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PvP Tournaments: Brainstorming


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#101 Prezze

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Posted 24 March 2008 - 11:34


Most high level players have all their lvl up points in damage since that made it a bit easier too lvl up.


That's the point, you should choose between "easier level up" and "easier PvP" ... your suggestion makes it easier for players that put everything into quick leveling up and punishes the players that switched to PvP at the expense of quick leveling up... Any PvP should be related to your choices in the rest of the game... If you want PvP in the tournaments switch everything to PvP and slow down your leveling up because of that, if you want quick leveling up you should have some problems in the PvP-related activities...


Basicly you are saying now, well tough luck for the people who leveled up that way before..., there hardly was any pvp ingame so why would someone then choose a pvp setup for his base points? And just saying well reset your points is also no solution.

Fact is people already have spend there points without having a pvp tournament in the back of there heads for there base points. So in a way it wouldn't be fair to the people who bought a reset before just to put there points in damage.

And if the pvp isn't fair well why then have a pvp tournament if it just screws over some people and gives an advantage to others? Hoof already mentioned ideas for everyone... not a select few.


The idea of PvP tournaments has been offered for discussions after players started to complain about leveling up being boring... It's an option in this game, you can continue to level up and do not switch from leveling up to PvP... If you enjoy leveling up why to participate in PvP tournaments and switch level points to PvP, but if you want to do that there is an upgrade for such reset...

Why do you think that it would be fair to the people that already made a couple of level points resets and switched to PvP at the expense of quick leveling up? PvP tournaments are not mandatory, and PvP existed before these tournaments, so it's your choice if you want to switch to PvP ...


That also applies for the people who did the reset so they could lvl up faster since the pvp hardly was anything in the game...
And saying just make a reset..., I don't know but 100 fsp isn't that cheap

#102 avvakum

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Posted 24 March 2008 - 14:50

That also applies for the people who did the reset so they could lvl up faster since the pvp hardly was anything in the game...
And saying just make a reset..., I don't know but 100 fsp isn't that cheap


Actually, the first level point reset is 50 fsps, second 75 fsps, third 100 fsps and so on... There are players that did the first reset for quicker leveling up and second when switched to PvP ... How do you think your suggestion about free resets for each PvP tournaments look in the eyes of these players? Especially, if this upgrade is increasing with each reset ... So, unless you can compensate these resets your suggestion will stay unfair ... There is some sense in your version of PvP tournaments, but that doesn't contribute to the diversity of activities in this game... So, if you suggest free level point resets for PvP tournaments aiming to raise the competitiveness of players that put everything for quick leveling up, then there should be allowed free level point resets for PvP players that go hunting... btw, saying that "the pvp hardly was anything in the game" is an absolutely subjective opinion, if it wasn't for you and your priorities and enjoyment of this game doesn't mean that it "hardly was anything in the game"... Besides, if the PvP becomes more rewarding it doesn't mean that something should be given for free unless the leveling up loses its rewarding system...

#103 Prezze

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Posted 24 March 2008 - 16:58


That also applies for the people who did the reset so they could lvl up faster since the pvp hardly was anything in the game...
And saying just make a reset..., I don't know but 100 fsp isn't that cheap


Actually, the first level point reset is 50 fsps, second 75 fsps, third 100 fsps and so on... There are players that did the first reset for quicker leveling up and second when switched to PvP ... How do you think your suggestion about free resets for each PvP tournaments look in the eyes of these players? Especially, if this upgrade is increasing with each reset ... So, unless you can compensate these resets your suggestion will stay unfair ... There is some sense in your version of PvP tournaments, but that doesn't contribute to the diversity of activities in this game... So, if you suggest free level point resets for PvP tournaments aiming to raise the competitiveness of players that put everything for quick leveling up, then there should be allowed free level point resets for PvP players that go hunting... btw, saying that "the pvp hardly was anything in the game" is an absolutely subjective opinion, if it wasn't for you and your priorities and enjoyment of this game doesn't mean that it "hardly was anything in the game"... Besides, if the PvP becomes more rewarding it doesn't mean that something should be given for free unless the leveling up loses its rewarding system...


if you look at my suggestion you do note that I look at the pvp tournament as kind of a minigame, so that a lvl 1 can attack Matrice. Everyone the same amounts of and level up points before each tournament was just to make the minigame more interesting..., cause what fun is there when everyone adds in his points to either one stat...

