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Excludable guild structures


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Poll: Excludable structures.. Good or bad? (26 member(s) have cast votes)

Excludable structures.. Good or bad?

  1. Good! :D (19 votes [54.29%])

    Percentage of vote: 54.29%

  2. Bad.. :[ (16 votes [45.71%])

    Percentage of vote: 45.71%

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#1 fs_nexilon

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Posted 15 February 2008 - 18:29

So far the only thing that guild founders and leaders were concerned about when dealing with structures was how to make enough gold to upgrade them all. When that is no longer a problem, there is basically nothing left to do than deposit, deposit, deposit.. I've been thinking about bringing a bit more of a challenge into guild managing, so I came up with an idea of implementing guild structures that exclude each other. It would certainly make guild managing more interesting by motivating us to think of a certain strategy and involving some creativity into deciding which 'set' of buildings would suit each guild best!

For those who don't quite get the idea.. I'm trying to propose that some structures, when built, should prohibit another structure (or structures) from ever being build in that guild, unless the first structure is demolished. This means that there would be 'pairs' or even groups of structures from which only one could be built by the guild. In FS you often have to sacrifice one thing to receive another. Why not apply this onto guild structures?

So far I've only thought of the theoretical side of the idea and haven't made any list of what would these structures be like and what bonuses would they give. If enough people like it, I'm sure admins will pay attention and there will be plenty of suggestions about structures and bonuses, or some of already existing structures could be reorganized according to the excludable manner.

I'm not sure has there been an idea like that posted already or not.. I just wanted to share it because I think it would be good for the game. Any thoughts?

#2 fs_strong1982

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Posted 15 February 2008 - 19:46

wow cool thought then you would get guilds specializing in different aspects of the game pvp, hunting, farming ect...

#3 fs_jmcclain

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Posted 15 February 2008 - 21:18

cool...i like it...it would help people figure out what guild they would like to be in...say...make sure they knew what they were getting themselves into, because a lot of people join guilds without knowing the requirements of the guild...it will save a lot of time and be awesome :idea:

#4 Thoran

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Posted 15 February 2008 - 21:51

"...Any thoughts?"
Uh. yeah. I have one, CHAOS!! You just made my life spin thinking of what that would do to my online time, LOL

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#5 tenebreux

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Posted 15 February 2008 - 22:19

Interesting idea but would have to be done with new structures. I can't see HCS taking away existing structures from guilds that are fully built out.

#6 fs_evillove

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Posted 16 February 2008 - 01:29

Sorry my head really hurts...I don't it really does seem hazy.....i'm neither for or against, that's all I can say, if I come back and read a few more posts I shall think about it.

#7 fs_sigiloso

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Posted 16 February 2008 - 01:32

This will actually twist the way we design our guild buildings so its a good idea :) from my personal point of view, that will make the top guilds not look much the same each other in structures :?

#8 fs_nexilon

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Posted 16 February 2008 - 21:07

Uh. yeah. I have one, CHAOS!! You just made my life spin thinking of what that would do to my online time, LOL


I had no idea..

#9 fs_bladeboss

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Posted 16 February 2008 - 22:29

I like this a lot. It would give guilds the ability to specialize in different aspects of the game.

#10 fs_realwillow

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Posted 16 February 2008 - 22:44

I like it..

Basically a Technology tree for guild structures. Each branch having different effects etc..

#11 fs_evillove

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Posted 17 February 2008 - 01:22

I like it..

Basically a Technology tree for guild structures. Each branch having different effects etc..


I see...I am leaning towards liking this idea :wink:

Nexilon...how about seperating your OP into paragraphs or quick bullet points, I can read it yes...though it will help me understand it better, 8cough* because it isn't in a large chunk of text.

My brain proccess in a strange way. :P

#12 fs_realwillow

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Posted 17 February 2008 - 08:49

^^ then good riddance to those people.

Ideally you want like minded people in teh same guild as yourself.

#13 fs_nexilon

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Posted 17 February 2008 - 14:24

I like it..

