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PvP Tournaments: Brainstorming


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#121 fs_thelastdj

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Posted 05 May 2008 - 20:20

One thing I'm thinking of is rather than use the normal combat system, we use an expanded form of rock-paper-scissors style combat, whereby you select, for example, 10 combat moves and your opponent does the same, this would then be used in all your combats in the tournament.

Winning a tournament could then unlock more 'PvP moves' (as well as winning items/potions/fsp etc.), allowing certain specials (for example a rock/paper style move) that could be used once.


Yeah, normal-combat PvP is rather stale if you ask me, though I'll admit that there are some newer things that have tiwsted it slightly.
how would more PvP moves fit into r-p-s if there are only 3 in r-p-s? >_>
I guess that at the end of the 10 moves, whichever player beat the other more times would win?
Sounds interesting... though we might need a nice long "Introduction to PvP Tournaments" somewhere on the page... >_>

#122 fs_badjoe

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Posted 05 May 2008 - 20:27

Hmmmmmmm :) , rock-scissor-paper tournament ? I like it :D !!

#123 Hoofmaster

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Posted 05 May 2008 - 20:32

Note I said 'extended' :)

There would be more combinations that just r-p-s. I need to give it more thought, but I think it would make it much more interesting and strategical than normal 'attack player' if you know what I mean :)

#124 Dumdude

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Posted 05 May 2008 - 20:34

One thing I'm thinking of is rather than use the normal combat system, we use an expanded form of rock-paper-scissors style combat, whereby you select, for example, 10 combat moves and your opponent does the same, this would then be used in all your combats in the tournament.

Winning a tournament could then unlock more 'PvP moves' (as well as winning items/potions/fsp etc.), allowing certain specials (for example a rock/paper style move) that could be used once.


I think its a bad idea. I like the normal battle.. because it all depends on what your equipment is.

#125 Hoofmaster

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Posted 05 May 2008 - 20:40

Dumdude,

This would only apply to PvP Tournament fights :)

#126 fs_thelastdj

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Posted 05 May 2008 - 20:40

Note I said 'extended' :)

There would be more combinations that just r-p-s. I need to give it more thought, but I think it would make it much more interesting and strategical than normal 'attack player' if you know what I mean :)


But like Dumdude said, equipment needs to have some sort of impact.

For example purposes, let me just say this:
Move A - If A, your total attack (includes item bonuses) is higher than the opponent's, then you win this round; B, your opponent uses any move other than D or E, you lose this round; or C, if your opponent uses the same move that they did in the last round, then you win this round
Move B - If A, your total damage is higher than the opponent's, then you win this round; or B, your opponent has more HP and more damage then you and they use a move other than Move B, then you lose this round. If you have less HP and damage than your opponent but they also use this move, then you win that round.


Something complex and crazy like that?

#127 fs_jehosophat

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Posted 12 May 2008 - 22:05

To save organizational problems and time conflicts a separate area should be created for PvP tournaments.

Players interested in doing battle voluntarily enter the area and (submit combat plan) When finished player leaves area. As long as you are in the area you are a target.

A list is provided prior to entry listing all players currently in the area. The list is also viewable by all in the area at all times.

This idea would require less organization and might work well in the long run once area and combat rules are established.

Like the idea of level limits and blind combat (stats blacked out)

#128 BadPenny

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Posted 13 May 2008 - 22:33

Like the idea of level limits and blind combat (stats blacked out)


That would make things more interesting, but could make them more chaotic, too... maybe

Just one old lady's opinion

 

 

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#129 DarthViper

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Posted 14 May 2008 - 02:01

One thing I'm thinking of is rather than use the normal combat system, we use an expanded form of rock-paper-scissors style combat, whereby you select, for example, 10 combat moves and your opponent does the same, this would then be used in all your combats in the tournament.

Winning a tournament could then unlock more 'PvP moves' (as well as winning items/potions/fsp etc.), allowing certain specials (for example a rock/paper style move) that could be used once.


Not bad...

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#130 fs_leannesara

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Posted 14 May 2008 - 19:25

I was thinking that to make everyone happy would mean a ton of coding, but if Hoof is willing to put in the hours and everyone else is willing to put in the FSP to keep the cows in redbull and cheeseburgers then here's how it could work;

The 'rps' could be formed as Beast, Dragon, Hellfire, Dwarf and Spirit. These are random, top of my head so totally changable.

Dwarf-forged equipment is hard wearing and especially good against Beastmaster equipment, cutting the more flexible like butter. Beastmaster equipment however is quick to find the flaws in Dragonscale equipment. Dragonscale equipment is the best to defeat the enchanted spirit equipment, dispelling the enchantments with ease. Spirit equipment is enchanted to withstand the burning heat eminating from the Hellfire equipment. Hellfire burns so hot that the mighty equipment from Dwarven Forges melt at the merest touch.

Equipment covers the weapon, armour and battle tactics of the one. Thus not only would some really cool moves need be created to form a chain that could defeat the combatant, SOME armour and weapons would need to have this noted tournament addition added to them. Others could be counted as Modern so neither better nor worse than the above.

