Excludable guild structures
#1
fs_nexilon
Posted 15 February 2008 - 18:29
For those who don't quite get the idea.. I'm trying to propose that some structures, when built, should prohibit another structure (or structures) from ever being build in that guild, unless the first structure is demolished. This means that there would be 'pairs' or even groups of structures from which only one could be built by the guild. In FS you often have to sacrifice one thing to receive another. Why not apply this onto guild structures?
So far I've only thought of the theoretical side of the idea and haven't made any list of what would these structures be like and what bonuses would they give. If enough people like it, I'm sure admins will pay attention and there will be plenty of suggestions about structures and bonuses, or some of already existing structures could be reorganized according to the excludable manner.
I'm not sure has there been an idea like that posted already or not.. I just wanted to share it because I think it would be good for the game. Any thoughts?
#2
fs_strong1982
Posted 15 February 2008 - 19:46
#3
fs_jmcclain
Posted 15 February 2008 - 21:18
#5
Posted 15 February 2008 - 22:19
#6
fs_evillove
Posted 16 February 2008 - 01:29
#7
fs_sigiloso
Posted 16 February 2008 - 01:32
#8
fs_nexilon
Posted 16 February 2008 - 21:07
Uh. yeah. I have one, CHAOS!! You just made my life spin thinking of what that would do to my online time, LOL
I had no idea..
#9
fs_bladeboss
Posted 16 February 2008 - 22:29
#10
fs_realwillow
Posted 16 February 2008 - 22:44
Basically a Technology tree for guild structures. Each branch having different effects etc..
#11
fs_evillove
Posted 17 February 2008 - 01:22
I like it..
Basically a Technology tree for guild structures. Each branch having different effects etc..
I see...I am leaning towards liking this idea :wink:
Nexilon...how about seperating your OP into paragraphs or quick bullet points, I can read it yes...though it will help me understand it better, 8cough* because it isn't in a large chunk of text.
My brain proccess in a strange way.
#12
fs_realwillow
Posted 17 February 2008 - 08:49
Ideally you want like minded people in teh same guild as yourself.
#13
fs_nexilon
Posted 17 February 2008 - 14:24
I'm sure your brain processes in a way no other than anyone else's, it's just that people perceive information differently and I personally am used to reading plain text and don't really care about emphasis through visual means. That's why I didn't notice there could be anything wrong with the text layout. My bad.. :] So, here's the practical side of my idea..I like it..
Basically a Technology tree for guild structures. Each branch having different effects etc..
I see...I am leaning towards liking this idea :wink:
Nexilon...how about seperating your OP into paragraphs or quick bullet points, I can read it yes...though it will help me understand it better, 8cough* because it isn't in a large chunk of text.
My brain proccess in a strange way.
There could be 4-5 new groups of guild structures, each could involve a choice between 2-3 vital factors of the game, so that it wouldn't be like the easy choice between useless and useful skills:
- Efficiency (small increase in stat % added to groups by each member -or- small increase in % of guild deposits)
- Warfare (decreased wait time between attacks in GvG conflicts -or- increase in stat % when defending against GvG attack)
- Resources (% boost of relic bonuses -or- a chance that gold LOST in PvP when defending NOT TAKEN by attacker would go to guild bank -or- increased gold gain)
- Education (increased xp gain -or- increase of % xp contributed to the guild)
Those are only suggestions, maybe not good ones, but the point I wanted to make was that the bonuses guilds would have to choose from would all be equally useful (but not equally overpowered, so that the difference isn't too big). Different strategies and prioritization would come into play then.
I also would love to see groups that involve choosing between fury caster and max stamina, maybe Tavern and Military Advisor, etc. Most of FS community wouldn't like to be stripped of any of the existing stuctures and bonuses though, so I don't even dare to propose it.
And please vote for the general idea not this little example I made up. :]
#14
fs_nexilon
Posted 17 February 2008 - 17:32
#15
fs_nexilon
Posted 18 February 2008 - 06:19
#16
fs_jmcclain
Posted 18 February 2008 - 06:38
#17
fs_paladinsk
Posted 18 February 2008 - 08:44
#18
fs_nexilon
Posted 18 February 2008 - 14:51
Thank you for the help but I don't see how would it be a gold sink. Actually, I tend to think it would be the opposite. Guilds with endless funds wouldn't have so much advantage over smaller guilds. Isn't that what all the forum whiners want? :]yeah, you got 10 people liking it, and your vote is split 9/9, with the people saying yes saying so... isnt the whole piont to get the pro AND con? i think it would be a bad idea...because...it would be a major gold sink(trying to help your plan nex...the admins are always looking for gold sinks!)
I guess the reason for people voting 'Bad' is that they don't want to make the game more complicated. Instead, they would like to see so-called 'improvements' which would make their FS lives easier. And then there are big guilds who are afraid of not being able to get all the 'goodies' at once.
FS has become a game of dominance, not competition. I can see you want it to stay that way. I'm sorry to dissapoint you though, this upgrade is not about 'equal possibilities', it's about making the game more INTERESTING. For me, you, them.. everyone. Wouldn't that be 'Good'? :Dno, if guilds can keep the 75k+ per hour upkeep, they should be allowed to have all buildings
#19
fs_paladinsk
Posted 18 February 2008 - 18:35
#20
fs_muditjaju
Posted 19 February 2008 - 12:07
a Definite Yes !!
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