Jump to content

Photo

Official Suggestion: Relic System Changes


  • Please log in to reply
235 replies to this topic

Poll: Do you feel these changes are for the better? (57 member(s) have cast votes)

Do you feel these changes are for the better?

  1. Voted Yes (145 votes [72.50%])

    Percentage of vote: 72.50%

  2. Voted No (30 votes [15.00%])

    Percentage of vote: 15.00%

  3. Either way - I'm not to bothered. (25 votes [12.50%])

    Percentage of vote: 12.50%

Vote Guests cannot vote

#61 fs_rcp

fs_rcp
  • Guests

Posted 13 March 2007 - 14:40

KLyd
PostPosted: 13 Mar 2007 14:25 Post subject:
rcp who took your relic then?


One of the top ten guild, oviusly!!!

Also don't you feel once we add more relics this will become less of an issue as there will be more available for all the guilds?


we can't know now. It depends about the way the system of relics will work....

#62 fs_mrozo

fs_mrozo
  • Guests

Posted 13 March 2007 - 14:42

I am not Hoof, but great ideas Tort!
*claps*

#63 fs_treeline

fs_treeline
  • Guests

Posted 13 March 2007 - 14:44

new suggestion -
why not have the relics randomly generate in random locations until they have fully propagated the game.

On these square where the relics are have a mob of say 5 elites of random level according to the lvl area they are in and you dont get to take the relic until the mob has been defeated.

This relic is then yours for the rest of the game or for a specific time period of say 120hours then it is destroyed - this will lead to a relic quest permament feature to the game then no one leads or rules it.

You can have a random name generator take names from say the guild sql data base - chuck some random stats against the name of the relic and then throw it in the pond so to speak.

Only one relic can be held at any one time - and with the feature of the relic expiring ( due to their use enchanting the guild members and the magic it in running out ) then forcing the guild to go hunting for another one..... comments please

every guild has an equal chance of benefiting from relics this way otherwise we'll just get powerful guild hoarding relics and defending them stopping anyone else getting them and being bullys about it


Interesting idea

#64 fs_davidjames

fs_davidjames
  • Guests

Posted 13 March 2007 - 14:44

new suggestion -
why not have the relics randomly generate in random locations until they have fully propagated the game.

On these square where the relics are have a mob of say 5 elites of random level according to the lvl area they are in and you dont get to take the relic until the mob has been defeated.

This relic is then yours for the rest of the game or for a specific time period of say 120hours then it is destroyed - this will lead to a relic quest permament feature to the game then no one leads or rules it.

You can have a random name generator take names from say the guild sql data base - chuck some random stats against the name of the relic and then throw it in the pond so to speak.

Only one relic can be held at any one time - and with the feature of the relic expiring ( due to their use enchanting the guild members and the magic it in running out ) then forcing the guild to go hunting for another one..... comments please

every guild has an equal chance of benefiting from relics this way otherwise we'll just get powerful guild hoarding relics and defending them stopping anyone else getting them and being bullys about it

i like this

#65 fs_krypkill

fs_krypkill
  • Guests

Posted 13 March 2007 - 14:45

I'm just posting to show support for the idea of relics related to guild level. The relic system as it stands doesn't really allow for any smaller guilds to get involved....

#66 fs_klyd

fs_klyd
  • Guests

Posted 13 March 2007 - 14:51

SilverRook your suggestion rocks and i back that idea 100% over anything else that hs been suggested so far..

#67 BSPollux

BSPollux

    Member

  • Members
  • PipPip
  • 51 posts

Posted 13 March 2007 - 14:54

big guilds will allways be more powerfull then small guilds, thats the reason why we want to build large guilds :P

but here is my suggestion: why not add a 'capture' bonus that only applys if you take away a relic from a guild whichs level is higher then yours?

that way small guilds would be rewarded if they invest the time to take a relic from a big guild.

like for instance you could score 1k guildxp for every level that the defending guild was above your guilds level.

so if a level 30 guild would somehow manage to take away a relic from a level 100 guild cause those guys are lazy then they would score 70.000 guildpoints.

that way the relics wouldnt be easier to hold or take but more profitable to take for small guilds and even if they are lost the effort wouldnt have been useless.

big guilds that lose and recapture relics wouldnt score points that way.

a small guild could even concentrate on relichunting that way and make a living on it :P

#68 fs_rcp

fs_rcp
  • Guests

Posted 13 March 2007 - 14:54

terryrayc


I agree, but I think also that 12 relics are not enough. And 120 are too much!

I think saomethink like.... bah.... 35 relics?

#69 fs_rcp

fs_rcp
  • Guests

Posted 13 March 2007 - 14:55

big guilds will allways be more powerfull then small guilds, thats the reason why we want to build large guilds Razz


Yes, in fact bigger guild don't need to be more agevolate....

#70 fs_rcp

fs_rcp
  • Guests

Posted 13 March 2007 - 15:04

I'm just a player, and not a member of a top ranking guild


me too :)

#71 fs_mrozo

fs_mrozo
  • Guests

Posted 13 March 2007 - 15:07

I was thinking 30 to 40 relics. But hey I'm just a player, and not a member of a top ranking guild ;)


wanna be in a top 5 guild ? xD

#72 fs_silverrook

fs_silverrook
  • Guests

Posted 13 March 2007 - 15:34

new suggestion -
why not have the relics randomly generate in random locations until they have fully propagated the game.

On these square where the relics are have a mob of say 5 elites of random level according to the lvl area they are in and you dont get to take the relic until the mob has been defeated.

This relic is then yours for the rest of the game or for a specific time period of say 120hours then it is destroyed - this will lead to a relic quest permament feature to the game then no one leads or rules it.