#104 avvakum

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Posted 24 March 2008 - 17:47

if you look at my suggestion you do note that I look at the pvp tournament as kind of a minigame, so that a lvl 1 can attack Matrice. Everyone the same amounts of and level up points before each tournament was just to make the minigame more interesting..., cause what fun is there when everyone adds in his points to either one stat...


I can't say that I don't like your suggestion... but it just favors leveling up type players too much... I look at the pvp tournaments (PvP in general and GvG) as an alternative direction in this game with its own rewarding system including specific skills that would be available only for achievements in PvP and GvG... Have you seen anything new in the suggestions for new skills? It's obvious that there is a lack of fresh ideas... But I am absolutely sure that more experience in PvP and GvG will lead to some specific needs (== skills, enhancements) ... if several directions in this game will be rewarded with their own unique skills that brings more diversity to the game...

As for pure PvP, the level points should be also supported with the proper buffs and strategy... Also, one of the most important keys in PvP is switching combat sets as everything can be overcome... so PvP ends in countless switching between equipment, which of course will lead to the time limit for each attack ...

#105 fs_argarath

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Posted 26 March 2008 - 02:56

There are too many posts for me to read through all, but this is my ideas, might have been raised before.
1. Before the tourny can be implemented, can we change the system so that you can no longer view any other player stats, this will make pvp much more interesting and challenging. There is no other way to make this tourny work otherwise
2. Entry to tourny should be costly, say 10 fsp to enter.
3. Player can challenge anyone 5 level below and unlimited level above. Ppl can challlenge each other repeatedly to ensure high levels still able to participate. Each is allowed 10 hits, once every 2 mins like bounty within a time frame of 24 hour as both agreed, ie 1 challenge the other accept, the time start when the acceptance is made. Best record win.
4. Tourny completes for a player after 50 challenges.
5. You can be involved in more than one challenge, up to as many as you want.
6. After 2 weeks, the tourny will complete and the player with the best out of 50 win. If there are more than 1 winner, then the player with the best for-agaisnt record win. If still a draw then we have more than 1 winners. The log of the winner will be check to ensure legitimacy of his challenges and not from friends purposefully losing to the player.
7. Tourny medal :!: and 500 PVP point is fair. And tourny can be held quarterly with the winner unable to reenter again.

#106 fs_rulen

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Posted 30 March 2008 - 01:05

Here are my revamped ideas.

You can choose a tournament to enter by the entry fee. So fsp entry fee (better prize) Gold entry fee (prize depends on amount of gold)

The tournament is structured by a level bracket. So start out by having a tournament for all those under 10. Then those between 10-25, then 25-50, then after 100, 175 250 and then 300. make them like a regular tourney style bracket. The levels bascially make it fair enough as is, so don't worry about making a lvl 1 go up against AZUK or something.

Prizes for fsp tourney's maybe all or nothing.

Prizes for gold either lots of gold or simply an LE item/SE item.

How the actual attacks would work:

Just like a bounty (ie 2 min. between attacks). When you sign up for the tournament you are given a time slot for your attack and who you will have to attack. If you aren't on for it, then you'll end up losing. But if you're both on then basically you have to get 10 kills before the other. If you win then you move on. If you don't then thanks for playing.

No stamina used, no pvp lost, and no exp lost.

Some or all of these ideas are probably repeats of previous posts.

Another idea that I had was basically make it so that you can attack anyone within +/-30% of your level. Though not sure how that would look in this framework.

#107 fs_aaron987

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Posted 14 April 2008 - 05:24

great idea

#108 fs_hxcrigo

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Posted 15 April 2008 - 23:17

when is this happening? any updates hoof?

#109 winemaker

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Posted 22 April 2008 - 17:30

are we going to see the PvP Tournaments anytime soon this post has been up for awhile and still no tournaments....or did we give up on this idea......

