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Official Suggestion: Skill Changes


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Poll: Good idea? (90 member(s) have cast votes)

Good idea?

  1. Yay! (300 votes [95.24%])

    Percentage of vote: 95.24%

  2. Nah! (15 votes [4.76%])

    Percentage of vote: 4.76%

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#21 fs_tyrath

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Posted 09 August 2007 - 23:48

I love this idea!! :D

How would it work on skills like Find Item where the percentage increase in the likelihood of finding something is unknown (at least to us players)?

And presumably we could cast these souped-up skills on others - yes?


What do you mean the percentage is unknown?

"+0.1% per point increase of creatures current drop rate."

It says it right there.We know what the skill adds. We just don't know what the original is. :lol:

#22 fs_delux906

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Posted 09 August 2007 - 23:49

i dont like it.. it would take even longer to max out a skill then.. maybe also implementing after every 50 lvl's we would gain an extra skill point per level .. (ie lvl 50 -> 6 sp, lvl 100 -> 7 sp,.. and so on..)..

my problem is im lvl 80 and that only allows me to have 4 skills maxed but if the original idea was implemented i would have to be lvl 84 to have those skills maxed... i think the ratio of skill pointes earned needs to be looked at.. (also on a slightly different note but not much.. the max lvl's of the guild structures should be raised/tweaked... ie. health shrine, battle totem, etc )


You don't have to "Max" anything that you don't want to, you would not lose anything by this change so I can not logically see why you would object to a free upgrade that hurts you in no way.

#23 fs_dabasher

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Posted 09 August 2007 - 23:50

nice addittion...id also like to c in the future---> a broader choice of skills at all levels so there isn't as many similar chars around.

a steal stamina skill 4 pvp would b amusing.hehe :)

#24 fs_p1mp07

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Posted 09 August 2007 - 23:52

If you're going to make bigger increments to the skills so they can be raised to a higher level, shouldn't you make them a little bit bigger jumps? If it takes 50 levels for just a +5 to your skills, you'll have wasted a lot of your skill points by the time you're up to level 100.

Try making them more around 20+ levels added on to the skills per 50 levels and it would make more sense.


im pretty sure there giving the +5 to ALL of ur skills even the ones u havent spent skill points on yet..... maybe just the skills up to ur lvl... meaning if ur lvl 25 then they only add it to all skills lvl 25 and lower and not skills like last ditch and dark curse

#25 fs_tyrath

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Posted 09 August 2007 - 23:53

They're not giving 5 points to any skill as Deluxe said. They will be adding 5 to the MAX of each skill.

#26 fs_phool

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Posted 09 August 2007 - 23:55

I love this idea!! :D

How would it work on skills like Find Item where the percentage increase in the likelihood of finding something is unknown (at least to us players)?

And presumably we could cast these souped-up skills on others - yes?


What do you mean the percentage is unknown?

"+0.1% per point increase of creatures current drop rate."

It says it right there.We know what the skill adds. We just don't know what the original is. :lol:


Doh! :oops: I really thought it wasn't specified LOL

#27 fs_rubicksman

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Posted 09 August 2007 - 23:56

This idea is overwhelmingly approved. But while you are making changes and resetting skill points could you also remove the requirement to put 10 skill points on Rage and Fury in order to put skill points on Berserk? That is 20 skill points wasted on skills I never use. What is the point? Same thing with Enchant Armor and others. Thanks for taking this into consideration.

#28 Mowglik

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Posted 09 August 2007 - 23:59

Hi all,

We had a cool idea (I think).

We're adding new level 200+ skill shortly, however we think it would be cool to also improve the existing skills, based upon your character level. Here is our thinking.

As you reach level 50, you would be entitled to add an additional 5 points to each skill (ie. take them all to level 105).

At level 100, the new max for all skills would be 110. And so on :)

Thoughts? (Note also all players would get a free skill reset when this was implemented).

- hoof


sorry, I have some difficult with my english...

will we be autorized to add 5 over points in each skill ? ***
or it will be automatically add at each skill ?

*** if we will be autorize to add them...
could we too, put all the that 5 points on the same skill ?

example :
If player is level 50 with 2 skills at 100 % : rage, fury
and 1 skill to 50 % : EW
* 1e => could he put 2 x 5 over points in rage ? ( make it to 110 % )
* or 2e =>should he put that 5 over points on each skill ( make them to 105 ? each )
* and 3e => could he put 5 over points in EW too ? ( make it at this moment at 55 % )

if answer is 2e, is it better that system do it automatically ?

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2sd :======>>> http://rfsa.eu5.net <<<======
 
3rd :  ====>>> http://rfsa.000webhostapp.com/FS/ <<<====
so, this last one is free too, BUT every day, around 05:00 A.M., the web site will be in sleep for 1 hour.

 

 


#29 fs_piratemike

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Posted 10 August 2007 - 00:02

oh oh oh oh oh


I LURVE THIS IDEA HOOF!!!!!!!