Basically a Technology tree for guild structures. Each branch having different effects etc..


I see...I am leaning towards liking this idea :wink:

Nexilon...how about seperating your OP into paragraphs or quick bullet points, I can read it yes...though it will help me understand it better, 8cough* because it isn't in a large chunk of text.

My brain proccess in a strange way. :P

I'm sure your brain processes in a way no other than anyone else's, it's just that people perceive information differently and I personally am used to reading plain text and don't really care about emphasis through visual means. That's why I didn't notice there could be anything wrong with the text layout. My bad.. :] So, here's the practical side of my idea..

There could be 4-5 new groups of guild structures, each could involve a choice between 2-3 vital factors of the game, so that it wouldn't be like the easy choice between useless and useful skills:
- Efficiency (small increase in stat % added to groups by each member -or- small increase in % of guild deposits)
- Warfare (decreased wait time between attacks in GvG conflicts -or- increase in stat % when defending against GvG attack)
- Resources (% boost of relic bonuses -or- a chance that gold LOST in PvP when defending NOT TAKEN by attacker would go to guild bank -or- increased gold gain)
- Education (increased xp gain -or- increase of % xp contributed to the guild)

Those are only suggestions, maybe not good ones, but the point I wanted to make was that the bonuses guilds would have to choose from would all be equally useful (but not equally overpowered, so that the difference isn't too big). Different strategies and prioritization would come into play then.

I also would love to see groups that involve choosing between fury caster and max stamina, maybe Tavern and Military Advisor, etc. Most of FS community wouldn't like to be stripped of any of the existing stuctures and bonuses though, so I don't even dare to propose it.

And please vote for the general idea not this little example I made up. :]

#14 fs_nexilon

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Posted 17 February 2008 - 17:32

It would be great to hear comments of those who voted against..

#15 fs_nexilon

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Posted 18 February 2008 - 06:19

Seriously.

#16 fs_jmcclain

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Posted 18 February 2008 - 06:38

yeah, you got 10 people liking it, and your vote is split 9/9, with the people saying yes saying so... isnt the whole piont to get the pro AND con? i think it would be a bad idea...because...it would be a major gold sink(trying to help your plan nex...the admins are always looking for gold sinks!)

#17 fs_paladinsk

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Posted 18 February 2008 - 08:44

no, if guilds can keep the 75k+ per hour upkeep, they should be allowed to have all buildings

#18 fs_nexilon

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Posted 18 February 2008 - 14:51

yeah, you got 10 people liking it, and your vote is split 9/9, with the people saying yes saying so... isnt the whole piont to get the pro AND con? i think it would be a bad idea...because...it would be a major gold sink(trying to help your plan nex...the admins are always looking for gold sinks!)

Thank you for the help but I don't see how would it be a gold sink. Actually, I tend to think it would be the opposite. Guilds with endless funds wouldn't have so much advantage over smaller guilds. Isn't that what all the forum whiners want? :]
I guess the reason for people voting 'Bad' is that they don't want to make the game more complicated. Instead, they would like to see so-called 'improvements' which would make their FS lives easier. And then there are big guilds who are afraid of not being able to get all the 'goodies' at once.

no, if guilds can keep the 75k+ per hour upkeep, they should be allowed to have all buildings

FS has become a game of dominance, not competition. I can see you want it to stay that way. I'm sorry to dissapoint you though, this upgrade is not about 'equal possibilities', it's about making the game more INTERESTING. For me, you, them.. everyone. Wouldn't that be 'Good'? :D

#19 fs_paladinsk

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Posted 18 February 2008 - 18:35

I disagree anyway :) I cant imagine having only attack buildings but no defense buildings etc; It is a good idea, but not for this game and for this moment, and yes, every structure would had to be demolished, refunded and totally reworked

#20 fs_muditjaju

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Posted 19 February 2008 - 12:07

Thats a great idea will create a lot of choices and make the game more interesting :)
a Definite Yes !!


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