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#101 fs_rockerion

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Posted 04 July 2007 - 16:36

i think everytime u kill someone you should recieve one SP ( Skull Point ) and there will be a PvP reward system allowing you to trade SPs for items and upgrades.
The should also be "Guild Raids" when a guild attack group sets up a "battle calendar" with dates of "Guild Raids". Guild Raids is an attack group PvP system to allow one Guild to Fight another. And if you participate in the raid u gain 3 SPs. plz reply :roll:



Skull point?Come on...

There are like tens of thousands inactives between 1-10.So,a level 5 player could attack any of them with no fear of revenge and gain a milion "Skull points" in no time.And to be able to buy upgrades with those points?Very bad idea.HCS get paid for their hard work when players buy and spend FSP on upgrades and expensive items."Skull points" would ruin all that.

#102 fs_deadsight

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Posted 05 July 2007 - 03:53

i think everytime u kill someone you should recieve one SP ( Skull Point ) and there will be a PvP reward system allowing you to trade SPs for items and upgrades.
The should also be "Guild Raids" when a guild attack group sets up a "battle calendar" with dates of "Guild Raids". Guild Raids is an attack group PvP system to allow one Guild to Fight another. And if you participate in the raid u gain 3 SPs. plz reply :roll:



Skull point?Come on...

There are like tens of thousands inactives between 1-10.So,a level 5 player could attack any of them with no fear of revenge and gain a milion "Skull points" in no time.And to be able to buy upgrades with those points?Very bad idea.HCS get paid for their hard work when players buy and spend FSP on upgrades and expensive items."Skull points" would ruin all that.

Kk i see your point. How about they have to be your lvl or higher. If they are higher then you then u gain 2 KP ( i changed it k? to fit your fancy, now its a kill point.) yet the guild raids give 4 KP.Is that better?

#103 fs_maegglin

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Posted 06 July 2007 - 14:38

I completely dissagree that "predators" are main buyers and spenders of FSP.If you are a non-PvP player,the best possible equipment can help you to level faster.On the other hand,you can be a succesful PvP player with moderate gear.Bottom line,I don't think there is much difference in spending fsp between PvP and non-PvP players



Allow me to disagree too (at least for the levels I know).

For hunting/leveling purposes, high cost legendary sets are irrelevant. The logic behind gearing for hunting is having the exact stats that allow you to do 1 stamina kills of the particular critter you are hunting. These stats vary a lot and a small (2-3 items) set gives you more flexibility).

Say the foe you are going to hunt has a huge possible def - you need to boost your attack through gear. Depending on your protective strategy, you can have either armor or defence at just the needed level to avoid getting killed (too often, if you use defence :) ). Your damage needs to be above your targets armor + HP...etc. Since your targets vary a lot, you will need to vary your setup too to be perfectl effective and large sets, however good they look, are not a good long term option.

Take the carnage set - it has a risible attack rate that literally cripples your leveling/hunting potential against any creature with more then 80-100 defence. The Nightshade set has puny damage (making one stam kills a lot more difficult)...etc.

Smaller sets are the best for they allow you to customize your gear to the enemy you are facing. Small sets that give bonuses to attack /damage are the best hunting wise (Girath, Zhann, Khale, Kragh etc) Small legendary sets (Plague, Deep, Mancrusha) are of course great for hunting/leveling - however they can be replaced effectively by a custom setup for 1% of the cost.


I think Delux discussed the usefulness of sets for leveling in an older thread, reaching the same conclusion.



I went infernus - giggles (till lvl 43!) - flamed till now. No other full sets, no piece of gear worth more then 4-5 FSP. 1.5-2 levels per day. I plan to switch to Khale and maybe Darklore later. The sets are there mostly for elite hunter (priceless mod).



PvP is different. You want to have better stats then people at your level (as opposed to the critters in PvE). For this, legendary sets (Frost dragon, Fire Dragon, Plague etc) are a must. Sure you can PvP with non legendary sets, however you will be killed more often by bounties, and targeted by other PvP players at your level (being bountied by a +30 levels is hard to avoid - however, being PvP ed by a +5 levels can be). And an expensive legendary set is the best way to say "I will bounty you - look how rich I am" :)

#104 fs_thelastdj

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Posted 22 July 2007 - 16:19

I think the system is working pretty well, as it is. Sure, there are a few kinks, but they even out. IMO, the most major of these kinks is the fact that defenders get nothing for winning (except for maybe a few measly PvP points).