#30 fs_phool

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Posted 10 August 2007 - 00:02

This idea is overwhelmingly approved. But while you are making changes and resetting skill points could you also remove the requirement to put 10 skill points on Rage and Fury in order to put skill points on Berserk? That is 20 skill points wasted on skills I never use. What is the point? Same thing with Enchant Armor and others. Thanks for taking this into consideration.


Yes, this would be a good improvement also.

#31 fs_delux906

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Posted 10 August 2007 - 00:03

Hi all,

We had a cool idea (I think).

We're adding new level 200+ skill shortly, however we think it would be cool to also improve the existing skills, based upon your character level. Here is our thinking.

As you reach level 50, you would be entitled to add an additional 5 points to each skill (ie. take them all to level 105).

At level 100, the new max for all skills would be 110. And so on :)

Thoughts? (Note also all players would get a free skill reset when this was implemented).

- hoof


sorry, I have some difficult with my english...

will we be autorized to add 5 over points in each skill ? ***
or it will be automatically add at each skill ?

*** if we will be autorize to add them...
could we too, put all the that 5 points on the same skill ?

example :
If player is level 50 with 2 skills at 100 % : rage, fury
and 1 skill to 50 % : EW
* 1e => could he put 2 x 5 over points in rage ? ( make it to 110 % )
* or 2e =>should he put that 5 over points on each skill ( make them to 105 ? each )
* and 3e => could he put 5 over points in EW too ? ( make it at this moment at 55 % )

if answer is 2e, is it better that system do it automatically ?


It raises the maximum amount of skill points that you can place into EVERY skill.

#32 fs_lichblader

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Posted 10 August 2007 - 00:10

Hey What about Low lvl please do something to help us to :twisted:


You guys are fine enough. Everyone 10+ has survived through those levels easily.

#33 fs_tyrath

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Posted 10 August 2007 - 00:11

This idea is overwhelmingly approved. But while you are making changes and resetting skill points could you also remove the requirement to put 10 skill points on Rage and Fury in order to put skill points on Berserk? That is 20 skill points wasted on skills I never use. What is the point? Same thing with Enchant Armor and others. Thanks for taking this into consideration.


Yes, this would be a good improvement also.


Agreed.

#34 BigWolf666

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Posted 10 August 2007 - 00:15

i thank there can be more done to the guild's . i thank if the guild can put itme's in the action .like i can the guild can get red of items in the GS .make it a guild upgrades so what items the sell in the action the guild gets the gold to the guild's bank same as the fsp...what do you all thank of that one?

#35 fs_tyrath

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Posted 10 August 2007 - 00:16

the thing i was saying was, before it would take 20 lvls to get the full benefit of a skill (which i thought was too much anyways), now its going to take 21, 22, 23.. etc to gain the full benefit of the skill... like at a certain level every skill point would just be used to backtrack on the skills you already put 100+ points into and there would be no SP left for new skills..

im just trying to offer the "on the other hand" points... its a good point to bring up anyways.. even if it doesnt change anything..


As someone already said, no ones gonna force you to max out the skills. You can keep them at 100 and pretend thats the max lol

#36 fs_lichblader

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Posted 10 August 2007 - 00:17

i thank there can be more done to the guild's . i thank if the guild can put itme's in the action .like i can the guild can get red of items in the GS .make it a guild upgrades so what items the sell in the action the guild gets the gold to the guild's bank same as the fsp...what do you all thank of that one?


what the? :?

and yes it does help. All of the good buffs even increased by the slightest percent is a big help. AL for example will give you a small increase in exp.

#37 fs_tyrath

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Posted 10 August 2007 - 00:19

yeah but.. noone is just going to leave the skills at 100.. your not and i wouldnt either..


Then why complain lmao? You have a choice to do it or not. if you're going to upgrade it then dont complain about it

#38 fs_imlifeless

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Posted 10 August 2007 - 00:22

wow 5 points? lets see.....adept learner at 100 is 20% more exp....if we do this....at level 200 the adept learner would max out at 120 giving you 24% more exp. 4% to me is not that much at all. don't get me wrong. the idea is a good one but it has its flaws. if it were to increase it by 10 instead of 5....then it would be worth it. instead of 24% it would now be 28%. its almost like having adept learner and librarian maxed out at 100 and both being active. now we have something to try to go for at that level. i would have to say good idea but not quite enough points.

#39 fs_tyrath

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Posted 10 August 2007 - 00:36

It's not fair either for players to get more xp just like that when others before worked out more to get a level. That's my opinion at least


Are you saying its unfair for the low level people or the high level people..?

#40 fs_delux906

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Posted 10 August 2007 - 00:46

I think what sick is saying is that it will take players less time to level from say level 100 to level 150 than it took someone like me that did not have the additional xp buff capability at the time that they were at those levels.

Librarian already did that to alot of us in the game, but I dont really care because it makes the game better as a whole.


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