Longer Guild Group times PLEASE VOTE!
#1
fs_sleepsalot
Posted 15 March 2008 - 21:08
#2
fs_azuk
Posted 15 March 2008 - 21:12
#3
Posted 15 March 2008 - 21:18
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#4
fs_evillove
Posted 15 March 2008 - 21:33
yes, yes, yes... the only problem i see is i didn't think of it
Lmao, too right, this should solve most of the problem about not enough mercs to account for players.
#5
fs_ishy7
Posted 15 March 2008 - 23:25
before you start getting mad at me
and hating me but hers my 2 cents
for the simple fact
if your create a group you must
have SOMETHING in mind
to use it for, and if you forget to use it
thats YOUR own not fault not the time frame
i like it the way it is now
its fine
#6
fs_bigbluedog
Posted 16 March 2008 - 00:33
i vote NO now
before you start getting mad at me
and hating me but hers my 2 cents
for the simple fact
if your create a group you must
have SOMETHING in mind
to use it for, and if you forget to use it
thats YOUR own not fault not the time frame
i like it the way it is now
its fine
no... as an SE hunter i always have a group ready, but every now and then I'll have a really slow day and never use my group.
So yes to this idea!
#7
fs_jimmyjoe
Posted 16 March 2008 - 01:00
#8
Posted 16 March 2008 - 01:10
*doesnt see a no option*
damn, I was gonna say that same thing.
Id say if they do increase it to make it 48, not 72.
Another thing is maybe make it so if you have a group already instead of it just disappearing when the time runs out on it make an option where you can keep the group as is and it costs the stamina that it would to make another group. Basically for 20 stamina you can keep the current group for another day, if you dont have the stamina the group goes away anyways.
#9
fs_mrwright
Posted 16 March 2008 - 01:23
*doesnt see a no option*
damn, I was gonna say that same thing.
Id say if they do increase it to make it 48, not 72.
Another thing is maybe make it so if you have a group already instead of it just disappearing when the time runs out on it make an option where you can keep the group as is and it costs the stamina that it would to make another group. Basically for 20 stamina you can keep the current group for another day, if you dont have the stamina the group goes away anyways.
I'd say stamina at least equal to the 20+ 5(total number of members). That way, the cost is at least equal to the group size and we don't have a group for every single player in the guild.
#10
fs_starfist
Posted 16 March 2008 - 04:18
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