Hi all,
We've been listening to feedback from you all and we now propose the following adjustments to the relic system.
1) Add a cooldown of 'x' hours to the relic, so once it is captures its safe for 'x' hours from capture.
2) Players in a group attempting capture must also all be on the same square as the relic (group members not at the location will not get the 20% bonus applied to the group).
3) Add an option in the guild management page to allow teleportation to any of your captured relics for easier defense.
4) Add a relic list, showing the current ownerships and cooldown times remaining.
Please post below your thoughts on the changes proposed 
- hoof
hoof havent you figured it out yet the only thing that this community can agree on is the fact that they dont agree on everything
and most just complain without offering any solutions what so ever!
they already shut down one great idea now they want to shut down another.
thouse that offer solutions try to accomodate themselves only and dont think about consequences.
silverrooks idea was good but what happens once the TDS finds 10 out of 12 available relics on weekly basis and keeps them all cause they have more members running around? then you got people complaining that you once again caering to big guilds.
So here are my thoughts on this even though i am sure not many will read them b4 complaining again and will not like them just cause they dont like anything.
1. Cooldown period. Sould not be more then an hour. That is enough to get some defenders in place if you want the relic bad enough.
2. Max of 6 relics is fine maybee reduce it to 5 so one guild does not have a huge advantage over rest.
3. Defence bonus shoud be applied based on ammont of relics a guild holds.
1relic +50% to defending group stats
2 relics +15% to defending group stats
3 relics + no bonus
4.
Players in a group attempting capture must also all be on the same square as the relic (group members not at the location will not get the 20% bonus applied to the group).
This doesnt really make sence group bonus should be applied in the event of the attack just like any other groups
5. there is should be a teleportation option to the relic by a guild that owns it and ability to teleport out to the world area of choice just as normal portal. (same costs 25 sta +gold) And a guild member should not be able to defend a relic that is in the zone he normally would not have access to.
This means that once you done leveling you can use your last 25 stamina to teleport to one of your relics to defend it while you are not online. When you back online for 25 stamina and some gold teleport back to your desired area.
But if you in some dungeon you faced with a choice to defend your relic or to continue leveling.
Because there typically more people offline then on it will allow easier defence if a guild wants to controll the relic. Also it will make defending multiple relics easier.
And yes guilds with 8 people or less will not be able to effectively defend the relic but i dont see why they should. (and thouse that say only the big guilds get what they want, well we worked for it and nothing stopping you from doing the same )
Over thelast month 5 of the top 10 guilds were replaced with better guilds who spent the time/ money / effort to get there so they deserve the benefits (look at ewoks and dreadblade and otheres like them) You cannot expect to be a 5 person guild and get same benefits as a 100 person guild.
6. a relic list with current ownership is also a great idea
7. One last thing please dont make more then 30-50 relics in the game as that will ruin the game (there are too many bonuses as it is )
this in my opinion should make it work just fine without making new ways to do it and also allow a smaller guild of 20 member or more to controll at least one relic if they choose to.
Of course bigger guilds will always have inherit advantage but that always will be the case.
And really small guilds (15 members or less ) will have a tough time of controlling a relic but all that means is they will have to get new recruits.
thanks to thouse that read this and understand this