Body guards.
#1
fs_fastjack
Posted 28 November 2007 - 10:55
You coudl have two options, players that offer their service as body guards. Or something similar to mercenaries. Coudl have a mixture of both.
That woudl bring some uncertainty in the game. When you woudl attack you woudl never know if someone has hired someone to help him out (or it coudl just say if you have bodyguard, but not whom did you hire).
It would bring new risks and advantages into PvP. At this moment it is almost boring, you do some math and you know (with 99% probability) the outcome.
Might make attacking a littel to dangerous, but who knows:)
For all those traders that wish for some extra security at times:)
#2
fs_dapredator
Posted 28 November 2007 - 10:57
#4
Posted 28 November 2007 - 11:07
You coudl have two options, players that offer their service as body guards. Or something similar to mercenaries. Coudl have a mixture of both.
No players should be involved as body guard. Otherwise, top players will be richer while the others become poorer, while mercenaries can be ok.
#5
Posted 28 November 2007 - 12:38
Will they help you in normal attacks on critters, if yeah then I am all for it to help me 1 hit to level 160
#6
fs_fastjack
Posted 28 November 2007 - 14:54
You coudl have two options, players that offer their service as body guards. Or something similar to mercenaries. Coudl have a mixture of both.
No players should be involved as body guard. Otherwise, top players will be richer while the others become poorer, while mercenaries can be ok.
YEah, I know, I dotn like that aspect.
But I think that maybe boh options could be avaliable. Mercs at affordable prices so high level players cant get to greedy. But why not leave the option to other players that think they can offer competitive prices? ANd it woudl also make one more are for player to player interactions.
But I agree only player served offers woudl not be very good. Especialy as palyers value stamina greatly. ANd I think that if you server a player as body guard you have to use stamina if you need to defend it.
But with luck noi attack happen and you get paid for doing nothing:).
But I can also see one problems, bios woudl be full of stuff like. WARNING illie is my bodyguard:) lol
I dont look at this as just another sink either, I think that prices should no be to great, but not to cheap either (otherwise everybody will have body guards:).
I was thinking for defense only.
But maybe they coudl also server as personal mercs for extra cost. SO you woudl not need to beg your guild leaders for mercs. But I think that this aspect shoudl be solved under mercs issue and not body guards:)
I think that personal mercs for hire woudl be a great thing (for hunting).
And I think that body guards should never be avaliable for attacks on other players.
If you attack someone you should be ready to accept dangers.
But peopel would have no chance if groups woudl be able to attack them:)
#7
Posted 28 November 2007 - 17:33
If you introduced it for attacking mobs it is basically the same as forming an attack group therefore why bother (if its for long term use, then pets rather than bodyguards make more sense).. and for PVP it is open to abuse since the most obvious benefit would be for rogues to hire powerful bodyguards to defend them from bounties...
#8
Posted 28 November 2007 - 17:37
pets rather than bodyguards make more sense).. and for PVP it is open to abuse since the most obvious benefit would be for rogues to hire powerful bodyguards to defend them from bounties...
Beware of DOG!
#9
fs_faebie
Posted 28 November 2007 - 17:45
pets
oh Gawd.
make it stop!!!!!!
#10
Posted 28 November 2007 - 18:18
pets rather than bodyguards make more sense).. and for PVP it is open to abuse since the most obvious benefit would be for rogues to hire powerful bodyguards to defend them from bounties...
Beware of DOG!
Dog?.. Pfffft!... Beware of teh Dragon!.. now thatsa proper pet....
oh Gawd.
make it stop!!!!!!
Never!... until I get my dragon... MWAH HAHAHAHA..*kof!*..*hack!*.. *hairball*..*splutter*... HAHAHAHAHAAAH!
#11
fs_ravana
Posted 29 November 2007 - 00:02
I think the mechanism would have to be fairly limited in order for this to work well:
(1) Other players would not be able to be bodyguards (the suggestion for player mercs has appeared before, and I think this is a good idea in theory at least... the execution could be tricky, though, and would probably exceed the scope of a "simple" idea: and "simple" is easier to program :wink: ).
(2) The bodyguards would be of a few limited types similar to the lower-level mercs already available; a limitless supply of each type could be hirable, so that they don't "run out" just because high-level players can more easily afford them. (They should also have a separate mechanism from mercenaries... so that even non-guild players could hire them, and so that they don't cost the guild anything directly.) Each employer would be limited to one bodyguard at a time. Possibly, the bodyguards would present themselves in random order for employment, just as mercs do, so the employer may need to "fish" through several offers to find the one he/she wants (and each search would cost gold, just as merc "expeditions" do now... in this case, based on player level, not on guild membership; say 5 gold/player level).
(3) The bodyguard could either work only in PvP combat (or even only in defense against PvP combat), or could function as a "personal mercenary" in all situations (just as if it were a group member, adding 20% of its stats to the employer)... or even both: it acts as a group member in normal combat, but gives its full stats in defense against PvP. I like the idea of the bodyguard adding stats at all times: it would help in hunting champions and elites without the need for forming a group.
(4) In the latter case, bodyguards would also contribute their normal stats to a guild group—the full 20%, not 20% of what they contribute to their employer—but not count toward the number of members in a group. Thus, a single player with a bodyguard could not join a group and count as two members in order to "complete" the group (a third player would still be needed). Or maybe they should count... this would aid small guilds immensely, as they would need one fewer member on line at a given time to create their groups. Bodyguards would also not assist in relic capture or defense (just as mercs don't now), nor GvG conflict (or else only if the employer was a targeted defending player). It might be a good idea to have bodyguards count against the number of mercs in a group, though, to prevent a dozen players from bringing along their personal assistants. After all, only so many people can take swings at a given beastie at a given time.
(5) To make things truly interesting, there can be a random chance of the bodyguard being "killed" (contract ends, bodyguard disappears) each time the character dies. The chance should be spectacularly low (1% or less... maybe a lot less, like 0.1%), but might be cumulative with each death (if so, go for the lower % chance of the bodyguard disappearing). OR—the bodyguard could have the additional function of acting as a one-time Last Ditch: "Your bodyguard has sacrificed himself to save your life!"
(6) There could also be a "cool-down" period between the time one bodyguard expires and another can be hired; this would require an additional game mechanism, though, unless the ability to hire simply re-set with the daily rank update. (Doing that would also mean that no one could have a bodyguard for more than half the day, since the maximum merc contract is currently 12 hours.)
(7) Bodyguards could cost stamina in addition to gold. This would provide a good control on their use. The cost could range anywhere from 1 extra stamina per round of combat engaged in (offensive or defensive!) to doubling all stamina costs—including even movement (which would seriously encourage their use only as defensive benefits—or on special occasions—and which would also strongly discourage their use in 100-stamina PvP attacks!). If bodyguards counted as group members, the employer should definitely have to pay an extra 5 stamina for the bodyguard joining the group, at the very least.
I also like the idea that the bodyguard does not show up when someone else is viewing the employer... yes, let's add some uncertainty to PvP attacks. What would make that even funnier is if the bodyguard could be buffed... mind you, I'm not suggesting it, just mentioning it. (Buffs on bodyguards could be limited to being cast only by the employer, if used. I think buffing bodyguards would turn into something of a nightmare, though.)
#12
fs_ravana
Posted 29 November 2007 - 00:09
for PVP it is open to abuse since the most obvious benefit would be for rogues to hire powerful bodyguards to defend them from bounties...
I suppose you could always make bodyguards not count against bounty hunters... that would be a pretty good idea, actually. Or maybe the bodyguard turns on you and helps the bounty hunters—now that would really discourage abuse!
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