#110 winemaker

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Posted 23 April 2008 - 17:44

i would not mind to watch a few ppl kicken butt, it would give us something to do while we wait for stamina to build up.....great idea!!!

#111 DarthViper

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Posted 25 April 2008 - 16:46

-Gold cost to enter
-FSP reward for winning
-Players whose VL is within 5 of eachother compete
-Started by players
-Medals for winning X number of tournaments.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#112 ISKerr

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Posted 25 April 2008 - 18:17

I was going to read through each entry to see if my points had been made, but I don't have that kind of time. You guys sure like to talk.

Here's my ideas:

1) Tournaments should be held randomly with 1-2 weeks notice and 3-4 weeks in between tournaments.

2) There should be a sign up for a tournament into classes. Each class will have a maximum level but no minimum. So if you want to tackle the big guys and get pwned, go for it.

3) Gold buy in, winner takes a percentage, cows take a percentage and a percentage goes toward random equipment prizes so everybody might win something for coming out.

4) There should be a tournament champion equipment set that can only be won in tournaments.

5) There should be a tournament of champions open only to previous tournament winners once every 3-4 months.

6) No XP or Gold loss as stated by many people.

7) You define one set of equipment and can only buff yourself, no potions and no outside buffs.

8) Tournament runs 3 days (24 hour periods). Players are eliminated each day (i.e. top 100 from the first day move on, top 10 from the second day). This will prevent a champion winning by attacking just the weakest players in the class.

9) You are limited in the number of attacks you can make per day. I would suggest 50 attacks as the limit.

10) You get points per winning attack. If you attack the same person multiple times the points won diminish each time. So 5 points the first attack, 4 the second and so on. That way you can't pick on one person all tournament.

11) You lose points per defeat. Probably just 1 point per defeat.

12) There's a leaderboard that updates wins, losses, attacks remaining and total points.

13) A medal is awarded bronze for 5 tournament wins, silver for 15, gold for 30 and crystal for 30 wins and a tournament of champions win.

#113 BlackSun

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Posted 25 April 2008 - 18:41

I think the point of PvP tourneys should be to reward those who show they can excel in PvP with PvP points.

PvP points don't work well with the bounty system because a much higher level player with a much lower PvP rating can wreck your PvP ranking.

That being said, I would like this new tourney system to replace bounties as a determining factor of PvP ranking.

To keep things fair for everyone, I think divisions determined by level are in order, and try to make the upper limits of the division right before a legendary set becomes available. Like 100-149 (no KAX sets in this division).

I look forward to seeing how this impacts the game!

#114 fs_bratpaq

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Posted 25 April 2008 - 19:14

there would be a 48 hour registration period. HCS will decide the registration fee

after the registraion period, the 1st stage of tournament will last for 24 hours, when participants enter the 1st stage, gears will be locked in, meaning you cant change to all def and all damage gear, this way it'll be challenging to build your gear, weather you'll go all def+damage, or armor+damage, or attack+damage, etc. depending on the award you want to win either "best defensive shield" or "best offensive sword"

the price can be a special sword for "best offensive player" which is bound(non-tradable) and a special shield for "best defensive player" also bound, non tradable. special in a way that it can be use in any level, cannot be destroyed, no repairs needed, and the stats will depend on the users level, like damage = level * 6, and its the only 2 items in FS that has EL enhancement but not a set, and the winner will own it until the next tournament, in which it will be recalled by its master, and will be awarded to the next winner

in the 1st stage, you can attack any participant within 5 range of your level, of course expect to be attacked

no gold lost or XP lost, no stamina burned, just a specific number of attacks that can be launched. maybe 100 attacks in 24 hours

theres a page of list of participants within your range, the list would also have data like "lost offense", "win offense", "lost defense", "win offense" and you can only attack each participant once.

there will be a table of overall score tally, so you can see your standing and how many offense win or defense win you need.

and the end of 24 hours, the score will be tallied for offense and defense, if theres a tie, it will be decided how few your attacks were to win.

half the participants will be eliminated and the 2nd stage is also 24 hours, but only half the attacks on first stage, like 50 attacks only.

tally again and the most offense win wins, and most defense win wins.

there are still a lot of loop holes here, like a player can contact allies and guildmates to atatck him and they will lose on purpose. so maybe you cant see players name and guild.

also there would be a problem when theres only like 10 players in your level range who joined.

