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Official Suggestion: Relic System Changes


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Poll: Do you feel these changes are for the better? (57 member(s) have cast votes)

Do you feel these changes are for the better?

  1. Voted Yes (145 votes [72.50%])

    Percentage of vote: 72.50%

  2. Voted No (30 votes [15.00%])

    Percentage of vote: 15.00%

  3. Either way - I'm not to bothered. (25 votes [12.50%])

    Percentage of vote: 12.50%

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#121 fs_treeline

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Posted 13 March 2007 - 18:05

according to trees logic u have no right to suggest because...... u havent spent the money or the money to be a top 10 guild there fore ur suggetion is null and void there fore i dissmiss ur suggetion and submit..... nothing let the top 10 babies have it and we will keep haveing fun createing new ways to have fun in the game.


Reread my last post. It's much more demeaning.

#122 fs_silverrook

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Posted 13 March 2007 - 18:14

The only issue for this system is the relics number. Twelve is too little for 250K players... As to bigger guilds' advantages, it's OK 'cause nobody got harmed by this system so far. What can you expect for smaller guilds?

By the way, I will definitely choose the relics system over the wild, brutal PvP-like Guild Raid proposal. Thank God it's not for real!



yeh good job it aint real life else i'd of constructed a home made bomb from kitchen/household chemicals and blow everyone up by now with my suicide hamster lol

#123 fs_treeline

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Posted 13 March 2007 - 18:14

do what ever benefits the top 10 guilds right they r the big spenders too right game benefits whoever spends the most i guess i have to drop a big bill to get some freakin say in this cuz it dont do no good to compete with a guild with nearly unlimited resources


your choices in life should effect me why? Join a big guild


It's just a shame. Stuff like this seems to be VERY demoralizing to the MANY smaller guilds. Shouldn't they be a consideration? I am called selfish when i try to preserve the level integrity by removing "buy stamina/buy exp". So, how do you think it sounds to say "Join a big guild"? Who cares how much efforts MANY MANY people have made making guilds at a point when this wasn't implemented. They should all just abandon their hard work to join big guilds now? That doesn't sound like a "fair" mentality.

I like the idea of a maximum of 1-2 relic per guild. Eventually as more and more relics are added, more and more guilds will have the ability to obtain 1. The battle would be more over controlling the good relics.


Your right, i was being a bit harsh but I am tired of people that do not spend as much time in the game trying to take away all my hard work in the name of leveling the playing field.

I am not just talking about money in the game as i said in an earlier post, i know many people that are in the lvl 50 range that haven't put more then 40$ in, so it's pretty obvious that willy, who started only a week after me isn't even playing enough to keep his stamina from maxing out. Meanwhile I am constantly in the game. It is a bigger part of my life then his and YES I think I should have more say since everything that is being discuss is basically a nerf to me.

#124 fs_silverrook

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Posted 13 March 2007 - 18:18

Your right, i was being a bit harsh but I am tired of people that do not spend as much time in the game trying to take away all my hard work in the name of leveling the playing field.

I am not just talking about money in the game as i said in an earlier post, i know many people that are in the lvl 50 range that haven't put more then 40$ in, so it's pretty obvious that willy, who started only a week after me isn't even playing enough to keep his stamina from maxing out. Meanwhile I am constantly in the game. It is a bigger part of my life then his and YES I think I should have more say since everything that is being discuss is basically a nerf to me.


Yes i'm all for having an unlevel playing field its part of the fun fighting and challenging people for stuff but whats the point in trying to fight if you stand absolutely no chance of winning - i just hope we can do away with the exponential curve of growth the top guilds seem to get - else how is anyone EVER supposed to get to the top wheres the challenge gone ?

maybe hoof should introduce a "round" system where everyone gets like 6months per round then all stats are reset and we start again ???

#125 fs_treeline

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Posted 13 March 2007 - 18:19

Now back to me trying to be positive.

There is no reason that all the relics need to be under the same rules.

I like hoofs initial suggestions minus #2
I like most of Silvers Ideas about the random locations
but I think hoof should do his first and then we add in
random location relics.

There is no reason that some random relic spawns couldn't be level restricted as long as they all aren't. If you truely want fairness for everyone then having some of the relics with a level restriction and some without would allow everyone a crack at them especially with the cool downs in place that hoof suggested.

#126 fs_dreadwulf

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Posted 13 March 2007 - 18:24

Stupid double post, woops...

#127 fs_dreadwulf

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Posted 13 March 2007 - 18:25

Limit the max number of relics a Guild can control at any one time and i'm happy with all the rest.

