New skills for level 300!!!
#1
fs_baralai1
Posted 22 November 2007 - 22:06
Whatever you answer to please explain why...
#2
fs_baralai1
Posted 22 November 2007 - 22:09
#3
fs_arinium
Posted 22 November 2007 - 22:28
Off the top of my head..
Skill Name: Acumilate (on the thought that higher level players will need more than +85 stam gain)
Stamina cost to activate: 10
Base activation time: 24 hours
Benefit: +1 Stamina gain
So, a gain of +14 stamina (without sustain) every 24 hours
maybe? maybe not? :?
#4
Posted 23 November 2007 - 00:27
#5
fs_arinium
Posted 23 November 2007 - 00:36
#6
fs_arinium
Posted 23 November 2007 - 00:44
"Master Skill".. adds + 5 to all active skills..
And this could also be an addition to new Legendary/Super Elite sets?
Seperate from Fury Caster.. When activated, only adds +5 to all skills.
Following on..
Maybe items/sets that gives good XP/Gold gains?
Im sure players would like to see that? :wink:
#7
fs_phool
Posted 23 November 2007 - 00:45
The skill would increase your overall defence by .2 per point.
Maybe even scrap aura of protection and replace it with this skill.
Does anyone use aura of protection???
But dark curse definitely needs some balance in pvp so I'd like to see this skill introduced if possible. Ideally it would be good if this could last as long as deflect too. (Unlikely I know, but worth suggesting...)
#8
fs_tikbalang
Posted 23 November 2007 - 01:05
#9
fs_bigbluedog
Posted 23 November 2007 - 06:26
I also think phools "light curse" skill would be nice and would add balance.
#10
Posted 23 November 2007 - 08:01
Shows the location of every monster in the realm
cost to activate 20 stamina
time 90 minutes
_____________________________________________________________
Skill Name BLACKSMITH MASTER
Stops your items get in damaged does not apply in pvp
cost to activate 20 stanima
time 90 minutes
____________________________________________________________
Skill Name MASTER ENCHANTER
Doubbles the current percentage of your enchantments eg your banishment is at 40% with this buff 20% at level 100 skill doubbles your enchantments at level 150 skill tripples your enchantments
__________________________________________________________
Skill Name: MASTER GUILD ASSISTER
0.5% More Exp contributed to the guild per point
Stanima to activate 100
time 30 minutes
_________________________________________________________
Skill Name: REVERSE DOUBLER
at level 50 you get double the stanima gain and half your normal exp at level 100 3x and 3 times divided from your normal exp and level 150 same thing but 4
stanima cost 10
time 12 hours
this would be an extremely good buff.
____________________________________________________________
Skill Name: LIGHTNING PVP
0.1% per point less time to wait between PVP attacks
20 stamina
90 minutes
____________________________________________________________
Skill Name: DEPOSIT MASTER
0.3% more gold can be deposited per skill point
10 stanima
10 minutes
____________________________________________________________
Skill Name:Jumper
0.3% chance to not have to use the stanima for a fight or movement
20 stanima
90 minutes
___________________________________________________________
Skill Name: Free Loader
at level 50 + 1 inventory spot at level 100 +2 and at level 150 +3 when buff runs out items are transfered to the item mailbox
time 12 hours
stamina 15
__________________________________________________________
Skill Name: FSP MASTER
0.05% chance that the monster will drop fsp insted of gold
time: 90 minutes
stanima 15
____________________________________________________________
Skill Name: Gold Converter
0.4% chance that the gold you get from a fight will be converted into exp
time:90 minutes
stamina 15
___________________________________________________________
Skill Name: Expierence Converter
0.4% chance that the exp you get from a fight will be converted into gold
time: 90 minutes
stamina 15
___________________________________________________________
Skill Name: Hide Gold
Hides 0.3% of your gold per point other players cannot see you have this skill active
time: 24 hrs
stamina 15
___________________________________________________________
Skill Name: Stamina Master
0.5% chance that the next amount of stamina you recieve will be doubbled
time: 12 hrs
stamina 15
_____________________________________________________________
Skill Name: Buff Master
0.3% chance that the next buff you activate will be increased by 10 points
time 60 minutes
stamina 5
#11
fs_coyotik
Posted 23 November 2007 - 09:45
SHOW LOCATION (I would make it applicable to champions, elites, superelites and legendaries only, just to decrease the load). Or, alternatively, provide a simple "compass" pointing towards the area with highest monster-density.
Skill Name BLACKSMITH MASTER
Skill Name: MASTER GUILD ASSISTER
Skill Name: Jumper 0.3% chance to not have to use the stanima for a fight or movement - I'd say movement only...