Sure, the attacker wins, most of the time (unless the defender has a nice defensive set-up). But what about those few times where the attacker loses? I know it's been suggested before, but it really needs to be here: a prize for winning defenders.

It doesn't have to be heaps of gold, definately shouldn't be items, but it needs to be a bit more than PvP points. Why don't we just make the attacker lose what the defender lose, had the attacker won? The loser, IMO, should ALWAYS lose gold, exp, and PVP points.

#105 fs_delux906

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Posted 22 July 2007 - 22:01

I think Delux discussed the usefulness of sets for leveling in an older thread, reaching the same conclusion.


Very true Maegglin, it is insane to me what people are willing to pay to get the deep and mancrusha sets, dont get me wrong, they are by far the best sets around for leveling but there is no way i would spend the crazy fsp required to get one if i were in that level range, makes me wish i would have farmed about 40 sets of them when they came out, LOL

#106 fs_coyotik

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Posted 31 July 2007 - 10:16

IMO, the most major of these kinks is the fact that defenders get nothing for winning (except for maybe a few measly PvP points).

Sure, the attacker wins, most of the time (unless the defender has a nice defensive set-up). But what about those few times where the attacker loses? I know it's been suggested before, but it really needs to be here: a prize for winning defenders.

It doesn't have to be heaps of gold, definately shouldn't be items, but it needs to be a bit more than PvP points. Why don't we just make the attacker lose what the defender lose, had the attacker won? The loser, IMO, should ALWAYS lose gold, exp, and PVP points.


I had a bounty on me yesterday (put by a b***h, whose bounty I cleared with 10 stam hits) and I got attacked by a 60 something level guy, who was hoping to get lucky with critical hit. He hit me 3 times and he didn't lose anything, but if he would've had critical hit, I would've lost 3000-4000 XP + 39 PvP. Thus, I understand your point and agree with it. The attacker should lose same amount XP/PvP/gold as the person he is attacking, if he loses the battle.


Hmm, what about gaining experience? :)

Another thing - while it is obvious that bounty hunters will not, ever, be exempt from bounty offers on them, what about limiting that to just one bounty offer per bounty taken? Any subsequent bounty kills of the same player would not give him the opportunity to offer new bounties on the hunter?...

#107 fs_thelastdj

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Posted 31 July 2007 - 17:51

IMO, the most major of these kinks is the fact that defenders get nothing for winning (except for maybe a few measly PvP points).

Sure, the attacker wins, most of the time (unless the defender has a nice defensive set-up). But what about those few times where the attacker loses? I know it's been suggested before, but it really needs to be here: a prize for winning defenders.

It doesn't have to be heaps of gold, definately shouldn't be items, but it needs to be a bit more than PvP points. Why don't we just make the attacker lose what the defender lose, had the attacker won? The loser, IMO, should ALWAYS lose gold, exp, and PVP points.


I had a bounty on me yesterday (put by a b***h, whose bounty I cleared with 10 stam hits) and I got attacked by a 60 something level guy, who was hoping to get lucky with critical hit. He hit me 3 times and he didn't lose anything, but if he would've had critical hit, I would've lost 3000-4000 XP + 39 PvP. Thus, I understand your point and agree with it. The attacker should lose same amount XP/PvP/gold as the person he is attacking, if he loses the battle.


Hmm, what about gaining experience? :)

Another thing - while it is obvious that bounty hunters will not, ever, be exempt from bounty offers on them, what about limiting that to just one bounty offer per bounty taken? Any subsequent bounty kills of the same player would not give him the opportunity to offer new bounties on the hunter?...


I'd only support that if only the defener could gain experience, while both attacker and defender could lose it (not at the same time, obviously).

I like that second suggestion, too... and I'm sure most people would. Only one bounty may ever be on Player A if Player B is putting it on Player A.

