why not just add potions of all levels for all buffs why don't you. jeez. adding all these potions will making getting skills pointless.
If that so then why did hoof added 3 of the potion that i listed here ?
Posted 14 May 2008 - 10:49
why not just add potions of all levels for all buffs why don't you. jeez. adding all these potions will making getting skills pointless.
Posted 14 May 2008 - 15:59
Posted 14 May 2008 - 16:05
Shatter Armor lvl 500
Super-Elite Slayer lvl 150?
Farsight Lvl 150?
Posted 05 June 2008 - 07:29
Posted 07 June 2008 - 22:58
Posted 08 June 2008 - 01:41
DarthViper has came up with a very interesting idea for potions. Check out the Combo Potion under Special Potion !!
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
Posted 27 June 2008 - 20:33
Posted 27 June 2008 - 21:15
Posted 27 June 2008 - 22:39
Posted 28 June 2008 - 22:18
Posted 14 July 2008 - 20:30
Posted 14 July 2008 - 22:51
Posted 14 July 2008 - 23:31
Posted 14 July 2008 - 23:57
"beer master" name just gave me an idea for a random potion that is totally silly but could be interesting
"(Level) Intoxicating Potion" - Buff name "Drunk"
Levels 50(Mildly), 100(Moderately), 150(Heavily)
Durations 60, 120, 180 (respectively)
Each level gives you a 0.5% chance of 'stumbling' which causes you to move 2 squares in the same direction, with the stamina of only moving one. (If you can not move 2 you will move 1 then get a "location blocked" message) (moving diagonal would cost 2 stamina for 2 spaces instead of 4 stamina for the same distance, moving horizontal or vertical cost 1 stamina for 2 spaces instead of 2)
Also gives +0.05% chance to dodge per level.
HOWEVER... Each level gives you a 0.15% chance you'll miss a monster/player. This gets added on any existing chance to miss that stats, or skills, already generate. (so if you would usually miss 5% you'd miss 20% with the level 100 Drunk)
-for laughs-
When buff expires you gain new buff, of same level/duration
"Hung over"
Hyper sensitive to sound makes it hard for something to sneak up on you.
+0.075% first strike per level.
Being grumpy and looking a mess no one wants to get close to you.
+0.01% to base Defense
Being slugish and finding light unbearable
Doubles the cost in stamina of moving.
Both buffs are/will be unable to be ended voluntarily, you must let them run out on their own
Honestly this is not a super serious idea but something good for laughs at least.
Posted 19 July 2008 - 20:05
Posted 19 July 2008 - 20:25
Posted 19 July 2008 - 20:42
NNNNNNNNNNOOOOOOOOOOOOOOOO nonononononononononononononon
reason?why would anyone buy anymore buffs in this game if theres two potion for every single existing buffs??!?!?it would just mess up the game!!the way how right now there are massive potions like FI 1000,and weak potions like 25 mastersmith which cant be buffed,is what makes the potion thing fun!!!if you are gonna make two potions for every buff in this game,who the hell would even sell/buy buffs?!?!dude you need to think beyond what benfites you the most,and instead also think wether if is going to ruin the balance of the game.potion are suppose to be extra ways of getting a few skills that cant be buffed,as well as being buffed with extremly high level skills,as well as saving gold and get cheap potions instead of expensive buffs.if what you said end up happening,then potions would take over buffs!!!
Posted 19 July 2008 - 20:47
Posted 20 July 2008 - 09:19
Posted 20 July 2008 - 10:20
Be a bit dodgy if a high level was on bounty board, some1 alot lower could 100 stam hit them, not only would high level possibly de-level but the low lever would probably jump several levelsHow about a potion or a skill for "steal xp"?
This would mean that you had a chance to steal the xp lost by the recipient of the attack therefore actually gain something for using your valuable levelling stamina.
This might revive the PvP system but give it a percentage chance to kick in per attack.
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