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An Idea for Enemies


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Poll: Interested in setting traps for your enemies? (102 member(s) have cast votes)

Interested in setting traps for your enemies?

  1. Voted Good Idea (114 votes [65.52%])

    Percentage of vote: 65.52%

  2. No. Don't like it (43 votes [24.71%])

    Percentage of vote: 24.71%

  3. Undecided (17 votes [9.77%])

    Percentage of vote: 9.77%

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#21 Thoran

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Posted 11 December 2007 - 05:34

LOL, I love it. How would you 'set the Trap'? Just guess what map they are on and place it on a spot?!

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#22 DarthViper

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Posted 11 December 2007 - 21:56

I'd say as long as you have to pay to set or buy the trap, than that's a great idea!

#23 fs_phool

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Posted 11 December 2007 - 23:43

Adding a poll to this as suggested by someone earlier would be a good idea :)

#24 ultramus

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Posted 11 December 2007 - 23:57

Ok I added a poll. Let us see what people think :)

#25 supermum

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Posted 12 December 2007 - 07:46

sounds like a fun and interesting new idea to make the game a bit more fun for all, as long as it does not ruin for people

#26 ultramus

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Posted 15 December 2007 - 01:33

bump 8)

#27 fs_fastjack

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Posted 02 January 2008 - 11:13

I think it can be a bad idea. you know where a player will travel thrugh wih 100% certanty. Mostly there are very few places player can level up. And there is mostly only one good way to get there.
So trapping people would start to suck big time.
Maybe it woudl be better if some monster attacked the player, probably killing him/her, he/she woudl loose some xp and gold.
Traps shoudl not be to powerfull, like traping for whoel day. Come on, and LE that woudl suck big time.
I woudl trap everybody that woufdl try to stral monstrers from me:)

#28 fs_raglan

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Posted 02 January 2008 - 11:23

This would be a great idea I think - I have a few enemies (no longer listed) that I really want to go and trap... this would be so funny when the player falls into it or something - there would be some priceless laughs :D

All the suggestions for different traps above sound good - ESPECIALLY the one where you get dumped in another realm :lol:

#29 fs_dragonboi

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Posted 02 January 2008 - 11:52

sounds fun :):).......and whit this implemented ppl would also use more fsp on the +1max enemy upgrade

#30 TheEggman

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Posted 02 January 2008 - 12:03

great idea!...it can be turned off during le?...it needs twiches and such but a great idea indeed

#31 fs_bleached

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Posted 02 January 2008 - 16:00

Hmmm.. instead of time, there could be an option to dig your way out of the trap faster, but to use stamina instead? How about the duration of the trap, as well as its effectiveness depends on how much gold, fsp or whatever is used to create the trap? Of course, there will be set limits on how good your trap can be, but it would be interesting :)

#32 fs_bigbluedog

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Posted 10 January 2008 - 04:32

this is wicked awesome

#33 fs_supmet

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Posted 10 January 2008 - 04:47

Would there be anyway that we could put coordinates and a map name in to place the trap?(or maybe have a drop down list) I would like to place a trap for sigiloso, and that would be quite hard given our relative levels.

Also if it goes through, it should be massive amounts of gold.. gold sink gold sink gold sink. Maybe allow players to charge the trap with gold.... say 100,000 gold each 30 minutes the affect lasts?

I don't agree with the pit one or whatever.. some people only have 15 minutes a day to play, and if you ruined that for them, I could see people quitting over that.

Other Ideas for Traps:

Mute: Player cannot send messages, use guild chat, or post on the shoutbox

Attack of the Pick Axes: Every creature the player kills will drop a pick axe(with a 1:1,000,000 chance to drop a FF pick axe)

great idea!...it can be turned off during le?...it needs twiches and such but a great idea indeed


YES good thinking... NO TRAPS DURING LEs. OR ANY EVENTS

#34 fs_skylock

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Posted 10 January 2008 - 08:17

PLEASE put this in the game hoof *crossing fingers*

#35 fs_apep16

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Posted 10 January 2008 - 09:27

it is a great idea!!!!! :) :) :)

#36 fs_evillove

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Posted 10 January 2008 - 20:25

Quite an interesting idea! :D


Now Hoof.. this really has to go in the game

Lol, it sounds fun :)


Rofle, this would be great---looking forward to having this in the game :P :P
Lmao, this is such a great idea, nice one :wink:

Also, I think only 1 trap should be allowed to be set per enemy at a time. I don't think it would be fair if someone decided to lay traps on each level exit :lol:


Yeah I agree, I guess they'd be flaring by the time you decided to stop setting the traps lol.

:lol: :lol:

#37 fs_jehosophat

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Posted 11 January 2008 - 08:09

Great idea Ultramus. Although it wouldn't affect me personally...I have no enemies...lol

#38 fs_supmet

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Posted 11 January 2008 - 17:05

Great idea Ultramus. Although it wouldn't affect me personally...I have no enemies...lol


I think if it were implemented the person you are setting the trap for shouldn't have to be on your enemy list. I think some of them would be fun to do as a prank on your friends too :twisted:

#39 fs_whiskeyjim

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Posted 26 January 2008 - 01:50

Trying to determine where they may go is what would be the fun part. It could be easy if you just happen to stumble upon the player while hunting but what if the target is many levels below you. Perhaps a guild thief you want to teach a lesson to. It could take some effort figuring out what realm they're in.


Yes, that's 50% of the fun already, I think. People could earn some reward for spotting the target, like they do now with the SEs, and whole guilds of professional spies and expert trappers could live off the idea.

The other 50% would be in coming up with the various traps. The more varied, the better. Rust- (bye-bye gear) and amnesia-inducing (bye-bye buffs) gaz clouds, for example. Or The Existentialist's Dilemma, which would make the target go round in a circle for 1hr, with corresponding loss of stamina...


All great ideas. But if you can't post them on stairs, etc., you'll need to get lucky to catch them.

#40 fs_massacre51

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Posted 12 March 2008 - 16:25

an idea when someone traps u should be able to bounty them


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