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New skills for level 300!!!


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Poll: Should there be a new level 300 skill? (21 member(s) have cast votes)

Should there be a new level 300 skill?

  1. Yes (32 votes [88.89%])

    Percentage of vote: 88.89%

  2. No (4 votes [11.11%])

    Percentage of vote: 11.11%

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#1 fs_baralai1

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Posted 22 November 2007 - 22:06

I know there probably is a bunch of posts on this but i want this one to be ideas and feedbacks on eachothers new skill thoughts so what do you got.
Whatever you answer to please explain why...

#2 fs_baralai1

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Posted 22 November 2007 - 22:09

I think there should because it will be something exciting and new to this awesome game.

#3 fs_arinium

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Posted 22 November 2007 - 22:28

Regarding your Poll question, I am 99% sure there WILL be level 300 skills :wink:

Off the top of my head..

Skill Name: Acumilate (on the thought that higher level players will need more than +85 stam gain)

Stamina cost to activate: 10
Base activation time: 24 hours
Benefit: +1 Stamina gain

So, a gain of +14 stamina (without sustain) every 24 hours

maybe? maybe not? :?

#4 Hoofmaster

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Posted 23 November 2007 - 00:27

Please post your ideas and we'll be sure to listen!

#5 fs_arinium

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Posted 23 November 2007 - 00:36

I like chips!

#6 fs_arinium

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Posted 23 November 2007 - 00:44

Maybe another bonus skill/add on...

"Master Skill".. adds + 5 to all active skills..

And this could also be an addition to new Legendary/Super Elite sets?

Seperate from Fury Caster.. When activated, only adds +5 to all skills.

Following on..

Maybe items/sets that gives good XP/Gold gains?

Im sure players would like to see that? :wink:

#7 fs_phool

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Posted 23 November 2007 - 00:45

I'd like to see a new pvp skill that would balance out the power of dark curse.

The skill would increase your overall defence by .2 per point.

Maybe even scrap aura of protection and replace it with this skill.

Does anyone use aura of protection???

But dark curse definitely needs some balance in pvp so I'd like to see this skill introduced if possible. Ideally it would be good if this could last as long as deflect too. (Unlikely I know, but worth suggesting...)

#8 fs_tikbalang

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Posted 23 November 2007 - 01:05

PvP equivalent of doubler please...increases the XP/Gold/PvP loss :twisted:

#9 fs_bigbluedog

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Posted 23 November 2007 - 06:26

Accumulate would only give u 14 extra stamina that day.. that's not much. and it would have to be based on skill points, ie +.02% stamina gain per hour, that would give u an extra 3% stamina gain per hour for the rest of the day at level 150. which would give u an extra 2.55 stamina per hour, lets say they integer round, and give you three stamina an hour, and 72 in a day, that would make this buff worth while.

I also think phools "light curse" skill would be nice and would add balance.

#10 AdamFury94

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Posted 23 November 2007 - 08:01

Skill Name SHOW LOCATION

Shows the location of every monster in the realm

cost to activate 20 stamina

time 90 minutes
_____________________________________________________________

Skill Name BLACKSMITH MASTER

Stops your items get in damaged does not apply in pvp

cost to activate 20 stanima

time 90 minutes

____________________________________________________________

Skill Name MASTER ENCHANTER

Doubbles the current percentage of your enchantments eg your banishment is at 40% with this buff 20% at level 100 skill doubbles your enchantments at level 150 skill tripples your enchantments

__________________________________________________________

Skill Name: MASTER GUILD ASSISTER

0.5% More Exp contributed to the guild per point

Stanima to activate 100

time 30 minutes

_________________________________________________________

Skill Name: REVERSE DOUBLER

at level 50 you get double the stanima gain and half your normal exp at level 100 3x and 3 times divided from your normal exp and level 150 same thing but 4

stanima cost 10

time 12 hours

this would be an extremely good buff.

____________________________________________________________

Skill Name: LIGHTNING PVP

0.1% per point less time to wait between PVP attacks

20 stamina

90 minutes

____________________________________________________________

Skill Name: DEPOSIT MASTER

0.3% more gold can be deposited per skill point

10 stanima

10 minutes

____________________________________________________________

Skill Name:Jumper

0.3% chance to not have to use the stanima for a fight or movement

20 stanima

90 minutes
___________________________________________________________

Skill Name: Free Loader

at level 50 + 1 inventory spot at level 100 +2 and at level 150 +3 when buff runs out items are transfered to the item mailbox

time 12 hours

stamina 15

__________________________________________________________

Skill Name: FSP MASTER

0.05% chance that the monster will drop fsp insted of gold

time: 90 minutes

stanima 15

____________________________________________________________

Skill Name: Gold Converter

0.4% chance that the gold you get from a fight will be converted into exp

time:90 minutes

stamina 15

___________________________________________________________

Skill Name: Expierence Converter

0.4% chance that the exp you get from a fight will be converted into gold

time: 90 minutes

stamina 15

___________________________________________________________

Skill Name: Hide Gold

Hides 0.3% of your gold per point other players cannot see you have this skill active

time: 24 hrs

stamina 15

___________________________________________________________

Skill Name: Stamina Master

0.5% chance that the next amount of stamina you recieve will be doubbled

time: 12 hrs

stamina 15

_____________________________________________________________

Skill Name: Buff Master

0.3% chance that the next buff you activate will be increased by 10 points

time 60 minutes

stamina 5

#11 fs_coyotik

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Posted 23 November 2007 - 09:45

I like those from the list:

SHOW LOCATION (I would make it applicable to champions, elites, superelites and legendaries only, just to decrease the load). Or, alternatively, provide a simple "compass" pointing towards the area with highest monster-density.