#128 fs_silverrook

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Posted 13 March 2007 - 18:26

Also, the other suggestions that basically totally revamp the system (random relics, etc.) while they might be good I don't think are going to happen. It would take too much time and I don't think they are going to completely remove the current relic system to work on it.................


so whats the point in any of us having feedback or suggestions ? just so HCS can get a poll on which of their staff has the best and most liked idea and they implement it anyway? ? i'm signing off now i can be arsed with it anymore.

hoof, i suggest you just do what you guys want and be done with it dont have feedback on anything it causes too many opinionated answers and your not gonna satisfy all of them and feedback seems to have little or no affect on what happens anyway..... in which time i will still remain the guild founder but will operate as more of a supporting role as i have thrown my gold away and fsp and removed armour and am xp locked so if anyone wants a free hit for some pvp rating your more than welcome lmao - quite funny really i have become the preverbial training dummy lol - but i'll be keeping my fully forged firedragon kit before anyone asks to buy it - just incase anything interesting happens in the game or i feel like smashing somone for max stamina for fun - toodlooo

#129 fs_treeline

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Posted 13 March 2007 - 18:26


Your right, i was being a bit harsh but I am tired of people that do not spend as much time in the game trying to take away all my hard work in the name of leveling the playing field.

I am not just talking about money in the game as i said in an earlier post, i know many people that are in the lvl 50 range that haven't put more then 40$ in, so it's pretty obvious that willy, who started only a week after me isn't even playing enough to keep his stamina from maxing out. Meanwhile I am constantly in the game. It is a bigger part of my life then his and YES I think I should have more say since everything that is being discuss is basically a nerf to me.


Yes i'm all for having an unlevel playing field its part of the fun fighting and challenging people for stuff but whats the point in trying to fight if you stand absolutely no chance of winning - i just hope we can do away with the exponential curve of growth the top guilds seem to get - else how is anyone EVER supposed to get to the top wheres the challenge gone ?

maybe hoof should introduce a "round" system where everyone gets like 6months per round then all stats are reset and we start again ???


Everyone started at lvl1. You could be the number 1 guild even now. I have seen it in other hunted cow games, believe me. This one is not that different from Gothador in many ways. A little over a year ago, all the players in a cult called the outcasts (number 1 at the time) left their cult and started a new one (melee). I mean it...they all left, all the guild xp gone, all the structures gone. Within about a few weeks they were number 1 again. It also happened with Fate as I recall closer to when I started Gothador (yes they have a branch here if you were wondering).

If you are a number 1 quality player in a group of number 1 quality players, being number 1 guild happens *period*

#130 fs_treeline

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Posted 13 March 2007 - 18:28

quite funny really i have become the preverbial training dummy lol -


Not really, I think you have some great ideas. You just don't have the view from the mountain ;)

#131 fs_lordatog

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Posted 13 March 2007 - 18:31

Your right, i was being a bit harsh but I am tired of people that do not spend as much time in the game trying to take away all my hard work in the name of leveling the playing field.

I am not just talking about money in the game as i said in an earlier post, i know many people that are in the lvl 50 range that haven't put more then 40$ in, so it's pretty obvious that willy, who started only a week after me isn't even playing enough to keep his stamina from maxing out. Meanwhile I am constantly in the game. It is a bigger part of my life then his and YES I think I should have more say since everything that is being discuss is basically a nerf to me.


just to verify that i have not spent a penny on this game.. if i could afford i would send some money to help support even without benefit for support because this is one of the better games i have tried.. as for my upgrades i bought FSP every chance i could with gold (which btw i can always use more if anyone is selling hehe)

oh forgot also have done free offers (cant do the real good ones right now cause all CC are on a debt managment thing currently)

#132 fs_davidjames

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Posted 13 March 2007 - 18:32

Now back to me trying to be positive.

There is no reason that all the relics need to be under the same rules.

I like hoofs initial suggestions minus #2
I like most of Silvers Ideas about the random locations
but I think hoof should do his first and then we add in
random location relics.

There is no reason that some random relic spawns couldn't be level restricted as long as they all aren't. If you truely want fairness for everyone then having some of the relics with a level restriction and some without would allow everyone a crack at them especially with the cool downs in place that hoof suggested.

this pretty much sums up how i feel too

#133 fs_treeline

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Posted 13 March 2007 - 18:33


Your right, i was being a bit harsh but I am tired of people that do not spend as much time in the game trying to take away all my hard work in the name of leveling the playing field.

I am not just talking about money in the game as i said in an earlier post, i know many people that are in the lvl 50 range that haven't put more then 40$ in, so it's pretty obvious that willy, who started only a week after me isn't even playing enough to keep his stamina from maxing out. Meanwhile I am constantly in the game. It is a bigger part of my life then his and YES I think I should have more say since everything that is being discuss is basically a nerf to me.


just to verify that i have not spent a penny on this game.. if i could afford i would send some money to help support even without benefit for support because this is one of the better games i have tried.. as for my upgrades i bought FSP every chance i could with gold (which btw i can always use more if anyone is selling hehe)


I love to hear this sort of thing. ;)

~Cheers

#134 fs_dreadwulf

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Posted 13 March 2007 - 18:39

The fact that this thread has 16 pages and is dominated by the same 20-30 players just confirms my suspicion that there are actually 10k players or less and the rest are alts and mules... 8)

#135 fs_silverrook

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Posted 13 March 2007 - 18:40

what annoys me is that no one has come up with an original solution to the problem - you've all just takens hoofs idea and moulded it in your own words to suit yourself - and BTW defense of relics by having members stay on a certain square where it is located will just give rise to people using multi accounts giving HCS even more poo over ip bans etc

lateral thinking guys not linear

#136 fs_dreadwulf

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Posted 13 March 2007 - 18:44

I like Silver's suggestions as a whole. They bring together all the right elements imho to appease mostly everyone. I'm sure with enough feedback and brainstorming the relic system will eventually be tweaked to a happy medium that appeals to most.