#115 Maury Bund

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Posted 25 April 2008 - 19:47

How about this:

-Quarterly week long tournaments, with a medal as part of prize.

-Gold buy-in @ 1000/lvl with pay out of 70% 20% and 10% to 1st, 2nd, 3rd places. Random "Door Prize" given in each class.

-Classes 1-125, 126-250, 251-375, 375+

-Winners based on most PVP points gained during period.

-Limit # of attacks. (50 like ISKerr said)

-Must register to participate in event, sign-in starting 1 week prior ending 2 days before.

-All players in FS are available to be hit.

-All tourney participants cannot post bounty up to 24 hrs past tourney end

-Non-tourney players hit may bounty tourney players at double current xp, PVP, and gold loss by current bounty board guidelines.

-A tourney player who lands on the space of another tourney player can win 3x PVP points if victorious.

-Only allowed to attack same player 3 times in one day.

-Daily elimination of bottom 25% first 3 days.

-Must be locked into 1 equipment set-up per day

-No buffs other than what player has.

-Random draw of who gets first strike.

#116 fs_hxcrigo

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Posted 25 April 2008 - 20:22

I think this system should be focused mainly on gold.

Some kinda of gold entry fee and gold prize would be good I think.


if your trying to sink gold in the game, why would you make the prize a large sum of gold?

#117 fs_zirkil

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Posted 25 April 2008 - 21:09

im not sure if anyone had given this idea yet, but i dont want to look over 17 pages :P

anyway
-a tournament for every 5 lvls
-your leveling meter freezes once you join one(once you're out of the tournament it goes back to normal, anything you gained will be added to it)
-bigger tournaments have greater rewards
-rewards can include anything like gold, and item (between the 5 level range of the tournament), experience, fsp, or even pvp points
-entry fee increases as level range gets here
-people eliminated from the second to semifinal rounds get the choice of chining a "semi-tournament" (containing anyone who else who was eliminated) to win a smaller prize
-NO PVP POINTS LOST
-NO BOUNTIES CAN BEEN PLACED ON A TOURNAMENT ATTACK

these are some ideas i think would be good, and helpful to players, sorry if they have been mentioned before, and ask if you need anything clarified.


`~Z~'

#118 fs_fourbrezio

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Posted 26 April 2008 - 10:15

have the legendary event be held every first of the month and a PvP tournament every 15th or so.

#119 Blackdoguh

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Posted 27 April 2008 - 05:39

These are just my initial thoughts I may think up some more on it and post them.

I think that anyone entering should not loss exp or gold just PvP and the PvP points should be counted and the player taking the most PvP in the tournament should take the prize. Example I have 1455 PvP I loss during the tournament 150 PvP but I took from other players that entered in the tournament 250 PvP. The player that takes the most PvP from other players gets a portion of the entry fee say 90% making it a gold sink or fsp, depending on what it cost to enter. also not breaking the +/-5 levels so players can not just hawk on the low levels. I do not know if the hour attack limit should be set to bounty attack limits, because I can see the deflect buff saving allot of players from getting attacked. Also making it know to all players that enter who entered the tournament, like the GvG list showing which guilds are taking place in a conflict but for the players entering the tournament. I do not know how I would making entering like everyone needs to buy in before it starts then it starts and it is a set time limit for the tournament, or I can buy in during the tournament and have a go at it and then there is a dead line for the tournament and it is tallied up at the dead line.

I tired to make it a fair system so no one can have the end all advantage, I understand there will be allot of defensive set out there taking place but that only means you will need a high attack set to break there defense.

#120 Hoofmaster

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Posted 05 May 2008 - 19:31

One thing I'm thinking of is rather than use the normal combat system, we use an expanded form of rock-paper-scissors style combat, whereby you select, for example, 10 combat moves and your opponent does the same, this would then be used in all your combats in the tournament.

Winning a tournament could then unlock more 'PvP moves' (as well as winning items/potions/fsp etc.), allowing certain specials (for example a rock/paper style move) that could be used once.


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