#108 fs_coyotik

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Posted 31 July 2007 - 19:04

That's how I meant it - defender will gain XP and PvP or Lose XP, PvP and gold. Attacker will gain PvP/gold or lose PvP and XP.

#109 fs_thelastdj

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Posted 31 July 2007 - 19:06

That's how I meant it - defender will gain XP and PvP or Lose XP, PvP and gold. Attacker will gain PvP/gold or lose PvP and XP.


I'd rather it be more along the lines of "Defender will gain XP, PvP, and gold or Lose XP, PvP and gold. Attacker will gain PvP and gold or lose PvP, XP, and gold.

#110 fs_thelastdj

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Posted 05 August 2007 - 13:09

One player challenges the other to a duel. Then the challenged one can say "yes" or no thanks and then the duel takes place, or nothing happens at all.

- Duels are for PvP rating only ! Both players keep their gold and XP.
- You can select the amount of stamina used (10-100) but the other player won't see for how much you're playing.
- You can challenge anybody from any guild at any level.
- You can challenge the same person again right after a duel has ended. No five minute wait like the bounty, no one hour wait like the regular PvP.
- Players that fought each other in a friendly duel won't be able to place a bounty on each others head because of that duel !

In time and with some clever programming, we could even enlist into tournaments, but that should be a different thread at a different time. :)

First things first, what do you think of the idea of these friendly duels ?


Sounds good... but why would anyone use more than 10 stamina?

#111 fs_fighterdan

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Posted 05 August 2007 - 13:30

One player challenges the other to a duel. Then the challenged one can say "yes" or no thanks and then the duel takes place, or nothing happens at all.

- Duels are for PvP rating only ! Both players keep their gold and XP.
- You can select the amount of stamina used (10-100) but the other player won't see for how much you're playing.
- You can challenge anybody from any guild at any level.
- You can challenge the same person again right after a duel has ended. No five minute wait like the bounty, no one hour wait like the regular PvP.
- Players that fought each other in a friendly duel won't be able to place a bounty on each others head because of that duel !

In time and with some clever programming, we could even enlist into tournaments, but that should be a different thread at a different time. :)

First things first, what do you think of the idea of these friendly duels ?




I like this idea.... Very good. But could it be you gain 2x PvP?

#112 fs_thelastdj

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Posted 05 August 2007 - 13:48

One player challenges the other to a duel. Then the challenged one can say "yes" or no thanks and then the duel takes place, or nothing happens at all.

- Duels are for PvP rating only ! Both players keep their gold and XP.
- You can select the amount of stamina used (10-100) but the other player won't see for how much you're playing.
- You can challenge anybody from any guild at any level.
- You can challenge the same person again right after a duel has ended. No five minute wait like the bounty, no one hour wait like the regular PvP.
- Players that fought each other in a friendly duel won't be able to place a bounty on each others head because of that duel !

In time and with some clever programming, we could even enlist into tournaments, but that should be a different thread at a different time. :)

First things first, what do you think of the idea of these friendly duels ?




I like this idea.... Very good. But could it be you gain 2x PvP?


Yeah, gotta have some incentive to duel... gaining x2 PvP would be cool. It could be calculated at the very end... so even if I had 20000000 PvP points and so-and-so had 1, I'd gain a minimum of 2 PvP points...

#113 fs_thelastdj

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Posted 05 August 2007 - 22:28

Well... stamina doesn't determine turns in normal PvP. I think it's always a maximum of 60 turns.

#114 fs_thelastdj

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Posted 06 August 2007 - 16:39

Well... stamina doesn't determine turns in normal PvP. I think it's always a maximum of 60 turns.

Oh ? I didn't know that, is this something "new" then ?
I haven't initiated on any PvP since the introduction of the bounty system, excepting some inactive accounts recently. Before the bounty system, it could happen that I had a limited number of hits, nowhere even near 60 !

That takes care of that then: a duel costs 10 stamina. Or do you think it should cost more because of your gold and XP are safe and you can't get a bounty on your head ?

This could really work, I'm getting curious what the management thinks of this idea ! =)



Yes, that was a nice thought you put up. The only problem I can see is that for most level ranges, the attacker always wins. This "duel" system would be a lot better if the "first attacker" was always random, and each player had a 50% chance of being first...

