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Official Suggestion - Game Mechanics Tweak


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94 replies to this topic

Poll: Do you agree with changing the mechanics? (33 member(s) have cast votes)

Do you agree with changing the mechanics?

  1. Yes, but I feel the current sets are fine (8 votes [6.30%])

    Percentage of vote: 6.30%

  2. Yes and I like the idea of smaller sets (83 votes [65.35%])

    Percentage of vote: 65.35%

  3. No, but I'd like to see the smaller sets (33 votes [25.98%])

    Percentage of vote: 25.98%

  4. No, I like the sets as they are (3 votes [2.36%])

    Percentage of vote: 2.36%

Vote

#21 fs_ssgtm

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Posted 10 April 2007 - 20:40

boris goodpoint i like teh idea
more stam being used and no more 1 hit kill or die lol
thats how PVP is

#22 fs_bigred316

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Posted 10 April 2007 - 20:41

Something should be sorted out with the free fsp offers

ive done all of the UK offers and i dont get nothing

i wait for 1 day to go and still nothings there

something needs to be sorted out about this

#23 Hoofmaster

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Posted 10 April 2007 - 20:49

Something should be sorted out with the free fsp offers

ive done all of the UK offers and i dont get nothing

i wait for 1 day to go and still nothings there

something needs to be sorted out about this


How exactly is this relevant to this thread? Post offtopic again and you will be banned.

#24 Hoofmaster

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Posted 10 April 2007 - 20:57

actually im posting this as a suggestion that the fsp offers should be fixed

cos i havent got much from the offers and im suggesting it should be fixed


This is suggestion thread about a game mechanics change - not FSPs. If you wish to make a suggestion, create a new topic or find one on your topic already.

#25 fs_davidjames

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Posted 10 April 2007 - 20:57

but its not relevant to the discussion we are having.


anyway, a simple re-allocation of the points on the sets away from the def/armor and towards the atk/dmg is all thats really needed i think.

#26 fs_borisdrago

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Posted 10 April 2007 - 20:58

Something should be sorted out with the free fsp offers

ive done all of the UK offers and i dont get nothing

i wait for 1 day to go and still nothings there

something needs to be sorted out about this


How exactly is this relevant to this thread? Post offtopic again and you will be banned.


my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times

so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp

this would resolve many issues in the game in my opinnion

1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back

this is back on topic
hoof you never seem to have opinion on my suggestions

#27 Hoofmaster

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Posted 10 April 2007 - 20:59

erm yeah whats the name of this topic?

oh yeah ITS Official Suggestion - Game Mechanics Tweak

mechanics means fixing or repairing

and what needs fixing i wonder
OH YEAH THE FREE FSP OFFERS THATS WHY I PUT IT HER EIN THE FIRST PLACE


Bye for now :)

#28 Hoofmaster

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Posted 10 April 2007 - 20:59

Boris,

We're just trying to gauge what everyone thinks - we'll post comment after a good few hours :)

#29 fs_borisdrago

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Posted 10 April 2007 - 21:01

hey good stuff man you guys doing great job

also on topic why shouldnt i be able to be invincible if im going completely defencive to thouse my lvl?

i am not going to be killing anyone so whats the problem?

#30 Hoofmaster

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Posted 10 April 2007 - 21:03

Boris,

The thing is Armor is an additional defensive stat..

ie.

Offensive: Attack / Damage

Defensive: Defence / Armor / HP

#31 fs_borisdrago

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Posted 10 April 2007 - 21:08

but the way game works it makes it for the most effective defence
battle is lasting 60 rounds and if i have high hp setup ill still lose to alot of hits and high defence will still let 2-3 hits through so there is no real choice there

i currently have 100% piercing strike and 100% crit hit and with dmg of 330 or so can it and kill people with over 400 armor so unless something really changes at high lvl i say this is the only viable defence

#32 fs_borisdrago

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Posted 10 April 2007 - 21:10

if defence/hp/armor setup is not outpacing the dmg/attk setup then it will become obsolete and all ppl will concentrate on is dmg and att

hence this makes sence to me :

my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times

so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp

this would resolve many issues in the game in my opinnion

1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back

#33 fs_shinhan

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Posted 10 April 2007 - 21:21

if defence/hp/armor setup is not outpacing the dmg/attk setup then it will become obsolete and all ppl will concentrate on is dmg and att

hence this makes sence to me :

my suggestion would be to triple hp for everything in the game and increase xp and gold recieved from creatures by 4-5 times

so whenever you would gain 1hp you would get 3 instead and all the mobs in the game would get 3 times their hp

this would resolve many issues in the game in my opinnion

1. More hp would make interesting batles and not just one hit wonders we get now
2. It would make getting more hp a viable choice vs other abilities.
3. Defence will become more viable because the less times you get hit the better for you
4. There will be less problems with spawn rate in the creatures while maintaining the sta vs xp/gold gained
5. will make rare items trully rare as less creatures will be killed and will reduce the clutter in the Auction house
6. Players will need to have balanced setups to avoid being killed by monsters
7. will reduce the time people have to spend on using up their stamina
8. will make pvp more fun to where you actually can hit your opponent back


We heard you two previous times just as good, no need to repeat. Twice.

One problem is rare items will become even more rare. I shudder to think what would be the new price for Rune of Darklore for example.

#34 Cathbadh

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Posted 10 April 2007 - 21:23

'i bet ur a lil nerd aswell' - bigred316

Grow up lilred, you know very well what the 'off topic' criticism was about and acting tough in cyberspace doesn't impress anyone.

DodgeThissig04.jpg


#35 fs_davidjames

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Posted 10 April 2007 - 21:34

Im just curious of why changing the whole game mechanics if it is possible to just give the sets more attack/damage instead of them being balanced.

Low attack/damage on sets has been the reason people have been frustrated, not the way armor/defence stats work.

The main thing is that people want the hard to gain gear to be better in PvE than common items (so it must be easier to 1hit with them).

agreed

#36 Hoofmaster

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Posted 10 April 2007 - 21:36

Thats fine, but not all creatures should be 1 stamina = kill.

#37 Hoofmaster

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Posted 10 April 2007 - 21:44

Ronny yes,

I think adding many more smaller sets will help and also a small tweak to how the armor works meaning HP has more of a role in the game as a whole will benefit the game for the future. Otherwise we may as well remove the HP stat and just make everything damage based - which is not what we want :)

#38 fs_matto

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Posted 10 April 2007 - 21:48

Thats fine, but not all creatures should be 1 stamina = kill.


Why not? That's how it is for us! Unless we set our def/arm super high, we will lose from all creatures in our level range in 1-hit. The only way to beat them doing it any other way, is set atk/dam high and get a 1-hit kill. So why should we be forced to compromise when you aren't?

#39 fs_matto

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Posted 10 April 2007 - 21:50

i like the idea of smaller sets of 2 to 4 pieces but i fail to see how decreasing my chance to hit or making my armor less predictable is going to make the sets any better or my creature killing more efficient with them.


Agreed...

Im just curious of why changing the whole game mechanics if it is possible to just give the sets more attack/damage instead of them being balanced.

Low attack/damage on sets has been the reason people have been frustrated, not the way armor/defence stats work.

The main thing is that people want the hard to gain gear to be better in PvE than common items (so it must be easier to 1hit with them).

agreed


Agreed, as well...

#40 fs_davidjames

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Posted 10 April 2007 - 21:51

i personally don't mind 2 to 4 hit kills its how i've been set up ever since the haunted ruins but the sets need to give either def or armor not a balance between the two because you won't be able to survive the battles.


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