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Posible Item Sink


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Poll: Could it work? (70 member(s) have cast votes)

Could it work?

  1. Yarp (97 votes [88.99%])

    Percentage of vote: 88.99%

  2. Narp (12 votes [11.01%])

    Percentage of vote: 11.01%

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#21 fs_mrrellik

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Posted 11 March 2008 - 03:47

Exactly to stop this turning into a curency...isulate..limit it only to the fire pit

#22 Dark Archon

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Posted 11 March 2008 - 03:56

teh AH is already really dry at high levels to teh point where I have paid 3 fsp for a common item cause it was teh only listin and I didn't get teh drop myself... [bp was full at that time] I have had others buy common items off of me for fsp too...

the thing about this game is that it is player driven... meaning we create teh price ourselves... there is no vendor... there is no shop to sell back to... it is all player driven...

by implementing this you would take teh already dry market and kill it...

I'm finding many items that would haw kicked ass with teh steep set are non existent on teh ah cause people are destroying them... teh few I get atm are cause some people like to try to gain something from their junk... and well it is cause of that that I can 2 hit those nasty realms others are 3 hitting...

teh fact is if this gets added in they will think that instead of renewing their auctions 10 times or so they will just smelt teh item and teh ah will be dead at higher levels...

and that is why I don't like this idea... it would kill one of teh aspects that makes this game great...

#23 fs_mrrellik

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Posted 11 March 2008 - 04:10

It is a very importand point......But if the items are truly valuable then people will realise that and put them on the AH.....or you could just hunt them yourselfe.

I know the Games economy is suposted to be player based...but it isent 100% and it is imposible to be 100%. this would not change the economy that much...its will just bring some sort of value to otherwise useless items.

#24 fs_brishu

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Posted 11 March 2008 - 04:15

dude you SERIOUSLY need to post a tutorial on how to use ur brain ........ the noobs might find it useful as you have come up w/ some of the best ideas i have seen here ....... i like this idea .... mainly cause im dropping items so often ........ seriously .... the items i get aren't evem selling at the AH for 500 gold :(

#25 Dark Archon

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Posted 11 March 2008 - 04:32

dude you SERIOUSLY need to post a tutorial on how to use ur brain ........ the noobs might find it useful as you have come up w/ some of the best ideas i have seen here ....... i like this idea .... mainly cause im dropping items so often ........ seriously .... the items i get aren't evem selling at the AH for 500 gold :(


and well my point to rellik is that if I can't get teh items I need while hunting and if they were available in teh ah I could just buy them and move on... I mean it could ideally take weeks just to get 1 drop with crappy luck... and I think we should try to keep teh economy as player based as possible...

as for brishu, you can destroy them if you really want to... but if you get in that habit you may find yourself destroying items that are worth something like everyone else does... try going to rubikmans site and lookin for items with teh best armor or attack for a level 270... tell me how many you can find on teh ah... next to none... yet people still ditch them as soon as they get them...

#26 fs_brishu

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Posted 11 March 2008 - 04:37

dark ..... i check each and every item on the AH b4 i destroy ....... and frankly the set that i have on rite now is the best at my lvl so i'll stick by it until i need to change it ....... anything wlse i have just ruins my stats .......... but i check them nonetheless ...... :wink:

plus ...... i'll prolly keep on geting uselesss drops for a long time now cause by the time i get to the "problem lvls" a lot of ppl will already have been there and solved the problem for me :) ..........

#27 Dark Archon

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Posted 11 March 2008 - 04:53

is it really fun to you to do teh same damn thing everyone else before you did teh same damn way? or do you like to be original...

in this game others where 3 hitting most of teh levels I am currently 2 hitting... I have been mixxin it up and 2 hitting them...

people not that far behind me may be 1 hitting some of those levels even...

there isn't 1 set in stone way to pass though a level...

and I find it more fun to try to figure out setups and stay near teh top as much as I can...

if you wanna sink to teh same spot you are and nevar try anything new be my guest, but you'll get bored 1 day... trust me on that...

I know you do gfx work...

well if everyone cloned teh exact thing other people did there, you would just have 1000 files of teh same image... with maybe 10 or so images... but they don't... and that is why there are 1,000,000s of tutorials that people reference... and not even strictly copy... they pull aspects from all of those and things that they have seen and merge them... thus forming a new style... and then go off to write tutorials on that...

if you ever wanna be great at anything you can't just follow teh steps of everyone else... cause if you do that you won't ever pass them up...

and well if you wanna just stay in teh exact same place you are in right now what is teh point of playing? or even leveling...

