Official Suggestion - Game Mechanics Tweak
#21
fs_ssgtm
Posted 10 April 2007 - 20:40
more stam being used and no more 1 hit kill or die lol
thats how PVP is
#22
fs_bigred316
Posted 10 April 2007 - 20:41
ive done all of the UK offers and i dont get nothing
i wait for 1 day to go and still nothings there
something needs to be sorted out about this
#23
Posted 10 April 2007 - 20:49
Something should be sorted out with the free fsp offers
ive done all of the UK offers and i dont get nothing
i wait for 1 day to go and still nothings there
something needs to be sorted out about this
How exactly is this relevant to this thread? Post offtopic again and you will be banned.
#24
Posted 10 April 2007 - 20:57
actually im posting this as a suggestion that the fsp offers should be fixed
cos i havent got much from the offers and im suggesting it should be fixed
This is suggestion thread about a game mechanics change - not FSPs. If you wish to make a suggestion, create a new topic or find one on your topic already.
#25
fs_davidjames
Posted 10 April 2007 - 20:57
anyway, a simple re-allocation of the points on the sets away from the def/armor and towards the atk/dmg is all thats really needed i think.
#26
fs_borisdrago
Posted 10 April 2007 - 20:58
Something should be sorted out with the free fsp offers
ive done all of the UK offers and i dont get nothing
i wait for 1 day to go and still nothings there
something needs to be sorted out about this
How exactly is this relevant to this thread? Post offtopic again and you will be banned.
my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times
so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp
this would resolve many issues in the game in my opinnion
1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back
this is back on topic
hoof you never seem to have opinion on my suggestions
#27
Posted 10 April 2007 - 20:59
erm yeah whats the name of this topic?
oh yeah ITS Official Suggestion - Game Mechanics Tweak
mechanics means fixing or repairing
and what needs fixing i wonder
OH YEAH THE FREE FSP OFFERS THATS WHY I PUT IT HER EIN THE FIRST PLACE
Bye for now
#28
Posted 10 April 2007 - 20:59
We're just trying to gauge what everyone thinks - we'll post comment after a good few hours
#29
fs_borisdrago
Posted 10 April 2007 - 21:01
also on topic why shouldnt i be able to be invincible if im going completely defencive to thouse my lvl?
i am not going to be killing anyone so whats the problem?
#30
Posted 10 April 2007 - 21:03
The thing is Armor is an additional defensive stat..
ie.
Offensive: Attack / Damage
Defensive: Defence / Armor / HP
#31
fs_borisdrago
Posted 10 April 2007 - 21:08
battle is lasting 60 rounds and if i have high hp setup ill still lose to alot of hits and high defence will still let 2-3 hits through so there is no real choice there
i currently have 100% piercing strike and 100% crit hit and with dmg of 330 or so can it and kill people with over 400 armor so unless something really changes at high lvl i say this is the only viable defence
#32
fs_borisdrago
Posted 10 April 2007 - 21:10
hence this makes sence to me :
my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times
so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp
this would resolve many issues in the game in my opinnion
1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back
#33
fs_shinhan
Posted 10 April 2007 - 21:21
if defence/hp/armor setup is not outpacing the dmg/attk setup then it will become obsolete and all ppl will concentrate on is dmg and att
hence this makes sence to me :
my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times
so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp
this would resolve many issues in the game in my opinnion
1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back
We heard you two previous times just as good, no need to repeat. Twice.
One problem is rare items will become even more rare. I shudder to think what would be the new price for Rune of Darklore for example.
#35
fs_davidjames
Posted 10 April 2007 - 21:34
agreedIm just curious of why changing the whole game mechanics if it is possible to just give the sets more attack/damage instead of them being balanced.
Low attack/damage on sets has been the reason people have been frustrated, not the way armor/defence stats work.
The main thing is that people want the hard to gain gear to be better in PvE than common items (so it must be easier to 1hit with them).
#36
Posted 10 April 2007 - 21:36
#37
Posted 10 April 2007 - 21:44
I think adding many more smaller sets will help and also a small tweak to how the armor works meaning HP has more of a role in the game as a whole will benefit the game for the future. Otherwise we may as well remove the HP stat and just make everything damage based - which is not what we want
#38
fs_matto
Posted 10 April 2007 - 21:48
Thats fine, but not all creatures should be 1 stamina = kill.
Why not? That's how it is for us! Unless we set our def/arm super high, we will lose from all creatures in our level range in 1-hit. The only way to beat them doing it any other way, is set atk/dam high and get a 1-hit kill. So why should we be forced to compromise when you aren't?
#39
fs_matto
Posted 10 April 2007 - 21:50
i like the idea of smaller sets of 2 to 4 pieces but i fail to see how decreasing my chance to hit or making my armor less predictable is going to make the sets any better or my creature killing more efficient with them.
Agreed...
agreedIm just curious of why changing the whole game mechanics if it is possible to just give the sets more attack/damage instead of them being balanced.
Low attack/damage on sets has been the reason people have been frustrated, not the way armor/defence stats work.
The main thing is that people want the hard to gain gear to be better in PvE than common items (so it must be easier to 1hit with them).
Agreed, as well...
#40
fs_davidjames
Posted 10 April 2007 - 21:51
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