#137 fs_lordatog

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Posted 13 March 2007 - 18:47

best idea was random.. or could have each one move every 24 hours (give each a dif time like one at 2400 one at 2300.. etc) have them on same map that way only guild who really want to use time and stamina to keep a relic will have them ..

at the current time i think its a waste of stamina like 90% of elites (which by the way, behind people letting stamina max is probably one of the largest reason for peoples slow lvling.. pvp is only other major one)

#138 fs_silverrook

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Posted 13 March 2007 - 18:47

I like Silver's suggestions as a whole. They bring together all the right elements imho to appease mostly everyone. I'm sure with enough feedback and brainstorming the relic system will eventually be tweaked to a happy medium that appeals to most.


thats 4 people that see it my way
only another 255394 to go :(

#139 fs_borisdrago

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Posted 13 March 2007 - 18:53

Hi all,

We've been listening to feedback from you all and we now propose the following adjustments to the relic system.

1) Add a cooldown of 'x' hours to the relic, so once it is captures its safe for 'x' hours from capture.

2) Players in a group attempting capture must also all be on the same square as the relic (group members not at the location will not get the 20% bonus applied to the group).

3) Add an option in the guild management page to allow teleportation to any of your captured relics for easier defense.

4) Add a relic list, showing the current ownerships and cooldown times remaining.

Please post below your thoughts on the changes proposed :)

- hoof


hoof havent you figured it out yet the only thing that this community can agree on is the fact that they dont agree on everything

and most just complain without offering any solutions what so ever!

they already shut down one great idea now they want to shut down another.

thouse that offer solutions try to accomodate themselves only and dont think about consequences.

silverrooks idea was good but what happens once the TDS finds 10 out of 12 available relics on weekly basis and keeps them all cause they have more members running around? then you got people complaining that you once again caering to big guilds.

So here are my thoughts on this even though i am sure not many will read them b4 complaining again and will not like them just cause they dont like anything.

1. Cooldown period. Sould not be more then an hour. That is enough to get some defenders in place if you want the relic bad enough.

2. Max of 6 relics is fine maybee reduce it to 5 so one guild does not have a huge advantage over rest.

3. Defence bonus shoud be applied based on ammont of relics a guild holds.
1relic +50% to defending group stats
2 relics +15% to defending group stats
3 relics + no bonus

4.

Players in a group attempting capture must also all be on the same square as the relic (group members not at the location will not get the 20% bonus applied to the group).


This doesnt really make sence group bonus should be applied in the event of the attack just like any other groups

5. there is should be a teleportation option to the relic by a guild that owns it and ability to teleport out to the world area of choice just as normal portal. (same costs 25 sta +gold) And a guild member should not be able to defend a relic that is in the zone he normally would not have access to.

This means that once you done leveling you can use your last 25 stamina to teleport to one of your relics to defend it while you are not online. When you back online for 25 stamina and some gold teleport back to your desired area.
But if you in some dungeon you faced with a choice to defend your relic or to continue leveling.
Because there typically more people offline then on it will allow easier defence if a guild wants to controll the relic. Also it will make defending multiple relics easier.
And yes guilds with 8 people or less will not be able to effectively defend the relic but i dont see why they should. (and thouse that say only the big guilds get what they want, well we worked for it and nothing stopping you from doing the same )
Over thelast month 5 of the top 10 guilds were replaced with better guilds who spent the time/ money / effort to get there so they deserve the benefits (look at ewoks and dreadblade and otheres like them) You cannot expect to be a 5 person guild and get same benefits as a 100 person guild.

6. a relic list with current ownership is also a great idea

7. One last thing please dont make more then 30-50 relics in the game as that will ruin the game (there are too many bonuses as it is )

this in my opinion should make it work just fine without making new ways to do it and also allow a smaller guild of 20 member or more to controll at least one relic if they choose to.
Of course bigger guilds will always have inherit advantage but that always will be the case.
And really small guilds (15 members or less ) will have a tough time of controlling a relic but all that means is they will have to get new recruits.

thanks to thouse that read this and understand this

#140 fs_silverrook

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Posted 13 March 2007 - 18:56

silverrooks idea was good but what happens once the TDS finds 10 out of 12 available relics on weekly basis and keeps them all cause they have more members running around? then you got people complaining that you once again caering to big guilds.


did you miss the bit about only being able to hold one relic at a time ?


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