Skill Name BLACKSMITH MASTER

Skill Name: MASTER GUILD ASSISTER

Skill Name: Jumper 0.3% chance to not have to use the stanima for a fight or movement - I'd say movement only...

My additions would be (I don't care about times and costs and exact values)

Skill Name: Tax collection (a small percentage of gold going straight into the guild bank... possibly a structure with the same function as well... make max deposit of the structure i.e. 10% and of the skill the same, 0.1 % per skill point.

Skill Name: Anatomy - significant increase in Critical Hit probability (at 100 points something like double the normal probability with 100% enhancement)

Skill Name: Shatter - significantly higher damage to equipment AND every durability point destroyed translates into damage. (Should work both in PvP and against creeps - the creep would have i.e. level * 10 equipment points. A level 100 creep would suffer a random equipment damage i.e. between 2-4%, thus both losing a bit of his stats and suffering extra 20-40 dmg.

Skill Name: Parry - when opponent misses in his attack, cause some damage to him... probably a percentage of his own damage roll. Note that this skill would require a counterpart for absorbed attacks (in order not to make defense stronger than armor for survival in 2hit kills).

Skill Name: Crown of thorns - counterpart for Parry. If the attack scores only 1 damage, part of the absorbed damage is inflicted upon the attacker.

So, that's two defensive, two offensive and two to four special skills

#12 fs_tikbalang

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Posted 23 November 2007 - 14:10

I'd like to see a new pvp skill that would balance out the power of dark curse.

The skill would increase your overall defence by .2 per point.

Maybe even scrap aura of protection and replace it with this skill.

Does anyone use aura of protection???

But dark curse definitely needs some balance in pvp so I'd like to see this skill introduced if possible. Ideally it would be good if this could last as long as deflect too. (Unlikely I know, but worth suggesting...)


How about lowering the opponent's attack instead?
That would also counteract DC...and might be a little more useful against elites and such with high attack...plus it's a bit more unique as nothing in the game currently lowers the attack stat of your opponent (I might be missing something here, I just woke up, correct me if I'm wrong)...

#13 fs_bigbluedog

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Posted 23 November 2007 - 20:40

you mean like AM?

#14 fs_xnosxx

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Posted 24 November 2007 - 04:06

Skill Name:Conserve

Stam cost:20

Duration:24 hours

.2% of your leftover Stamina is put to reserve stam per level.

idk it sorta is not that usefull for the higher lvs but it would be very useful for your lower lv guild members and would sell for alot to someone that might be going on vacation say they are gone 7 days they will come back with full stam and alot in reserve.

#15 sakana

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Posted 24 November 2007 - 05:14

Skill Name: MASTER GUILD ASSISTER

0.5% More Exp contributed to the guild per point

Stanima to activate 100

time 30 minutes

_________________________________________________________


Skill Name: DEPOSIT MASTER

0.3% more gold can be deposited per skill point

10 stanima

10 minutes




These 2 are good, would work at lvl 150 also.

#16 fs_fuzzysack0

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Posted 24 November 2007 - 05:24

Here are a few ideas I have. Some I really like and others are so so but I wanted to cover all three areas.

Offense
1. Counter - Small chance of countering opponents attack on top of your regular attack. Essentially you get a small chance of attacking twice in a row.

2. Shatter armor - Small chance of cutting opponents armor in half for duration of battle after successful strike. Shatter armor will not work if player misses.

Defense
1. Decoy - Small chance of the DEFENDER getting the first attack in PvP

2. Shatter Weapon - Just like shatter armor. Attacking player has a small chance of dropping weapon strength in half after a successful attack on you. That particular strike will still do normal damage. Shatter weapon will not work if attacker misses.

Special
1. Pickpocket - Small chance of earning gold from opponent even after a failed attack. At max skill points make it like half of what they would normally earn if they had won.




Decoy is my favorite and I think a skill like it should have been implemented a long time ago. Shatter weapon and armor could make things a little interesting:)

#17 spidey101

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Posted 24 November 2007 - 06:00

1. Decoy - Small chance of the DEFENDER getting the first attack in PvP


Decoy is my favorite and I think a skill like it should have been implemented a long time ago.


I agree this skill would be great, especially with the new guild wars :twisted:


Yes, I like this Idea also. It would make PvP that much more interesting overall as well.

#18 fs_skylock

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Posted 24 November 2007 - 08:03

How about a double attack...

I attack a creature or PvP and there's a 10% chance I double attack it while only using 1 stamina.

Example:

skylock attacks creature for 1500 damage
creature attacks skylock for 1 damage
skylock attacks creature for 1500 damage
skylock swings again and attacks creature for 1500 damage

creature attacks skylock for 1 damage
skylock attacks creature for 1500 damage
creature is defeated.

As you can see there would be 4 attacks on my behalf but only 3 stamina used becasue of the double attack that's bolded.

#19 fs_fuzzysack0

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Posted 24 November 2007 - 08:37

thats exactly what my counter idea was

pills11.com ;))

#20 fs_skylock

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Posted 24 November 2007 - 10:53

thats exactly what my counter idea was

pills11.com ;))


great minds think alike


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