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More Potions in AH


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Poll: Should all of these potion be added ? (44 member(s) have cast votes)

Should all of these potion be added ?

  1. HELL YES PLZZ !!!!!! (71 votes [89.87%])

    Percentage of vote: 89.87%

  2. Plzz NO, we don't wan't more junks !!!!!! (8 votes [10.13%])

    Percentage of vote: 10.13%

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#41 fs_badjoe

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Posted 14 May 2008 - 10:49

why not just add potions of all levels for all buffs why don't you. jeez. adding all these potions will making getting skills pointless.


If that so then why did hoof added 3 of the potion that i listed here ?

#42 fs_rulen

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Posted 14 May 2008 - 15:59

Shatter Armor lvl 500
Super-Elite Slayer lvl 150?
Farsight Lvl 150?

#43 fs_badjoe

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Posted 14 May 2008 - 16:05

Shatter Armor lvl 500
Super-Elite Slayer lvl 150?
Farsight Lvl 150?


kk will add them.

#44 fs_starky07

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Posted 05 June 2008 - 07:29

very interesting idea

#45 fs_badjoe

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Posted 07 June 2008 - 22:58

DarthViper has came up with a very interesting idea for potions. Check out the Combo Potion under Special Potion !!

#46 DarthViper

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Posted 08 June 2008 - 01:41

DarthViper has came up with a very interesting idea for potions. Check out the Combo Potion under Special Potion !!


Added link to it like you said in the thread for it. Here it is:

http://forum.fallens...pic.php?t=59589

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#47 fs_badjoe

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Posted 27 June 2008 - 20:33

bump

#48 allenplay

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Posted 27 June 2008 - 21:15

Love the idea!!! DC FTW comes in handy!

#49 fs_badjoe

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Posted 27 June 2008 - 22:39

Well i wish more people come up with new ideas for potion like DarthViper combo potion. DC potion already been added (thats why i marked it in red to show people it already in AH) .

#50 fs_badjoe

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Posted 28 June 2008 - 22:18

bump

#51 fs_badjoe

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Posted 14 July 2008 - 20:30

bump

#52 fs_b33rmast3r

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Posted 14 July 2008 - 22:51

the uber dc they took away would be awesome :P
(think it was 450, don't remember)

#53 fs_angiefc

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Posted 14 July 2008 - 23:31

"beer master" name just gave me an idea for a random potion that is totally silly but could be interesting

"(Level) Intoxicating Potion" - Buff name "Drunk"
Levels 50(Mildly), 100(Moderately), 150(Heavily)
Durations 60, 120, 180 (respectively)
Each level gives you a 0.5% chance of 'stumbling' which causes you to move 2 squares in the same direction, with the stamina of only moving one. (If you can not move 2 you will move 1 then get a "location blocked" message) (moving diagonal would cost 2 stamina for 2 spaces instead of 4 stamina for the same distance, moving horizontal or vertical cost 1 stamina for 2 spaces instead of 2)
Also gives +0.05% chance to dodge per level.
HOWEVER... Each level gives you a 0.15% chance you'll miss a monster/player. This gets added on any existing chance to miss that stats, or skills, already generate. (so if you would usually miss 5% you'd miss 20% with the level 100 Drunk)

-for laughs-
When buff expires you gain new buff, of same level/duration
"Hung over"
Hyper sensitive to sound makes it hard for something to sneak up on you.
+0.075% first strike per level.
Being grumpy and looking a mess no one wants to get close to you.
+0.01% to base Defense
Being slugish and finding light unbearable
Doubles the cost in stamina of moving.

Both buffs are/will be unable to be ended voluntarily, you must let them run out on their own

Honestly this is not a super serious idea but something good for laughs at least.

#54 fs_badjoe

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Posted 14 July 2008 - 23:57

"beer master" name just gave me an idea for a random potion that is totally silly but could be interesting

"(Level) Intoxicating Potion" - Buff name "Drunk"
Levels 50(Mildly), 100(Moderately), 150(Heavily)
Durations 60, 120, 180 (respectively)
Each level gives you a 0.5% chance of 'stumbling' which causes you to move 2 squares in the same direction, with the stamina of only moving one. (If you can not move 2 you will move 1 then get a "location blocked" message) (moving diagonal would cost 2 stamina for 2 spaces instead of 4 stamina for the same distance, moving horizontal or vertical cost 1 stamina for 2 spaces instead of 2)
Also gives +0.05% chance to dodge per level.
HOWEVER... Each level gives you a 0.15% chance you'll miss a monster/player. This gets added on any existing chance to miss that stats, or skills, already generate. (so if you would usually miss 5% you'd miss 20% with the level 100 Drunk)

-for laughs-
When buff expires you gain new buff, of same level/duration
"Hung over"
Hyper sensitive to sound makes it hard for something to sneak up on you.
+0.075% first strike per level.
Being grumpy and looking a mess no one wants to get close to you.
+0.01% to base Defense
Being slugish and finding light unbearable
Doubles the cost in stamina of moving.

