Making Relic Guarding More Rewarding and Active.
#1
fs_aurynne
Posted 30 September 2007 - 21:05
i say lets add more fun to the relic guarding process... and in so doing also make it more necessary for Relic Guards to be completely active, in order to maintain the Relics.
this may be a slight coding nightmare but... maybe not... i'm not sure...
IMO Relics should be guarded (and thus stood on) by only one person who forms a Holy Guard from his guild, which lasts 24 Hours... which means that every 24 hours, this person must renew their Holy Guards... so that if he doesn't come back on soon enough... another Guild will take it easily.
This person should be given the Automatic status in his guild as, "{insert relic name} Sorceror". This person should have to spend a good deal of his stamina to place the buffs of that Relic on his guild mates...The Relic buff menu should be accessed through the map, much like a portal, and they should last 24 hours as well... and these buffs should have a reasonable success rate that also takes into account the amount of stamina he is willing to put into the casting. The Sorceror's normal buff skills should all gain 20% of their original values... which could potentially add another kind of strategy to the game.
The longer he holds that particular relic against other guilds attacks, the higher his success rate will get... not only that, but he should gain a significant amount of experience when he finally does lose the relic, which is based on: how many attacks he effectively held the relic through, his success rate, and his current level... another option is to give a set amount of exp every 24 hours the relic is held or give fsp rewards and/or award badges to people who successfully hold rlics or the longest period of time.
i believe this will effectively make the relic hunting and guarding experiences much more rewarding. My only regret is that I can't code it myself, or I'd send that to hoof so he coud test it out first.
no doubt there'll still be people who try to use a multi account to cheat by putting one account on the relic space, hopefully this can be culled though...
Inactives have gotten way out of hand
as far as dealing with and culling inactives, alternates and multis, I believe HCS should send confirmation emails to all users. These emails should state that HCS is giving the user one week to confirm their account is active and being used by its original user, not as an alternate being used by someone that original user met through their guild on FS. the multi's should be somewhat cullible bc the IP addresses should show up as being the same. Alternates are still capable of being frustrating...
the accounts who don't get their confirmation taken care of within that week should be logged as a ghost account until they reconfirm, they should not be PVP attackable, and they should also lose the ability to join groups until they confirm, especially including the Holy Guard groups I mentioned above... meaning the users can still log in if they don't confirm and can still attack monsters and gain xp, but until they reconfirm they should be incapable of PVPing or Guarding Relics.
PS sorry for how long this was.
#2
fs_aurynne
Posted 30 September 2007 - 21:51
thnx
#3
fs_bladeboss
Posted 30 September 2007 - 21:54
#4
fs_aurynne
Posted 30 September 2007 - 22:05
kudos to the mercenary idea in the "Hired Relic Guards" thread btw.
#5
fs_bladeboss
Posted 30 September 2007 - 22:07
#6
fs_aurynne
Posted 01 October 2007 - 08:45
The Guild sold have to pay a tithe in gold to maintain the relic for every hour they maintain control of it.
Along with the FSP upgrade for how many relics they can control, there should be an upgrade for how may defenders can join the holy guard.
another option on that idea... because the idea behind a lot of this is to drop to gold price of fsp... make the Defenders upgrade necesary each time you take over a new relic... in other words you'd have to pay a tithe each time you gained a relic to increase the size of your Holy Guard.
#7
fs_chaoszen
Posted 01 October 2007 - 14:26
With that in mind, I wonder how many others are not reading this because it was not posted in the topic where it is already being discussed.
I still think the best suggested solution was "Defensive Groups" as posted by Faebie in the original topic: http://forum.fallens...pic.php?t=34530
#8
fs_aurynne
Posted 03 October 2007 - 05:44
I didn't bother to read this before because the title sounds like it's just another repost of a discussion already posted elsewhere. After taking the time to read through, that guess was correct.
With that in mind, I wonder how many others are not reading this because it was not posted in the topic where it is already being discussed.
I still think the best suggested solution was "Defensive Groups" as posted by Faebie in the original topic: http://forum.fallens...pic.php?t=34530
I posted this here for the very same reason that you are messaging me about this... because that post got overfilled with people arguing about BS, instead of sticking to the topic... and they argued for almost 6 pages... which would be the reason why noone is reading any further into that topic... because it takes too long to catch up...
if you care to dispute that, please look into that url and go to the sixth page where stated my intent to move the thread... and my reasoning... only then can you really afford to be critical of my decision... bc apparently you didn't read my message there, noone did, bc who wants to deal with 6 pages of BS to find all the ideas in a thread...? from now on... don't criticize my ideas in my thread please, bc I don't like going off topic... instead I say, please submit a constructive idea towards the end of creating a gold sink that will keep the game played by actives, that adds a little fun to the game like mine does?
as for Faebie's idea... meh... its a shortcut... it doesn't add fun to the game... and I'll explain why it won't help the inactive guard problem... bc any user who has ghost surf, and can instantaneously change their IP address cannot be caught having multiple accounts, nor can any person who has a computer at work where they access one account, and a computer at a friends house where they can access another... and then a nother computer at home that they use to actively work on their main account.... these people, but especially ghost surfers, can go and sign in to each techincally inactive or illegal account, and then sign out, taking maybe 5 minutes out of their lives for each account, in order to keep those inactive accounts on the map, guarding relics... which in my opinion is retarded.
