Guild TAX system
#61
Posted 15 February 2008 - 23:59
Between lvl 1-15: 1%
16-40: 2%
41-55: 4%
56-100: 7%
101-160: 10%
161-200: 10%
201+: 10%
#62
fs_evillove
Posted 16 February 2008 - 00:05
---One Question: Can the 'Tax controller' (Whatever you want to call it) Or whoever is in charge of the Tax Settings-allowed to disable it when they decide to?
Off course, a guild can set it's tax at 0%.
I see...that makes it clearer then. :wink:
Regarding the 25% deposit...it shouldn't be effected too much, due to players within the higher lvls usually carries a lot of gold on hand...therefore they'd still need to buy extra bank deposits per day..
....I'm sure even the very top guilds would have a few averagle lvled players so the tax percentage wouldn't be set rather high, even so it's effect on high lvled players amount of gold shouldn't be too much. I'm sure they'd still need to bank there gold often to prevent loss from PvP.
Anyhow that's just a theory of the aspect of the matter, but this suggestion really is good, it will help to keep the guild's strcutures running effectiantely....probably taking the burden off the higher players in my guild, since the lower lvled players probably can't depsoit that much because they haven't purchased an extra BD per day, so the higher ranked people have to depo more. (Yes they can send gold to us, but there is a limit)
EDIT: What allen suggested is rather good.^^^
#63
fs_sigiloso
Posted 16 February 2008 - 02:21
First of all i agree to what RaduLykan replied to that random greedy player that is more than obvious he doesnt apreciate his guild.
Back to the topic, i go 1000% with this suggestion with a few adds from my opinion
1.- the guild tax percentage between 0 to 20% shall be decided by the guild founder and guild council, or guild founder to make it easier.
2.- Players then can decide to leave the guild if the % is to high for what they think its cool for them, some guilds have all structures maxed and a little pet called upkeep that its a monster that consumes near 90k per hour, so this is one of the main reason this idea its perfect.
3.- Sincerely this will help a lot to those players who are in charge in some guilds to keep track of the gold or gather the gold for the guild.
4.-If some players wish to give more to the guild other than 20% then they can always use personal deposits for gold or deposits fsp directly to the guild, there is no need to argue about this.
5.-To make it even better, add a little screen to the guild leaders or founder, where they will be able to see the progress of the guild, income, gold sinked, mercenaries, players who deposited how much gold so far, etc, etc, all those things related to guild management, finally the guys in charge of that in the big guilds will have a chance to breath
6.- And last but not less, make it a guild upgrade, not an structure please, will save us all bad comments about a good idea. This way fs players are happy and HCS gets ++good points.
Sorry for the long post.
Regards.
Sigiloso.
EDIT: Damn
#64
fs_loneslayer
Posted 17 February 2008 - 00:13
how about if the founder sets up the tax say its 10% which is not much at all, then every guild member has a choice either to pay for the tax or not somewhere in preferences, but if they choose not to pay it they have no priveliges to any of the structures or guild store. just an idea
#65
fs_maegglin
Posted 17 February 2008 - 05:06
- upkeep costs are divided in a better way. Everyone contributes - this devellops a feeling of belonging.
- People do not have to worry about tracking theirs or others donations. More time to enjoy the game.
Have the % settable for each rank, so you could give a break to the levels you choose. Also - have a form of reporting the contributions, to spot those that do not actually hunt for a long time.
#66
Posted 17 February 2008 - 06:25
#67
Posted 17 February 2008 - 12:00
hmm yeah now i disagree
with a full guild it's impossible to keep track of who donates when and ho often, off course guild loyalty is a good thing and most people have it, but there are always a few members who don't donate. By introducing a tax, they either pay or they leave the guild and go to a guild which has no tax rate imposed.
And parasites are not bad guys, they're sad guys, and i'm not so thrilled about having them in the game at all, let alone our guild.
I still agree with everything DaFlunk says. It makes perfect sense...
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#68
Posted 17 February 2008 - 12:52
Sounds like a good idea in theory - should be quite limited however - maybe to around 20% maximum?
it's seems nice, also what u need 2 take care about that, what should the guild pay back 2 their members.
It's good a have plenty of gold in the guild, but what 4?
If the guild gonna take tax from its members, the members should have somthin back :wink:
It's like the law stuff: i will fallow ur rules, in the same time i will have some rights
Guilds DO give their members a lot...the guild structures have hourly upkeep, and this should be paid by all members... a tax is a great idea as it prevents deadweight from dragging a guild down
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#69
Posted 17 February 2008 - 12:59
It is a good idea but what about the bank deposits! Most people have bought extra bank deposits to be able to donate to the guild. If it is now possible to donate without these deposits, it would not be fair to the players that have done the upgrades.
#70
fs_nexilon
Posted 17 February 2008 - 14:54
What for?
Use your social and management skills to make those leechers pay for the benefit they receive or get them kicked! Arrange major guild deposits every day in which everyone should take part. A very large guild with many players in it would come at a cost, like it should! Just stop trying to make this game boring and start inventing ways of gaining advantage over others, like tracking all gold transfers. Let's look at the most widely stated 'reason', why should guild tax be induced:
'It is hard to keep track of who gives what!' or similar
It is not easy and it shouldn't be easy. That's the way I'm thinking of this game..
#71
Posted 17 February 2008 - 15:04
#72
fs_whiskeyjim
Posted 17 February 2008 - 21:47
GUILD TAX STRUCTURE #1
Level 1 structure: Ability to impose tax 1%
Level 2 structure: Ability to impose tax 2%
.
.
GUILD TAX STRUCTURE #2
Level 1 structure: allows different tax structure at different levels.
