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Experience Structure


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Poll: Introduce The Tower Of Experience To The Game? (16 member(s) have cast votes)

Introduce The Tower Of Experience To The Game?

  1. Yes Its An Awesome Idea (16 votes [72.73%])

    Percentage of vote: 72.73%

  2. It Needs Some Changes... (6 votes [27.27%])

    Percentage of vote: 27.27%

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#1 AdamFury94

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Posted 16 March 2008 - 04:05

I had an idea for a structure that gives more exp from creature kills....

TOWER OF EXPERIENCE
EACH LEVEL 1% MORE EXP FROM CREATURE KILLS

COST TO CONSTRUCT 1,950,000

UPKEEP AT LEVEL 1 150 Gold Per Guild Member=1% MORE EXP
UPKEEP AT LEVEL 2 180 Gold Per Guild Member=2% MORE EXP
UPKEEP AT LEVEL 3 210 Gold Per Guild Member=3% MORE EXP
UPKEEP AT LEVEL 4 240 Gold Per Guild Member=4% MORE EXP
UPKEEP AT LEVEL 5 270 Gold Per Guild Member= 5% MORE EXP
UPKEEP AT LEVEL 6 300 Gold Per Guild Member= 6% MORE EXP
UPKEEP AT LEVEL 7 330 Gold Per Guild Member= 7% MORE EXP
UPKEEP AT LEVEL 8 360 Gold Per Guild Member= 8% MORE EXP
UPKEEP AT LEVEL 9 390 Gold Per Guild Member= 9% MORE EXP
UPKEEP AT LEVEL 10 420 Gold Per Guild Member= 10% MORE EXP

#2 RebornJedi

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Posted 16 March 2008 - 04:10

*thumbs up*

#3 spidey101

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Posted 16 March 2008 - 05:51

I dunno, maybe. It sounds like a good idea probably need some changes though. Cost wise, im not sure what other buildings cost though so maybe im wrong but 7 mil sounds like to much. Also upkeep should be similar to how the fury shrine dictates the final cost for each guild and be lowered a bit from the 200 per member to maybe 150 per member. Lets get rid of 4 levels of the building too and make it go 1%, 2%, 3%, 4%, 5%,6%. The upkeep in this case would go 150 at level 1 and add 30 for each time it gets upgraded.

(go easy, this is from tired thoughts)

#4 AdamFury94

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Posted 16 March 2008 - 06:02

I Edited my post.

#5 Dark Archon

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Posted 16 March 2008 - 06:07

Make the upkeep higher and then make a % division on it based on the no of members in the guild ;) I'd make it go all the way to level 10 with 10% at the end too but a high gold cost... I'd sacrifice gold for exp if I was still leveling...

#6 spidey101

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Posted 16 March 2008 - 06:09

you screwed up I think, level 5 should be 270 and 6 should be an even 300. Thats why I did 6 levels at 30 additional gold per level to make it an even #

#7 fs_sleepsalot

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Posted 16 March 2008 - 06:17

Great Idea

#8 AdamFury94

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Posted 16 March 2008 - 06:23

you screwed up I think, level 5 should be 270 and 6 should be an even 300. Thats why I did 6 levels at 30 additional gold per level to make it an even #



Edited my post again

#9 fs_ishy7

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Posted 16 March 2008 - 06:47

seems good =]
but maybe the upkeep its too much

#10 fs_badjoe

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Posted 16 March 2008 - 07:31

oooh nice a structure version of Adept Learner :D . Thumbs upsky for this idea.

#11 fs_deadlystrk

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Posted 16 March 2008 - 08:59

its a nice idea if u make it not player exp but guild exp.. i mean if a player contribute 100 xp for guild per kill then if its fully upgraded he will contribute 110 xp :P this way i put my thumbs up :D.... we dont need more exp boost HCS can hardly keep track with updating the game already... but Guild exp doesnt affect HCS updating the game.

#12 fs_deemer

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Posted 16 March 2008 - 16:25

Hmm...I Dont See A Reason Not To Implant This. :)

#13 AdamFury94

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Posted 17 March 2008 - 04:17

It costs so much beacuse it is such a powerfull structure if you think about it say you gain 500,000 Exp per day insted you would gain 550,000 Exp per day thats A HUGE amount of exp

#14 fs_neotears

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Posted 17 March 2008 - 07:19

I'd say double/triple the cost. Fifty thousand extra, with such mammoth banks, is peanuts.

#15 fs_ishy7

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Posted 17 March 2008 - 08:00

I'd say double/triple the cost. Fifty thousand extra, with such mammoth banks, is peanuts.


wow i can see it now
how many guild with this
50k per hour on just the upkeep
WOW ever all if you have ever building out there
ti would cost around 100k per hour if not more lol

#16 fs_cheetos185

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Posted 17 March 2008 - 14:16

Great idea

#17 fs_darkkayla

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Posted 17 March 2008 - 16:21

I said yes, but I think it does need some tweaking as well. *ponders* Maybe instead of adding % / kill, how about shifting it to work off the xp gain feature? Get that up to 50 currently as is, and then add maybe another 5 - 10 levels to that through the guild structure?

#18 AdamFury94

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Posted 18 March 2008 - 04:08

I said yes, but I think it does need some tweaking as well. *ponders* Maybe instead of adding % / kill, how about shifting it to work off the xp gain feature? Get that up to 50 currently as is, and then add maybe another 5 - 10 levels to that through the guild structure?


Nah, not exp gain per hour its exp gain from creatures.


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