loss system. Exp loss has to be different. it would have to be a certain % of a player's current level NOT total experience they have gained thru the game but the % it takes to get to the next level..it wouldn't matter what level you are to the target, you would take experience everytime(maybe the Protection enhancement could actually work based on its %, that one and many others)...also a different level loss system for the bounty board would be nice.

-11-20 stamina=1% of a player's level taken. Can lose up to 1 level from a bounty

-21-40=2%, up to 2 levels lost on BB

-41-60=3%, 3 levels

-61-80=4%, 4 levels

-81-100=5%, 5 levels


i know there would be words about big deleveling parties and low amount of stamina attacks keeping the mercs 'safe'. they could take off the x2 exp loss from the BB, so the %'s will be the same off and on the bounty board. it would take 55 players, using 11 stamina and hitting 9 times each, to take almost 5 levels from a player...all those players could lose up to one level, which could be taken by 11 players hitting you 9 times each. you put in the variable of Bounty Hunters who are just using 10 stamina to clear your bounty, using Deflect and other PvP buffs, being active during your bounty, and you could easily ward off alot of the players trying to delevel you.

using 11-100 stamina to steal pvp rating and gold will be more for the higher level players with this type of system. more activity, setups, and knowledge will be needed if you wish to take the risk of stealing more gold/pvp rating and losing more levels on the BB(not saying lower level players won't try)...but with the new 10 stamina rule lower level players could still have lots of fun with PvP and it would make it possible for high level players to participate more frequently or at even at all.

*side note* once you go offline and until you come back online, you can only lose a maximum of 5 levels thru Regular PvP. This doesn't include level loss from the Bounty Board...this would stop players from destroying someones levels while they are away. that type of 'abuse' isn't needed in the game. it does nothing for it. how exp loss works now, at level 1000, player's experience will drop very, very easily thru regular pvp, not to mention on the BB. that type of system only ruins PvP for the higher levels, it also could easily ruin the game for some players.

A PvP log and probably a Bounty Board log would have to be introduced :)

i think if PvP worked like this, you would see a TON of activity thru out ALL the levels. Players wouldn't have to worry about exp loss if they just used 10 stamina..until they got a HIGH PvP rating, then you'll have those who wish to climb the PvP ladder fast so they'll hit you with 100 stamina :twisted: maybe even multiple times..but atleast you aren't losing as much experience as before-depending on level-and you still have the option to punish them thru the BB


holla!

 


#237 fs_karoj

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Posted 22 September 2009 - 06:46

If you attack someone and lose you should lose the amount of xp scaled to the stamina you used. 50% of the stamina use used should be pulled from your xp if you lose on the BB.

This would make many aspects of the game more interesting

oooh +/- 10 range please!

#238 RebornJedi

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Posted 23 September 2009 - 03:27

oooh +/- 10 range please!


+holla!

 


#239 fs_76348143

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Posted 02 October 2009 - 10:02

My only comment would be this :

In order to get the new 10% bonus for the upcomming hour, you'd need to PvP a number of people (say 10 for arguements sake), and each time you would remove x amount of gold and y amount of XP from those players.

If, for logic's sake, 20 people also attack you to get their bonuses (at just 10 stam a hit), you stand to lose FAR more than would ever be gained back from the additional 10% from levelling.

To use myself as an example - a 10 stam hit takes anything from 60,000 to 100,000 XP off me (not mentioning gold here as you are silly to hold stupid amounts on you)

So 10 hits on me would cost me about 2,000,000 XP as a minimum.

I make about 4 levels per hunt (about 28,000,000 XP)

So 10% extra would be 2.8 million

So I would obtain roughly 1.8 million XP "profit" from the 10 hits on me.


However..... this assumes you ONLY get hit 20 times, and the way the system is set up will mean that many many more hits will be occuring, so it's more likely that 25 or even 30 hits may occur in the 4 or 5 days between hunts... which would put you severely into net XP loss.

In my opinion then (to summarise), I would keep the gold loss, damage to equiped gear, PvP rating and PvP prestige levels exactly the same, but massively reduce the amount of XP loss on unprovoked attacks.

BUT!!!! Then code that return bounty hits take the normal amount of XP loss again - meaning that those people that chose to try to gain the extra 10% bonus have a real risk involved, and that bounties become a true way of penalising those that PvP unfairly, but the normal PvP system is reduced to a more friendly affair (those that chose to PvP can do so without harming other players too much - except for gold loss).

Just a suggestion

#240 Spitfire666123

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Posted 02 October 2009 - 23:19

My only comment would be this :

In order to get the new 10% bonus for the upcomming hour, you'd need to PvP a number of people (say 10 for arguements sake), and each time you would remove x amount of gold and y amount of XP from those players.

If, for logic's sake, 20 people also attack you to get their bonuses (at just 10 stam a hit), you stand to lose FAR more than would ever be gained back from the additional 10% from levelling.

To use myself as an example - a 10 stam hit takes anything from 60,000 to 100,000 XP off me (not mentioning gold here as you are silly to hold stupid amounts on you)

So 10 hits on me would cost me about 2,000,000 XP as a minimum.

I make about 4 levels per hunt (about 28,000,000 XP)

So 10% extra would be 2.8 million

So I would obtain roughly 1.8 million XP "profit" from the 10 hits on me.


However..... this assumes you ONLY get hit 20 times, and the way the system is set up will mean that many many more hits will be occuring, so it's more likely that 25 or even 30 hits may occur in the 4 or 5 days between hunts... which would put you severely into net XP loss.

In my opinion then (to summarise), I would keep the gold loss, damage to equiped gear, PvP rating and PvP prestige levels exactly the same, but massively reduce the amount of XP loss on unprovoked attacks.

BUT!!!! Then code that return bounty hits take the normal amount of XP loss again - meaning that those people that chose to try to gain the extra 10% bonus have a real risk involved, and that bounties become a true way of penalising those that PvP unfairly, but the normal PvP system is reduced to a more friendly affair (those that chose to PvP can do so without harming other players too much - except for gold loss).

Just a suggestion


I think... massively reducing XP loss on regular PvP would suck... and most if not all PvPers would agree... if someone threatened to delevel me... i would do everything in my power to make sure i deserved that 5 levels lost every bit of the way (i.e 100 stamming them every hour possible, sometimes taking 2-3 levels with me) nerf the 10 stam XP loss maybe... but nothing else >.<


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