Both buffs are/will be unable to be ended voluntarily, you must let them run out on their own

Honestly this is not a super serious idea but something good for laughs at least.


Umm dude...........you do know that this thread bring out new potion to everyone and not making new buffs that doesn't exist in the game.

#55 fs_maxmagnus

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Posted 19 July 2008 - 20:05

Hi to all,
well now there is a thing that could be added ...
1.It's rather easy thing to do for HC and it requires only 1 more place to have auction for potions ... we already have 1 (special) and other place should be place under name ospecial1/special2 and because we have a grooving community and it will be the "MUST DO" thing at one point or another. So as far as I can see it and you might agree on this one soon the prices will be too much for most of us. And some potions already have a big jump in price (like whiter350).

2.Another idea is about instant buff which by buying you will get some lvl of buff like 100 from any spell and it could be useful for ppl who are in hurry and need o burn some stam to hunt later. That buffs would include most of the buffs. The second idea might include more work than first one. It might be placed in "shops" on the map and by doing so make them more useful. Also some places on the map could give such buffs for free. Randomly or not.

#56 fs_killer422

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Posted 19 July 2008 - 20:25

NNNNNNNNNNOOOOOOOOOOOOOOOO nonononononononononononononon

reason?why would anyone buy anymore buffs in this game if theres two potion for every single existing buffs??!?!?it would just mess up the game!!the way how right now there are massive potions like FI 1000,and weak potions like 25 mastersmith which cant be buffed,is what makes the potion thing fun!!!if you are gonna make two potions for every buff in this game,who the hell would even sell/buy buffs?!?!dude you need to think beyond what benfites you the most,and instead also think wether if is going to ruin the balance of the game.potion are suppose to be extra ways of getting a few skills that cant be buffed,as well as being buffed with extremly high level skills,as well as saving gold and get cheap potions instead of expensive buffs.if what you said end up happening,then potions would take over buffs!!!

#57 fs_badjoe

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Posted 19 July 2008 - 20:42

NNNNNNNNNNOOOOOOOOOOOOOOOO nonononononononononononononon

reason?why would anyone buy anymore buffs in this game if theres two potion for every single existing buffs??!?!?it would just mess up the game!!the way how right now there are massive potions like FI 1000,and weak potions like 25 mastersmith which cant be buffed,is what makes the potion thing fun!!!if you are gonna make two potions for every buff in this game,who the hell would even sell/buy buffs?!?!dude you need to think beyond what benfites you the most,and instead also think wether if is going to ruin the balance of the game.potion are suppose to be extra ways of getting a few skills that cant be buffed,as well as being buffed with extremly high level skills,as well as saving gold and get cheap potions instead of expensive buffs.if what you said end up happening,then potions would take over buffs!!!


THIS IDEA is to add more powerful potion and to get rid of lots of golds from the game and you here saying that those high level players who willing to pay lots of golds for these potion SHOULDN'T BE ADDED ? I suggest you ask around those high level players and ask THEIR opinion about these potions. Also no matter what you say if the cows feels like adding these potion then they are free to add them and theres nothing you can do about it !! Look at the buffs in red color on my 1st post. Hoofmaster has added them cause he liked it and has added into the game so THATS MORE THEN ENOUGH PROOF that the potions in this list will be added sooner or later !!

#58 fs_killer422

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Posted 19 July 2008 - 20:47

huh you dont have to go crazy like a kid just because somebody have different opionin than you.in life,if theres a disagreement,is better to listen and learn something from other people instead of declining them.well ive gave out my thoughts,cya

#59 Fictions

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Posted 20 July 2008 - 09:19

How about a potion or a skill for "steal xp"?
This would mean that you had a chance to steal the xp lost by the recipient of the attack therefore actually gain something for using your valuable levelling stamina.
This might revive the PvP system but give it a percentage chance to kick in per attack.

#60 fs_grrraham

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Posted 20 July 2008 - 10:20

How about a potion or a skill for "steal xp"?
This would mean that you had a chance to steal the xp lost by the recipient of the attack therefore actually gain something for using your valuable levelling stamina.
This might revive the PvP system but give it a percentage chance to kick in per attack.

Be a bit dodgy if a high level was on bounty board, some1 alot lower could 100 stam hit them, not only would high level possibly de-level but the low lever would probably jump several levels


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