Posible Item Sink
#81
fs_patriotsp
Posted 31 March 2008 - 19:15
#82
Posted 31 March 2008 - 19:30
I despise this idea.
I could farm some common item (yay, pickaxe!), and just dump it into the fire pit. Get some points, dump it into the lottery. Just seems like another way for players to take advantage, if you ask me.
The reason the AH may be dying is because everybody gets a common item and thinks "oh, it's not legendary, I won't gain anything from selling it," so they destroy it. Another thing I've noticed that as almost everything in the game has its price inflated, common items have barely. Eh.
Aside from farming pickaxes as TheLastDJ mentioned, what's not stopping a player from say tossing any item with a durability of 1 left into the Fire Pit to get your FirePitPoints. For example Crystal Items are rarer than most items since they are one-shot items that can't be repaired thus their value increases as more and more become useless.
If you do implement the Fire Pit make it dependent on the current durability and not just the rarity and level of the item.
You are more likely to toss a crystal item or any item for that matter into the pit if the durability drops down to 1 vs something at full durability, correct?
In all goodness it's a good idea.
#83
fs_poopoo99
Posted 31 March 2008 - 19:38
There are very few, and event low durability ones arent cheap
for other items repair cost are irrelevantly low, and this is for not often used items, and trading in for FPPs will get you a very low value of trade in, so will not influence them much
might even stop the low dur scammers a little even if thats not true lol ;D
#84
Posted 01 April 2008 - 02:23
well just think of what would happen to those of us who do
suppose you had to accumulate fire pit credits for a long time because it takes a LOT to upgrade (whatever item). So that the only people who could use them were higher levels who could use them to improve attack or damage or whatever on equipment of their choice.
They could experiment to get the build they want to reduce # of hits
And if you want to add to the drama, make the fire pit credits a main target of PvP thievery along with gold. So if someone doesn't want to be hit they could not use the pit at all and not accumulate credits. Meanwhile if the big guys really do want to use the pit credits to go to 1 or 2 hitting instead of 2 or 3 hitting, then they become targets for PvP the more credits they accumulate (especially since they can't sell or give them away )- energizing the PvP game plan at the higher levels while reducing it at lower levels for those who choose to avoid fire pit credits.
You could also make it something that is stored for credit at a guild for use on their equipment only with GvG resulting in lost credits along with the GvG loss
just thinking off the cuff here of course
#85
fs_poopoo99
Posted 09 May 2008 - 21:41
Speak unto this topic, we beseech thee
#86
fs_phippsey
Posted 09 May 2008 - 21:44
One of the best suggertions ive ever seen, but instead of lottery like thing with points.. you trade points for items that are only avalible in the fire pit!!!!!
#87
fs_phool
Posted 13 May 2008 - 09:48
#88
fs_rulen
Posted 13 May 2008 - 15:40
#89
fs_ecolitan
Posted 13 May 2008 - 16:28
#90
Posted 19 May 2008 - 05:14
#91
fs_poopoo99
Posted 19 May 2008 - 11:33
Its a great idea the fire pit- please comment hoof!!!!!!!!!!
#92
Posted 21 August 2008 - 04:27
#93
fs_bigbluedog
Posted 15 December 2008 - 22:38
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