Level 2 structure: allows different tax structure at different ranks.
Level 3 structure: allows individual tax rates
Level 4 structure: allows individuals to voluntarily increase their tax rate up to a max of double the guild tax structure #1.
GUILD TAX STRUCTURE #3
Level 1 structure: allows everyone to see everyone else's tax rate.
Level 2 structure: allows everyone to see everyones tax contributions for the last week
Level 3 structure: allows everyone to see everyones tax contributions for the last month
Level 4 structure: allows everyone to see everyones total tax contributions.
Guild medals awarded for amount contributed?
To build on ECOFROG's suggestion:
DEFAULT GUILD STRUCTURE: Ability to impose 0-20% flat tax
Upgrade 1: Allows different tax rates at different ranks.
Upgrade 2: Allows individual tax rates.
Upgrade 3: Allows everyone to see bank contributions for last month.
The basic structure would be free, accommodating small and just started guilds with only a few low level players.
The upgrades would be a one time purchase with little or no hourly maintenance fee, again careful to preserve the integrity of new and small guilds with less members to deal with guild overhead, and with very small amounts of gold generation.
I'm not sure it's a good idea to allow members to choose their rates; they could use it to avoid deposits.
20% does not affect the need for deposit upgrades; many of our higher members donate 80-100% of their gold.
Tax rates would then become a differentiator in attracting and retaining good members; cool.
#73
fs_zaad
Posted 17 February 2008 - 22:43
I'm for the guild tax. But I understand what hassansm is saying. (he's a guild member of mine).
Our guild is a stable one with enough input from all members to keep it up and running, but there are guilds who take the money and buy stuff for themselfs (FSP). I think that is we do implement the guild tax that the money can only be spend on the guild.
So if you buy FSP with it the FSP will go to the guild. And only the people who have clearence for buying FSP given to them by the guild leader can buy FSP via a special link on the marketplace.
Greetz
#74
Posted 18 February 2008 - 00:10
all you need is a single Guild Tax structure to have it do 2 or 5% from each members kill. and #2 no one in the guild really wants to increase the gold given to the guild from each kill.
It should cost cost 50 fsp to add the ability to tax the members of 2 or 5% of the gold they earn from creature kills only. not from what they sell on auction or marketplace. just like the cost of 50 fsp to tag items. a single level is only necessary.
#75
Posted 18 February 2008 - 01:25
#76
Posted 18 February 2008 - 03:24
Link to the topic Idea for a New Structure: 'Financial Advisor' http://forum.fallens...3634&highlight=
That would track Gold and Fsp deposits of all members to the guild.
Forcing members to give by taxing is not the answer. A guild runs on loyal members that wish to make the guild strong if guilds forced members to donate then you would not get new recruits because members would see the upgrade and not join your guild. You have to build loyalty it is give and give. The guild gives its members bonuses to stats and guild equipment, the members in return give gold and fsp. Forcing members to give will just cause problems in the long run. We just need to have donations tracked so we can talk to the guild members that are not donating and then take steps, not just you get taxed.
#77
Posted 18 February 2008 - 03:31
YES
Also I like and have posted on this too:
... I'm still for the 'Financial Advisor' Structure
Link to the topic Idea for a New Structure: 'Financial Advisor' http://forum.fallens...3634&highlight=
That would track Gold and Fsp deposits of all members to the guild.
Why can't we ever come up with a SIMPLE IDEA??, why does it always have to look like this:
GUILD TAX STRUCTURE #1
Level 1 structure: Ability to impose tax 1%
Level 2 structure: Ability to impose tax 2%
.
.
GUILD TAX STRUCTURE #2
Level 1 structure: allows different tax structure at different levels.
Level 2 structure: allows different tax structure at different ranks.
Level 3 structure: allows individual tax rates
Level 4 structure: allows individuals to voluntarily increase their tax rate up to a max of double the guild tax structure #1.
GUILD TAX STRUCTURE #3
Level 1 structure: allows everyone to see everyone else's tax rate.
Level 2 structure: allows everyone to see everyones tax contributions for the last week
Level 3 structure: allows everyone to see everyones tax contributions for the last month
Level 4 structure: allows everyone to see everyones total tax contributions.
Guild medals awarded for amount contributed?
To build on ECOFROG's suggestion:
DEFAULT GUILD STRUCTURE: Ability to impose 0-20% flat tax
Upgrade 1: Allows different tax rates at different ranks.
Upgrade 2: Allows individual tax rates.
Upgrade 3: Allows everyone to see bank contributions for last month.
The basic structure would be free, accommodating small and just started guilds with only a few low level players.
The upgrades would be a one time purchase with little or no hourly maintenance fee, again careful to preserve the integrity of new and small guilds with less members to deal with guild overhead, and with very small amounts of gold generation.
I'm not sure it's a good idea to allow members to choose their rates; they could use it to avoid deposits.
20% does not affect the need for deposit upgrades; many of our higher members donate 80-100% of their gold.
Tax rates would then become a differentiator in attracting and retaining good members; cool.
WAAAAYYY TOOOOO MUCH!
#78
fs_devilshalo
Posted 18 February 2008 - 06:47
#79
fs_daflunk
Posted 18 February 2008 - 12:21
#80
fs_fastjack
Posted 18 February 2008 - 15:08
Sounds like a good idea in theory - should be quite limited however - maybe to around 20% maximum?
I think I know what you mean. Otherwise people dotn need bank deposits anymore:)
Maybe guildfounder could set it to 1-20%.
And player could set it for himself to higher then required minum set by guildfounder as long as it wasnt more then 20%.
So that peopel can pay higher tax if they want to:). lol
Ie is a great idea. I do hope you implement it.
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