So... great! most inactives will be off the maps, I've got no arguement with that... thats a great idea, but then people will just start signing into those inactive accounts just long enough to sign out to keep them sitting on relics... and thus BS Relic Guards will still exist...
instead make relics an active situation, players who don't put enough time in to use up their stamina, should not be encouraged tobe useful by sitting on relics.
if you want to argue more about symantics and BS though dude... IM me on AIM my sn is AlexiSalerno, I don't mind arguing to explain my stance, I just don't want to do it in my thread ^.^ thnx
#9
fs_coyotik
Posted 03 October 2007 - 06:39
#10
fs_aurynne
Posted 06 October 2007 - 20:23
We need to stop people from cheating to guard relics for their guilds in a way that makes it actually really hard to cheat.
#11
fs_phool
Posted 06 October 2007 - 22:37
#12
fs_aurynne
Posted 06 October 2007 - 22:50
But how do you address the problem of guild leaders having the passwords of inactive accounts and using them to move the "inactives" to guard a relic or buff a guild mate to save their own stamina etc?
like I said, make it a process, most people come on here for a certain period of time, which is just long enough to level o just barely enough to use up their stamina anyways... make the job of a guild sorceror take time and stmina... so they have to be on for about an hour to do all the things that guarding the relic entail, like I am most days when i'm leveling.
edit: this won't completely stop the cheating guild leaders, but it would make it much more time consuming for them to do it.
#13
fs_chaoszen
Posted 12 October 2007 - 05:12
I posted this here for the very same reason that you are messaging me about this... because that post got overfilled with people arguing about BS, instead of sticking to the topic... and they argued for almost 6 pages... which would be the reason why noone is reading any further into that topic... because it takes too long to catch up...
... don't criticize my ideas in my thread please, bc I don't like going off topic... instead I say, please submit a constructive idea towards the end of creating a gold sink that will keep the game played by actives, that adds a little fun to the game like mine does?
I do not dissagree with that much, my only issue was that by not defining the topic in it's title, a very valid and worthwhile discussion would be overlooked or not noticed by many players and forum users who bypass ambiguously titled topics. I was unclear of your intentions with posting a previously ongoing topic and now that it was explained clearly and I agree with it needing a new thread to remain on topic and uncluttered, I am glad that you did. (Also, thanks for correcting the title).
I am not criticising the ideas. I was criticising the choice of topic title (too ambiguous and did not mention what the topic was about) and possibly the reasons (while they were still unclear) as to why the subject was split to another topic thread.
My reference to Feabie's suggestion is because it is the best I have heard thus far. I don't think any one solution will solve everything, but her suggestion would require those who would exploit it to put in much more effort, increase the odds of slipping up and getting caught (in the case of multis or sharing accounts) and should not be entirely rejected simply because it would be a 25%-50% improvement, when so far, I haven't heard many reasonable suggestions on this subject which offer that much or better, while being fair to those who may only be able to play on weekdays or weekends.
Perhaps my opinion on the subject is a bit more personal. I care for a family which cosist of 5 people other than myself, several with serious medical issues, I have to work from home because no employer would hire somebody who has to be on-call 24 hours a day to take care of family matters and medical appointments, I am the only person in the house able to drive, I run 3 different businesses from home (Professional video editing with two television shows, complete with deadlines, professional videography service, web development and custom database applications). Every day, I have to drive over 75 miles just getting everybody to their jobs, schools and appointments and have an average of about 12 appointments per week (between doctors, schools and my work) and if I am lucky, I will get about 6 or 7 chances to play during the last 15 minutes of some hours while the Fs servers are completely unresponsive for the last 10 minutes of every hour. With many of the demands by some suggestions, just to be considered active, I would be of no benefit as a player, at all (dispite working nearly 20 hours a day and still finding time to manage and evaluate 119 guild members weekly and developing a guild website, guild forums and guild tools to sort member stats and weekly gains for the perpose of accurate member evaluations), so I do intend to object to any suggestions which will either prevent me from playing entirely or make me useless to my guild.
I am reasonably certain that with the large number of accounts, many of which are active and trying to play as best they can, that I am not the only individual who isn't playing under the most suitable real-world conditions and I don't think those members such as myself with legitimate intent, should be penalized for being restricted to less activity than others.
#14
fs_aurynne
Posted 12 October 2007 - 05:52
I'm a college student, in a fraternity which takes up most of my time recently, I have a job, and I'm also an NCAA Div 1 Athlete... not to mention a Music Major... I know what its like to be busy... although I do have my downtime once in a while... IE when I got sick last week and posted like crazy... my fiance is 900 miles away, so she takes a lot of my "me" time up, talking on the phone and whatnot... so I certainly can simpathize, if not empathize on your stance... I just feel that for active players, it'd be a better fix if something was done to make their experience better and eliminate the bad feelings over inactives and multis by making the inactives and multi's pointless in terms of Relic Guards... you still add XP to yer guild, although you still can join a Holy Guard (if you want to help guard) which is lead by a more active member, and you still have the regular game, that you've played since day one, except that your guild's relic enchantments would be drastically different... which could probably add a little challenge back into the game aswell...
--Press On!
::edit:: I cut out the long arsed quote...
#15
fs_aurynne
Posted 22 October 2007 - 19:13
#16
fs_aurynne
Posted 15 October 2009 - 00:59
is there anyone who minds bringing back an oldie?
edit: Its always nice to be single again... lol... u spend more time playing silly computer games...
#17
fs_aurynne
Posted 24 October 2009 - 20:57
The fact that it would create a different branch of focus for higher level players...
think of it this way: suddenly there'd be another splitting of purpose for players.
As the game currently stands there are PvP'ers, Buffers, Hunters and basically... the players are completely classified on their GAMEPLAY style...
by adding this ability, you might be adding another class of player. It'd be an entirely different responsibility, and would add an interesting dynamic to the world.
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