Jump to content

814 Attack vs. 415 Defense Should win, Right?


  • Please log in to reply
7 replies to this topic

#1 fs_xkillerzx

fs_xkillerzx
  • Guests

Posted 25 October 2007 - 10:58

this should be in bugs

#2 fs_deztr0

fs_deztr0
  • Guests

Posted 25 October 2007 - 11:25

no coos its not a bug its the way it is, you haw % cans of missing as the same as you haw % cans of hit if the defend is higher than the attack.

#3 fs_grrraham

fs_grrraham
  • Guests

Posted 25 October 2007 - 12:40

like DeZtro said, just because your attack is bigger than its defence doesnt mean you will kill 100% of the time. The bigger the difference between the greater the number of times you will break thru. I lost in a pvp fight when i had 600 attack and hit a guy with 35 defence.

#4 fs_cerjaeger

fs_cerjaeger
  • Guests

Posted 30 October 2007 - 17:16

Does armor stats have anything to do with it?

#5 fs_krypkill

fs_krypkill
  • Guests

Posted 30 October 2007 - 19:09

Does armor stats have anything to do with it?


Nope, armour is simply to do with HP lost

Roughly:

Your Damage-Target's Armour=HP lost

Although there is some variation.

I think the minimum chance to miss given huge att/def difference is around 2%.

#6 fs_bladeboss

fs_bladeboss
  • Guests

Posted 31 October 2007 - 00:15

Does armor stats have anything to do with it?


Nope, armour is simply to do with HP lost

Roughly:

Your Damage-Target's Armour=HP lost

Although there is some variation.

I think the minimum chance to miss given huge att/def difference is around 2%.


Yes, no matter your attack to defense ratio, you will miss 2% of the time.

#7 fs_xnosxx

fs_xnosxx
  • Guests

Posted 31 October 2007 - 02:47

I could disagree till it was later my attack was very high over my opponents def and I always hit either they make it always 2% miss later or just need way over their def with your attack not sure witch.

#8 fs_cerjaeger

fs_cerjaeger
  • Guests

Posted 31 October 2007 - 06:57

For that 2% chance, the remaining % of the time your def (including the dodge, nullify etc) should work fending off attacks then. And armor would be your buffer until HP takes a hit. Unless you have healthy enough armor, does it makes sense still to continue stacking up points for def?

Say, you have dodge, and nullify at 100%. It doesn't mean it kicks in always, right? So would def stats play a role influencing the said stats to activate more often? And if not, what does or is it independent the same way as other regular stats are?


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: