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Whole Guild System Changes (Also Relic changes)


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3 replies to this topic

Poll: Good Idea? (Read before you vote pls) (7 member(s) have cast votes)

Good Idea? (Read before you vote pls)

  1. I agree with both (structures and relics) (3 votes [18.75%])

    Percentage of vote: 18.75%

  2. I agree with the structures change (1 votes [6.25%])

    Percentage of vote: 6.25%

  3. I agree with the relic change (3 votes [18.75%])

    Percentage of vote: 18.75%

  4. I disagree with both (7 votes [43.75%])

    Percentage of vote: 43.75%

  5. Other (2 votes [12.50%])

    Percentage of vote: 12.50%

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#1 fs_borisdrago

fs_borisdrago
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Posted 13 March 2007 - 21:21

good idea i agree :) although some things will have to be adjusted with such a system im sure :)

#2 fs_shylesson

fs_shylesson
  • Guests

Posted 13 March 2007 - 21:54

I like the idea of the relics lvl. But I think the whole point of the guilds so far and their structures is so that even the newbies can have a power boost. It adds to the appeal of a guild. I would also add that the relic lvls be like a minimum lvl such that once you reach that minimum lvl, you gain the bonuses even if you advance in lvls.

#3 fs_treeline

fs_treeline
  • Guests

Posted 14 March 2007 - 12:19

Not sure I understand this.

So you would only get the benifit from a level 12 structure if you are level 12?

#4 fs_radulykan

fs_radulykan
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Posted 14 March 2007 - 19:09

Not sure I understand this.

So you would only get the benifit from a level 12 structure if you are level 12?


I think that's what he's saying.


Lvl 12 or higher...


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