#28 fs_brishu

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Posted 11 March 2008 - 05:09

welll .... i play mostly to stay in my guild and do gfx work so this isreally a good idea for me ....... i see ur point thou .......
plus i got my hands full w/ other stuff sadly so i dont have time to experiment .......... i was all for experimenting ...... then life caught up to me so ......... i dun that much time anymore ...... i'll take what i can get ..........

#29 Dark Archon

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Posted 11 March 2008 - 05:44

well just think of what would happen to those of us who do ;)

#30 fs_brishu

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Posted 11 March 2008 - 06:49

yea ..... its a good idea for the lower lvls thou ....... and thnx for those who used thier precious time ....uh... wisely ..... experimenting for those too lazy to use it in such a manner :)

#31 Dark Archon

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Posted 11 March 2008 - 09:10

yea ..... its a good idea for the lower lvls thou ....... and thnx for those who used thier precious time ....uh... wisely ..... experimenting for those too lazy to use it in such a manner :)


who wouldn't have that advantage if this ever gets implemented >.>

#32 Prezze

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Posted 11 March 2008 - 12:38

One of the best suggertions ive ever seen, but instead of lottery like thing with points.. you trade points for items that are only avalible in the fire pit!!!!!


Good original suggestion (but main idea has come from a different thread where items would be made into scrap)

But I rather see like spamking phippsey suggested that you trade the points for items which are only available in the fire pit instead of a lottery

#33 fs_hananiah

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Posted 11 March 2008 - 13:13

Not bad at all. Good thinking!

#34 fs_mrrellik

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Posted 11 March 2008 - 13:14

One of the best suggertions ive ever seen, but instead of lottery like thing with points.. you trade points for items that are only avalible in the fire pit!!!!!


Good original suggestion (but main idea has come from a different thread where items would be made into scrap)

But I rather see like spamking phippsey suggested that you trade the points for items which are only available in the fire pit instead of a lottery



#35 fs_chevalade

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Posted 11 March 2008 - 15:27

Like I said before the items would be bound to the player...and they would help with stats....there would be no sets, just items to help with current sets......and the price never changes...and you can go through the store by your lvl or lower.....

#36 fs_phippsey

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Posted 11 March 2008 - 16:10

One of the best suggertions ive ever seen, but instead of lottery like thing with points.. you trade points for items that are only avalible in the fire pit!!!!!


Good original suggestion (but main idea has come from a different thread where items would be made into scrap)

But I rather see like spamking phippsey suggested that you trade the points for items which are only available in the fire pit instead of a lottery



#37 KaSSS

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Posted 11 March 2008 - 17:32

So something similar that used to be in hell forge (extract flames)?
Nice idea.

How about combining 2 ideas? Items that are destroyed make certain components that could later be used in creating potions?

#38 fs_supmet

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Posted 11 March 2008 - 17:42

Ok I'm not entirely against the idea. To tell you the truth it was really annoying at first collecting items and not having anything to do with them. I think the idea is good, but the reward needs to be unique, and not something that can currently be bought with gold(like potions).

If players can get potions from destroying items, they won't spend their gold on potions. In which case, your item sink will negate a gold sink, and I'd much rather have a gold sink. Too many items don't really have a negative affect on gameplay, too much gold definitely does.

The same could be said for items gained from this.. If the items are equal or better than items from shops, a small amount of gold will remain in the game, that would have been taken out before.

SO... I think either add a small gold cost for each item put into the fire pit(I'm talking like 100-1000 gold or something) or make bonuses that won't detract from gold sinks.[/i]

#39 fs_brishu

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Posted 11 March 2008 - 17:57

yea ..... its a good idea for the lower lvls thou ....... and thnx for those who used thier precious time ....uh... wisely ..... experimenting for those too lazy to use it in such a manner :)


who wouldn't have that advantage if this ever gets implemented >.>


huh .... guess i didnt think of that ...... how about a fixed location for the fire pit ...... say at a couple of lvl 1-50 realms ..... like Krul beach forest east(the one w/ the portal to Varas Dungeon) ....... and anyone who wants to use it has to go there to do it???? and maybe it costs additional gold to do it ..... gold is dependant upon item lvl and teh item is bound and non-tradeable .......

might add a nice twist to the game. and a gold sink .......

#40 fs_chinback

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Posted 11 March 2008 - 17:59

Given the amount of drops that the lower players get, Methinks that this is very fair for the game overall.


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