quest idea
#1
Posted 06 March 2008 - 15:54
how about other new quests like the plague one only has to be one or two and released next legendary event
the plague quest has to be the most popular quest in the game for many reasons ..it completes what was and maybe still is best sets in the game it has a real resale value for players to earn much needed fsp and it cant be done all the time so doesnt cost hcs any fsp loss infact it makes fsp for hcs as ppl have to get em to buy the item when u cant complete the quest plus its one per player so market is never flooded except after a event
so my idea is for hcs to make a quest for a nice uber set something that makes u drool to own it. but have it quest linked like the plague one so its one per player and u have to earn it
i know this will be shoot down by many but think about it if its a nice uber set u dont have to be rich to own like plague as u are able to hunt it during event only alot more players will be able to earn fsp and the market can never get over populated as its one per player
so i will add a poll and see what u all think if no or yes please take the time to stat why
#2
fs_phool
Posted 06 March 2008 - 21:17
My dream quest set would be a three piece uber defence set - higher level and with better stats than Xenix with one item in it that you have to earn via a quest. It would also have to have some of the nice new pvp enhancements on it - first strike and duellist...
#3
fs_talsarnau
Posted 06 March 2008 - 21:28
I posted a legendary event quest idea a few days ago. My thought was to have a single use item (or as suggested a few use item) that got charged up through a long multi-stage, multi-level quest. The further along you got the more powerful and longer lasting the effects would be when activated.
But whatever the details I think legendary quests are a great idea.
#4
fs_marconezul
Posted 06 March 2008 - 21:35
#5
Posted 06 March 2008 - 21:39
#6
fs_coyotik
Posted 06 March 2008 - 21:50
(Perhaps make the quest enhance them but make them usable even without it, to some extent).
After all, this idea isn't new, there's the Lost Power set that is obtained once per player by quests, but we'd need something more spicy than this...
#7
Posted 06 March 2008 - 22:10
We got something called a Demon Sword? Is that what you mean?
The set wouldnt be "uber" if everyone can get it. And rarity like a two day quest make items cost so much and make the FS economy.
see all can get the plague helm yet u dont see that many around they get used up reasonable fast as once the event is over u cant get it again till the next event it appears in this keeps the numbers down and means any lvl even if they passed it 200 lvls ago will attempt if the items have good enough stats there there sought after like plague was
#8
fs_maverick9x
Posted 06 March 2008 - 22:29
#9
Posted 06 March 2008 - 23:29
#10
Posted 06 March 2008 - 23:50
Sorry hades, but I don't really think that this idea would work.
I'm not exactly sure how you envisioned this working, but I assume the idea is to hunt up most of a legendary set, then do a quest to complete it (I guess this is how the plague quest went). Also assuming that you can do the quest whenever you want.
Based on this assumption, here are a few arguments:
1. It would basically be a legendary set that has one piece that is a little easier to get.
2. Even if it's "one per player", players would move past the level of it's usefulness and try to sell it in the market. Meanwhile, more players would reach that level and do the quest, adding more of the item to the system.
3. The price of the rest of the items will eventually rise to ridiculous amounts (like Deep right now), so you will have to be rich to own it anyway.
4. It would actually result in people spending less FSP (and theoretically result in lower FSP sales).
Now if the quest can only be done for a short period of time:
1. It would just be another legendary item that is slightly more annoying to get.
2. The set would become just like the plague set and the price would go crazy anyway.
3. Saying that the market will never get overpopulated is actually a bad thing, because low supply and high demand results in high price.
I may have been wrong about some things, but your original post was rather vague, confusing, and it's only punctuation was 4 periods.
Also, I realize that no one will actually take the time to read through this post.
But that is persisly the point... teh items should be limited and rare... if you want legendary items in this one game I play you basically have to sell off your soul as well as your arm and leg... lol... the idea is it would be legendary thus not required or for everyone... people played without the hunter set cause they couldn't afford it... the idea here is that the items will be good and if you want them you would either have to massively trade for it... do the quest when it is available... or chip in a nice dime for it...
The problem atm is that legendary items are too hard to get...
I really do like this idea but it could use a bit of work imo...
How about this...
1 monster comes along for 24 hrs 1 time a month...
You accept the quest and have to kill it 250 times...
It is an elite so groups would most likely be needed... could also have a respawn...
You then get shards from the guy who was with you gathering them from the monster...
and take them to a fire and get them enchanted making the actual item...
The elite itself drops the other 2 items...
And it has a downtime spawn rate too
This way there would be no junk item laying around or whatnot...