My additions would be (I don't care about times and costs and exact values)
Skill Name: Tax collection (a small percentage of gold going straight into the guild bank... possibly a structure with the same function as well... make max deposit of the structure i.e. 10% and of the skill the same, 0.1 % per skill point.
Skill Name: Anatomy - significant increase in Critical Hit probability (at 100 points something like double the normal probability with 100% enhancement)
Skill Name: Shatter - significantly higher damage to equipment AND every durability point destroyed translates into damage. (Should work both in PvP and against creeps - the creep would have i.e. level * 10 equipment points. A level 100 creep would suffer a random equipment damage i.e. between 2-4%, thus both losing a bit of his stats and suffering extra 20-40 dmg.
Skill Name: Parry - when opponent misses in his attack, cause some damage to him... probably a percentage of his own damage roll. Note that this skill would require a counterpart for absorbed attacks (in order not to make defense stronger than armor for survival in 2hit kills).
Skill Name: Crown of thorns - counterpart for Parry. If the attack scores only 1 damage, part of the absorbed damage is inflicted upon the attacker.
So, that's two defensive, two offensive and two to four special skills
#12
fs_tikbalang
Posted 23 November 2007 - 14:10
I'd like to see a new pvp skill that would balance out the power of dark curse.
The skill would increase your overall defence by .2 per point.
Maybe even scrap aura of protection and replace it with this skill.
Does anyone use aura of protection???
But dark curse definitely needs some balance in pvp so I'd like to see this skill introduced if possible. Ideally it would be good if this could last as long as deflect too. (Unlikely I know, but worth suggesting...)
How about lowering the opponent's attack instead?
That would also counteract DC...and might be a little more useful against elites and such with high attack...plus it's a bit more unique as nothing in the game currently lowers the attack stat of your opponent (I might be missing something here, I just woke up, correct me if I'm wrong)...
#13
fs_bigbluedog
Posted 23 November 2007 - 20:40
#14
fs_xnosxx
Posted 24 November 2007 - 04:06
Stam cost:20
Duration:24 hours
.2% of your leftover Stamina is put to reserve stam per level.
idk it sorta is not that usefull for the higher lvs but it would be very useful for your lower lv guild members and would sell for alot to someone that might be going on vacation say they are gone 7 days they will come back with full stam and alot in reserve.
#15
Posted 24 November 2007 - 05:14
Skill Name: MASTER GUILD ASSISTER
0.5% More Exp contributed to the guild per point
Stanima to activate 100
time 30 minutes
_________________________________________________________
Skill Name: DEPOSIT MASTER
0.3% more gold can be deposited per skill point
10 stanima
10 minutes
These 2 are good, would work at lvl 150 also.
#16
fs_fuzzysack0
Posted 24 November 2007 - 05:24
Offense
1. Counter - Small chance of countering opponents attack on top of your regular attack. Essentially you get a small chance of attacking twice in a row.
2. Shatter armor - Small chance of cutting opponents armor in half for duration of battle after successful strike. Shatter armor will not work if player misses.
Defense
1. Decoy - Small chance of the DEFENDER getting the first attack in PvP
2. Shatter Weapon - Just like shatter armor. Attacking player has a small chance of dropping weapon strength in half after a successful attack on you. That particular strike will still do normal damage. Shatter weapon will not work if attacker misses.
Special
1. Pickpocket - Small chance of earning gold from opponent even after a failed attack. At max skill points make it like half of what they would normally earn if they had won.
Decoy is my favorite and I think a skill like it should have been implemented a long time ago. Shatter weapon and armor could make things a little interesting:)
#17
Posted 24 November 2007 - 06:00
1. Decoy - Small chance of the DEFENDER getting the first attack in PvP
Decoy is my favorite and I think a skill like it should have been implemented a long time ago.
I agree this skill would be great, especially with the new guild wars :twisted:
Yes, I like this Idea also. It would make PvP that much more interesting overall as well.
#18
fs_skylock
Posted 24 November 2007 - 08:03
I attack a creature or PvP and there's a 10% chance I double attack it while only using 1 stamina.
Example:
skylock attacks creature for 1500 damage
creature attacks skylock for 1 damage
skylock attacks creature for 1500 damage
skylock swings again and attacks creature for 1500 damage
creature attacks skylock for 1 damage
skylock attacks creature for 1500 damage
creature is defeated.
As you can see there would be 4 attacks on my behalf but only 3 stamina used becasue of the double attack that's bolded.
#19
fs_fuzzysack0
Posted 24 November 2007 - 08:37
pills11.com
#20
fs_skylock
Posted 24 November 2007 - 10:53
thats exactly what my counter idea was
pills11.com)
great minds think alike
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