Relics
#1
fs_chaoszen
Posted 12 March 2007 - 19:49
#2
fs_chaoszen
Posted 12 March 2007 - 19:55
Since they cannot be attacked, if somebody leaves a relic, they lose it for good... BUT, while they don't leave, I can go out an gain XP and levels.
With that in mind, you keep the relic.
#3
fs_silverrook
Posted 13 March 2007 - 01:28
#4
Posted 13 March 2007 - 03:00
#5
Posted 13 March 2007 - 03:09
#6
fs_geoff
Posted 13 March 2007 - 04:44
this way, you use a bit of stam/gold, but you dont have to stand there all day doing nothing.
#7
fs_revenant
Posted 13 March 2007 - 04:53
I think they're saying that someone who holds the relic, could use a teleport option to leave the relic afterwards.what's the point of teleporting to defend it if you have to sit there to keep it? Sitting there with bonuses and doing nothing does nothing for you, you have to actually kill something for the bonuses to benefit you, which means leaving the relic.
#8
fs_geoff
Posted 13 March 2007 - 06:10
why not make it that once you have a relic, you can join a defence group (doesnt need a leader to join, but a leader is extremely helpful - he would give 5X the bonuses anyone else would), and make it that after 2-3 attacks, you have to join again.
but to make this work properly, there would have to be a restriction to attacks...
mayb u can only attack once per 2 hours or something?
#9
fs_borisdrago
Posted 13 March 2007 - 07:49
that is it
it will make things simple and will make for fun relic wars
#10
Posted 13 March 2007 - 08:33
Guild A sends Group A to take Relic x from Guild B
The groupleader enters the square and and clicks the 'capture' button.
A 5minute timer starts.
All members of guild B that are NOT at the position of relic x get a personal log message that says:
"Guild A attempts to capture relic x! Do you want to rush to its defence? (20 stamina) YES / NO"
When the 5minute counter reaches zero the capturing attempt takes place. all members of guild B that have chosen to rush to the portal are treated as if they were there to defend, without actualy moving the character. But for this 'rushing' being possible at least one character has to hold the relic. just like attack groups, the character can help without being at the same location.
of cause, as long a sthe one capture attempt takes place no other guild could try an attack "there allready is a battle for that relic. wait x:xx minutes to challenge the winner"
A possible option would be to limit the ammount of 'rushing' players to the maximum group size for the guild. so if guild B has a 7 member limit for its attack groups then the 8th and all members afterwards that click 'yes' will get a 'the defence is allready complete' answer and had theire stamina refunded.
This wouldnt need the implementation of too many new functions and would reward activ guilds
#11
fs_borisdrago
Posted 13 March 2007 - 08:37
how about this:
Guild A sends Group A to take Relic x from Guild B
The groupleader enters the square and and clicks the 'capture' button.
A 5minute timer starts.
All members of guild B that are NOT at the position of relic x get a personal log message that says:
"Guild A attempts to capture relic x! Do you want to rush to its defence? (20 stamina) YES / NO"
When the 5minute counter reaches zero the capturing attempt takes place. all members of guild B that have chosen to rush to the portal are treated as if they were there to defend, without actualy moving the character. But for this 'rushing' being possible at least one character has to hold the relic. just like attack groups, the character can help without being at the same location.
of cause, as long a sthe one capture attempt takes place no other guild could try an attack "there allready is a battle for that relic. wait x:xx minutes to challenge the winner"
A possible option would be to limit the ammount of 'rushing' players to the maximum group size for the guild. so if guild B has a 7 member limit for its attack groups then the 8th and all members afterwards that click 'yes' will get a 'the defence is allready complete' answer and had theire stamina refunded.
This wouldnt need the implementation of too many new functions and would reward activ guilds[/u]
too cumbersome and is not fair to guilds who dont have 5+ ppl on at all times also aloows the bigger guilds to contoll all the relics at once without physically being there
#12
Posted 13 March 2007 - 09:50
#13
fs_geoff
Posted 13 March 2007 - 10:21
coz otherwise we can just keep taking a relic from each other...
#14
Posted 13 March 2007 - 10:22
#15
fs_geoff
Posted 13 March 2007 - 10:25
now, back to suggesting millions of possibilities:
#16
fs_klyd
Posted 13 March 2007 - 10:56
#17
Posted 13 March 2007 - 10:59
#18
fs_azrail
Posted 13 March 2007 - 11:11
#19
fs_klyd
Posted 13 March 2007 - 11:11
#20
fs_klyd
Posted 13 March 2007 - 11:30
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