#11
fs_bigbluedog
Posted 06 March 2008 - 23:55
But, there's an idea already like it: http://forum.fallens...pic.php?t=45912
#12
Posted 07 March 2008 - 00:09
Sorry hades, but I don't really think that this idea would work.
I'm not exactly sure how you envisioned this working, but I assume the idea is to hunt up most of a legendary set, then do a quest to complete it (I guess this is how the plague quest went). Also assuming that you can do the quest whenever you want.
Based on this assumption, here are a few arguments:
1. It would basically be a legendary set that has one piece that is a little easier to get.
2. Even if it's "one per player", players would move past the level of it's usefulness and try to sell it in the market. Meanwhile, more players would reach that level and do the quest, adding more of the item to the system.
3. The price of the rest of the items will eventually rise to ridiculous amounts (like Deep right now), so you will have to be rich to own it anyway.
4. It would actually result in people spending less FSP (and theoretically result in lower FSP sales).
Now if the quest can only be done for a short period of time:
1. It would just be another legendary item that is slightly more annoying to get.
2. The set would become just like the plague set and the price would go crazy anyway.
3. Saying that the market will never get overpopulated is actually a bad thing, because low supply and high demand results in high price.
I may have been wrong about some things, but your original post was rather vague, confusing, and it's only punctuation was 4 periods.
Also, I realize that no one will actually take the time to read through this post.
that is one of the points u want it to be expensive so players can earn it for free and sell later at a good profit to aid them in getting other items or upgrades they need alot cant afford items now cause they cant get fsp and they cant get fsp as the items they did have are worthless the way the trade has always worked in this game from my view is u get a legendary set from hunting u use and keep it till the items are fewer in the market place so the prices rise you then sell and buy what you need this is how you survive when u cant do the offers or the donate is how i have survived so i know it works
#13
Posted 07 March 2008 - 00:11
Sorry hades, but I don't really think that this idea would work.
I'm not exactly sure how you envisioned this working, but I assume the idea is to hunt up most of a legendary set, then do a quest to complete it (I guess this is how the plague quest went). Also assuming that you can do the quest whenever you want.
Based on this assumption, here are a few arguments:
1. It would basically be a legendary set that has one piece that is a little easier to get.
2. Even if it's "one per player", players would move past the level of it's usefulness and try to sell it in the market. Meanwhile, more players would reach that level and do the quest, adding more of the item to the system.
3. The price of the rest of the items will eventually rise to ridiculous amounts (like Deep right now), so you will have to be rich to own it anyway.
4. It would actually result in people spending less FSP (and theoretically result in lower FSP sales).
Now if the quest can only be done for a short period of time:
1. It would just be another legendary item that is slightly more annoying to get.
2. The set would become just like the plague set and the price would go crazy anyway.
3. Saying that the market will never get overpopulated is actually a bad thing, because low supply and high demand results in high price.
I may have been wrong about some things, but your original post was rather vague, confusing, and it's only punctuation was 4 periods.
Also, I realize that no one will actually take the time to read through this post.
that is one of the points u want it to be expensive so players can earn it for free and sell later at a good profit to aid them in getting other items or upgrades they need alot cant afford items now cause they cant get fsp and they cant get fsp as the items they did have are worthless the way the trade has always worked in this game from my view is u get a legendary set from hunting u use and keep it till the items are fewer in the market place so the prices rise you then sell and buy what you need this is how you survive when u cant do the offers or the donate is how i have survived so i know it works
amen to that
#14
Posted 07 March 2008 - 01:25
that is one of the points u want it to be expensive so players can earn it for free and sell later at a good profit to aid them in getting other items or upgrades they need alot cant afford items now cause they cant get fsp and they cant get fsp as the items they did have are worthless the way the trade has always worked in this game from my view is u get a legendary set from hunting u use and keep it till the items are fewer in the market place so the prices rise you then sell and buy what you need this is how you survive when u cant do the offers or the donate is how i have survived so i know it works
Normal legendary items are earned for free and sell later at a good profit too...
Your original post talked about getting an uber set for cheap, but that's only for a little while, exactly like all legendary sets.
I ignored darkarchon's post because it started with "persisly"
wouldnt say the few fsp u make on most sets a good profit decay now is only just starting to make a bit of fsp and thats months since its apperence same with mancrusha as they was able to be collected in mass amounts same as the santa set i got 81 drops alone off that in half a day i threw half away as there well worthless if they was gained during a quest and only one item per person if like the plague helm or the whole set via quest and limited to one set per person they wouldnt be over farmed
#15
Posted 08 March 2008 - 09:22
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