I think that, because of the safety, duels should cost 25 stamina. Not too much, but not as minute as 10.

#115 fs_leannesara

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Posted 07 August 2007 - 10:13

A new thread was mistakingly made by someone who didn't know this thread was here re pvp and kindly Vin pointed this out to us. So here's what was said in the newer thread re duels;

dunno if this suggestion has been posted or not but heres my 2 cent..

i actully like the pvp system how it is....dont change it!

another option could be to add something along the lines of something similar to the bounty board...where ppl could enter & pvp others that are willing..ie a pvp request to sum1 on the listing to duel for pvp points alone & nothing else, &/or maybe an option to wager on the duel or not...but still leaving the in world pvp & bounty system the way it is.

what do you think?


yes, good idea


like the idea , u should put a poll on this 4 ppl hu cant b bothered 2 write something


If a duel was set up and agreed to by two players, would there be a delay in the battle of a few minutes to allow both players to buff themselves up, fix their gear and allow other less scrupulous players a chance to bet on the outcome?

Love it!

Have a Duelling Option in the Actions Menu and a window come up showing what Duels have been fought in the last couple of hours and tabs to check out forthcoming duels and view your own duels.

On the ones that have been done, that little eye symbol should be there so you can view it.

On the ones forthcoming there should be an option to bet on them with even odds so the money you gain is 1.5 x what you bet.

On your own duels page, you can see your duelling stats (wins/losses), create new duels (by challenge) and accept or decline duels made to you.

Did I say I liked this idea?



#116 fs_dabasher

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Posted 07 August 2007 - 15:06

ive suggested this because ive found there are too many who choose not to pvp because of the repercussions of their actions...ie getting ganked by a crew after being placed on the bounty board.

several ppl have been deleveled 5-50 levels!
which is imho completely overly malicious, especially when sum1 has spent months working so hard to achieve a high level.

although the current pvp sytem should remain(it keeps the most malicious pvpers..(&/or thieves) in check, maybe even a pvp statistics board(just for bragging rights & broader than the current pvp 1) in addition to a pvp option.

i like the idea of an initiative roll(keeps it fair, especially if a duel is lv.80 vs.lv90) as opposed to another enhancement suggestion ive seen.

only 10stam used in the pvp area, or a new thought....maybe pvp for stamina..ie i challenge u to a duel for 100stam!...winner gets the losers 100stam....lol, i think that would be great!

#117 fs_thelastdj

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Posted 10 August 2007 - 16:31

I see an easy way to fix the bounty system. Make a limit on the number of bounties you can place per week or even month. This would make people consider whether the person really deserves to get a bounty.

I like the idea of dualing, it makes a friendly way to find out who is stronger. Maybe even add betting FSP, Gold, Stamina, or even items.


I love that first bit. Maybe you can only place 3 bounties per day? Not 1, but no more than 6 or 7... please.

And dueling has been discussed a lot... and though betting those things would be cool (except for stam, that's too abuseable), most battles end quickly... because we don't have much HP. I posted a suggestion somewhere around here about HP... and if that were implemented, those betting things would be sweet.

#118 fs_deemer

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Posted 10 August 2007 - 22:08

perhaps when you lose a battle and some PvP it should be subtracted from your PvP rating and just be added to the winner's. That certainly would minimize some bounties on bounty hunters

#119 fs_deemer

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Posted 10 August 2007 - 22:28

perhaps when you lose a battle and some PvP it should be subtracted from your PvP rating and just be added to the winner's. That certainly would minimize some bounties on bounty hunters

I am sorry, either I don't understand or you messed up on your grammar can you repeat that.


im pretty sure i messed up my grammer.

ok when you lose a PvP battle the winner gains X amout of PvP rating and you lose that same amount. I want to see it so that you wont lose the PvP and it would help because thats just about the main reason bounty hunters get bountied

#120 fs_thelastdj

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Posted 11 August 2007 - 00:03

Low HP is the problem with PvP. Items that give good stats just don't give very much HP or sometimes they even give negative. So people deal each other like 200 damage and people have less than 100 hp.


http://forum.fallens...pic.php?t=31659


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