You can have a random name generator take names from say the guild sql data base - chuck some random stats against the name of the relic and then throw it in the pond so to speak.

Only one relic can be held at any one time - and with the feature of the relic expiring ( due to their use enchanting the guild members and the magic it in running out ) then forcing the guild to go hunting for another one..... comments please

every guild has an equal chance of benefiting from relics this way otherwise we'll just get powerful guild hoarding relics and defending them stopping anyone else getting them and being bullys about it

i like this


Thanks for your support and tort, i just think this will be much better idea give every one a chance at getting an extra added bonus in the game something to aim for and strive for rather than just relentlessly wasting stamina trying to take one off of an extremely powerful guild.

I know i go on about TDS and in their defense yes they are in the top guilds for a reason they worked hard for it recruiting and fighting and setting up a good command structure and politics but they get more bonuses than anyone else just for being the best in the game anyway why give them the added advantage of having EVEN more of a lead over the other players. This just brings rise to superpower at least give us a special event where the rest of us have a chance to rally against them in a quarterly assault on their stuff - lol fat cats sitting tall in their castle lol resistances and coalitions form and band together give us a bit of role to play in the roleplaying game we are playing :D

#73 fs_chaoszen

fs_chaoszen
  • Guests

Posted 13 March 2007 - 15:57

I was thinking 30 to 40 relics. But hey I'm just a player, and not a member of a top ranking guild ;)


Those back and forth captures in Moot Forest were kinda fun yesterday... At least until a few guilds started sending people who were level 60+.

Which brings me to one possible suggestion (and with over 10 pages of replies in this thread, no, I didn't have time to read them all to see if anybody else suggested it yet), would be to make a level restriction for each relic based on the average size of players who normally hunt the areas they are located in. The Moot Forest relic where I was yesterday, was all fun and fair for the first 30 minutes or so, but then much larger players from the top few guilds wandered in and took it... It then becomes nearly impossible for anybody else in the area to even try to take it from them. That first 30 minutes seemed fair and fun because everybody in the area up to that point was in the level range of 40-44 ... There may have also been a 45, I'm not entirely certain. Additionally, of all the guilds I saw there, most only had two members at a time taking and holding the relic... Perhaps this would suggest that maybe the attack groups and number of defenders should also be reasonably limited in some way.



As I mentioned to my guild yesterday, I imagine that the way these are going to end up, is when a high level player gets bored, or tired of playing FS, and only logs in maybe once or twice a week, their guild will have them sit on a relic making automatic defense every time that guild captures the relic... If they are even able to lose it with such high level, inactive sitters.


Also, the safe period suggested X number of hours seems far too long. That means that out of all the guilds wanting relics and wasting time in the area to even try to capture one, only the one that clicks first has a chance to take it and all others only get one chance for that one fastest click, in a full hour+ amount of time waiting. I'd say 15 minutes may seem kinda long in some cases, but reasonable... Maybe even 30 minutes if we're pushing it.

#74 fs_treeline

fs_treeline
  • Guests

Posted 13 March 2007 - 16:01

Thanks for your support and tort, i just think this will be much better idea give every one a chance at getting an extra added bonus in the game something to aim for and strive for rather than just relentlessly wasting stamina trying to take one off of an extremely powerful guild.


Silver, as I said before, I really do like this idea. The idea of stumbling across a relic and getting its benefits make the game more exciting.

The benefits can be small or large and are not in any way limited in power by location. e.g. a powerful relic may be found in a low level realm and vice versa.

Sound idea, keep them coming.

Of course, to make it more interesting they should not be visible until you are on the actual square.

One last thing to think about, if the relics are completely random, (bonuses, locations), then everyone can benefit. :D


Maybe we could do both your and silvers suggestion. Impliment some of your suggestions (and some of hoofs) to the existing sites and when the devs are ready, put in the random relics spawns.

#75 fs_silverrook

fs_silverrook
  • Guests

Posted 13 March 2007 - 16:06

yes the locations would be totally random and of course hidden and they never appear in the same square - to avoid people just hunting fallenswordguide.com takes teh enjoyment out of the hunt

#76 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 13 March 2007 - 16:06

ya, so limit to 6 and put into place the bonus changes

1) 20%
2) 0%
3) -10%
4) -20
5) -35
6) -50%


This seems like a good idea - the adjustment %'s may need tweaked a bit tho (Radneto thinks they look a little harsh).

Maybe something more along these lines...

1) 75%
2) 10%
3) 0%
4) -5%
5+) -10%

#77 fs_silverrook

fs_silverrook
  • Guests

Posted 13 March 2007 - 16:08

hoof what do you think of my suggestion

#78 fs_willy74

fs_willy74
  • Guests

Posted 13 March 2007 - 16:20

I am in a top 50 guild and let me say for the record that i disagree with this sytem if it creates monopoly's. it has no parody right no. the top 5 guilds fight over relics and the rest of us fight each other for table scraps. what u have done is set the entire game up for a serious nuthing. no one can attack those posessing the relics why try why have guild raids once a guild gets nine they r basically untouchable lol. sux to be us or any one other than the elite top 5 guilds :cry:

#79 fs_willy74

fs_willy74
  • Guests

Posted 13 March 2007 - 16:29

last night we tried to take one from a guild with the top members of our guild alvl taven daegon and a few others and we got whacked bad because they have 200000 members and some higher lvl members are always on line in there guild lolso we lost in one swipe. sux to be us becaus they had two relics at the time and were already out of our reach

#80 fs_willy74

fs_willy74
  • Guests

Posted 13 March 2007 - 16:32

more relics and and makeing relics permenat would be better with a restriction on how many we may have and random generateing of relics as well


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: