Official Suggestion - Game Mechanics Tweak
#1
Posted 10 April 2007 - 19:58
Currently there seems to be complaints about a number of the high level elite items / sets. This is due to the sets being too balanced, and usually covering all 5 stats. (HP, Defence, Armor, Attack & Damage) Due to the numbers of complaints about this issue I went in and checked the stats and forumula's for the level 130 set. If a user has the whole set worn (including the set bonus), each item is the equivilant of a level 138.5 item.
The way to fix this would be to slightly tweak the current game system, so that all 5 stats are more viable and we could give all players a free reselection of their level up points (and allow further resets for FSP). We would also try to focus the new sets (and adjust the current ones) to be more specialised in either armor / defence (for example).
Currently having a very high armor value outweighs both HP and defence, making these stats redunant at higher levels. For example, if armor is higher than damage it is possibly to reduce the damage taken to 1, hence anyone with over 60 HP is invunerable because the current max is 60 round combat. What we are suggesting is a change to the armor stat back to the original formula when the game was launched whereby, armor would reduce damage as before however the randomisation in the armor roll would be higher to better reflect an opponent hitting you in an "armor weak spot." As well as this change the Attack/Defence rolls so the difference in your chance to hit is more significant, even with a smaller difference.
It has also been mentioned that people would like to see more small (3-4 item sets) so they could mix and match (some sets based on 1 of 2 stats), should we endevour to add more of these at the existing areas and also to the new content? However, set bonuses and overall stat amounts are based on a formula and we are not looking to change this.
John Stewart
Chief Operations Officer
#2
fs_devinegod
Posted 10 April 2007 - 20:02
#3
Posted 10 April 2007 - 20:05
I have spent a long time getting the Thunder set just to find out that no matter what I put with it, my Damage is way too low for anything at my level if I use the entire set.
Way to go guys!
#4
fs_lordatog
Posted 10 April 2007 - 20:07
#6
fs_zen1979
Posted 10 April 2007 - 20:08
#7
fs_lordatog
Posted 10 April 2007 - 20:09
#8
fs_shinhan
Posted 10 April 2007 - 20:10
Btw, are those sets playtested against high level mobs?
Common complaint is not so much that sets are too balanced, but that they are useless versus mobs their level.
Another thing is unbalanced mobs are dropping balanced sets! Why should the sets be balanced if the mobs your fighting against are not?
#9
fs_davidjames
Posted 10 April 2007 - 20:13
#10
Posted 10 April 2007 - 20:13
as for the redoing how stats work i personally wouldnt mind seeing how it works out and then deciding.. i take it it would be too much trouble to dedicate a server to testing for a day to see how it works( and to get feedback on how it worked)
Good, I like it. Hmm, Beta testing Fallen Sword. Cool
#11
fs_lordatog
Posted 10 April 2007 - 20:14
#12
fs_devinegod
Posted 10 April 2007 - 20:17
oh yeah and maybe a little more variety in lower lvls would be good for new players sort of bums me out with some of the things all these new guys have we old guys didnt but ya got to try and keep some new stuff trickling in for them to discover.. its boring to be able to go to a web site for EVERYTHING you want to know.. discovering things can be fun.. i remember the great hunts to find the openinng to next area each update at beginning
The guide is optional, I only use it for maps. You don't have to use it if you like to discover things on your own.
#13
Posted 10 April 2007 - 20:19
how about also making twin sets.
so you can wear 2 differant set at once
set one
helm
boots
armour
sword
set two
rune
amulet
ring
gloves
hope this will help some players complete at least one set.
Mix and match entire sets. Good Idea, but what about your purse?! lol
#14
fs_lordatog
Posted 10 April 2007 - 20:23
oh yeah and maybe a little more variety in lower lvls would be good for new players sort of bums me out with some of the things all these new guys have we old guys didnt but ya got to try and keep some new stuff trickling in for them to discover.. its boring to be able to go to a web site for EVERYTHING you want to know.. discovering things can be fun.. i remember the great hunts to find the openinng to next area each update at beginning
The guide is optional, I only use it for maps. You don't have to use it if you like to discover things on your own.
yeah but they dont have chance to be one of the first to do something /have sets besides most of the current low lvl sets weren't worth trying to get
#15
fs_lordatog
Posted 10 April 2007 - 20:26
this is a good idea but do something with drop rate first
are you wanting higher or lower drop rates?
#16
fs_ssgtm
Posted 10 April 2007 - 20:27
the 1 thing i can say abotu teh larger sets is the larger the set the bigger the set bonus should be
the burning set for instence has almsot no reason to be a set with its bonus being so low
i mean if u got to get 9 items u shoudl get higher bonuses than a set that only has 2 or 3
#17
fs_shinhan
Posted 10 April 2007 - 20:31
Smaller sets would be great. Another idea is if all items are crafted perfect would get a bonus to the set. And/Or on full sets u only have some of the items for say 4 out of 9 pieces and get bonuses accordingly, then as u add moreto the set u get more bonuses. THey do this on other games.
I'd like to build up on this.
Set bonuses would be increased depending on its items craft levels. How much bonus you get would depend on _worst_ craft success in entire set.
So, if you have Average, Excellent, Perfect and Perfect, set bonuses would be Average, while if you had everything excellent or perfect you'd get excellent set bonuses.
#18
fs_ssgtm
Posted 10 April 2007 - 20:34
if these people were on the same network as u most likly there IPs were the same as urs so u get nothing
and this topic is more about set and items than recruiting
and ya set bonus due to crafting and hell forge btw
if an item is crafted and then hellforged is it better than if its hellforged then crafted?
#19
fs_devinegod
Posted 10 April 2007 - 20:34
#20
fs_borisdrago
Posted 10 April 2007 - 20:37
Hi all,
Currently there seems to be complaints about a number of the high level elite items / sets. This is due to the sets being too balanced, and usually covering all 5 stats. (HP, Defence, Armor, Attack & Damage) Due to the numbers of complaints about this issue I went in and checked the stats and forumula's for the level 130 set. If a user has the whole set worn (including the set bonus), each item is the equivilant of a level 138.5 item.
The way to fix this would be to slightly tweak the current game system, so that all 5 stats are more viable and we could give all players a free reselection of their level up points (and allow further resets for FSP). We would also try to focus the new sets (and adjust the current ones) to be more specialised in either armor / defence (for example).
Currently having a very high armor value outweighs both HP and defence, making these stats redunant at higher levels. For example, if armor is higher than damage it is possibly to reduce the damage taken to 1, hence anyone with over 60 HP is invunerable because the current max is 60 round combat. What we are suggesting is a change to the armor stat back to the original formula when the game was launched whereby, armor would reduce damage as before however the randomisation in the armor roll would be higher to better reflect an opponent hitting you in an "armor weak spot." As well as this change the Attack/Defence rolls so the difference in your chance to hit is more significant, even with a smaller difference.
It has also been mentioned that people would like to see more small (3-4 item sets) so they could mix and match (some sets based on 1 of 2 stats), should we endevour to add more of these at the existing areas and also to the new content? However, set bonuses and overall stat amounts are based on a formula and we are not looking to change this.
what you have said is only true for pvp as anyone who is hunting mobs using att/dmg setup
my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times
so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp
this would resolve many issues in the game in my opinnion
1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back
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