If this was done, something like this might happen;

Arthur was wearing armour of the Beastmaster and Dragonscale Weapon. His opponent Gwin was wearing both Spirit armour and Spirit weapon. Both were near equal level. Arthur decided on his tactics, with this in mind.

And so the fight began;
Seeing as this is a tournament and seeing as tournaments usually are a contest decided upon by judges, this is a points based system to see who wins in their categories (aka every 50 levels).

1. Arthur; Winglash (Dragon, offensive) vs Gwin; Stonestrike (Dwarf, offensive)
Arthur's weapon wins over Gwins armour giving him one point for his offensive attack. As his offensive attack was a dragon attack, bettering the defense of Gwins armour, thats a second point to him.
Gwin gains one point for her dwarven strike against Arthurs beast armour.
2. Arthur; Scaled Wall (Dragon, defensive) vs Gwin; Leaping Wolf (Beastmaster, offensive)
Arthur gains one point for using a dragon defensive move against Gwin's Spirit weapon. Gwin gains one point for using a Beastmaster move against Arthur's Dragon one.

And so on, until all points are counted up. Is most likely in this case that Arthur would win, less he did something stupid in those eight moves. However Gwins advantage normally would be that she has only one weakness being all kitted out in Spirit stuff, whereas Arthur risks two weaknesses in his stuff. Unfortunately for Gwin, one of his was the better of hers.

If this makes sense to you, then thats one step further than I am reading it back lol.

#131 fs_leannesara

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Posted 15 May 2008 - 07:20

Tournaments tend to mean that you can opt in or out.

Expanding on what I suggested before, to make it more complicated, but less predictable;

Modern moves, that compliment Modern weapons & armour, but aren't better or worse that the 'chain' moves above.

Combo moves that can be gained during certain quests or perhaps linked to certain weapons and armour or even buildings that may increase your chances of winning.

Divine moves, ultimate moves unlocked by gold or above medals, guarenteed points, but only usuable once per fight.

Divine weapons, rare as 1 in one million!

Potions that can double points gained in single type moves (only one is usable at one time, so you can use one to up Dwarf moves but no others and then only get double points the use of a Dwarf move gains you points)

I'd also suggest that as you gain levels, you open up more options and make battles more complicated. So no one below level 50 can use anything but modern weapons and a selection of simple moves. 50 to 100 can rarely get 'chain' weapons, but have options of a few more moves. 100-150 have more 'chain weapons' and a few odd combos available etc,
This hopefully will up the incentive to gain levels and such.

#132 fs_thelastdj

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Posted 18 May 2008 - 17:55

To mysticboy:
I haven't even read what Leannesara typed yet, because I'm in an anti-thinking mood. However, I've liked her ideas in the past, so I probably agree with what she said.

But that's not my point. The main reason I'm more inclined to disagree with you is because I can't even read what you typed, much less understand it. More people may take you seriously if you typed out your thoughts in a somewhat intelligent manner.

*has nothing further to contribute*

#133 sKeleTor

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Posted 19 May 2008 - 01:16

I have a few ideas, however I haven't read all 19 pages of replys so if my ideas have already been shown then dont freak out :)

:arrow: PvP Tournaments - How often: I think they should be run every day, where all players start fresh every day with 0 wins and 0 losses recorded for that day. The reset could be at 00:00 server time for all players and at that time the "rewards" will be given to the top 3 winners in each "Level" kind of like boxing, have different classes based on a characters levels, for example, Level 1 - 10, 11 - 20, 21 - 30, and so on.

:arrow: Rewards/Fees - I think that each player will need to pay 500gold/rank. for example Rank 1 (Level 1 - 10) pays 500 gold, Rank 2 (11 - 20) pays 1000 gold and so on all the way to level 450 (current highest level range ive seen) to be....22500 i think, if i did the calculation correctly :). then the top 3 winners of each class will win a gold reward and FSP reward.

1st Place - 50% of All Gold + 5FSP
2nd Place - 25% of All Gold + 3FSP
3rd Place - 25% of All Gold + 1FSP

:arrow: Participation Expectations - I don't think that Stamina should be a factor to participate, but another factor would be nice, like a certain number of kills per entrance, like initially you can get 30 attacks when you first start the tournament, and from there you can buy more Attacks for some gold. like 750gold/Rank Level, like above the ranks that you are determines the cost of more "Attacks" and you can get 20 attack per purchase.

:arrow: Status Changes - What gets changed: I think XP and Gold should not be affected for this, but your PvP is changed by only +/-1, +1 if you win, -1 if you loose. Also only players taking part in the Tournament can be targeted. Also durablity is not effected, either is additional buffs or enhancements, it is based on your rawr status, rage, fury, berserk, ea, ew, dc, wither and all thoes buffs do not effect your status either will enhancements like first strike, peircing strike and all will not have an effect either, this will make it fair for all players.

:arrow: Bounties - Also to this Bounties are not able to be placed unless one player attacks another player 10 or more times. So if I were to attack another players 10+ times then that player can put a bounty on me. This will ensure that "farming" will not be done on certain players.

:arrow: Who is declared the "Winner" - At 00:00 server time, the player with the most Victories, after Losses are subtracted is in First Place, in the even of a tie, the higher level player will win the FSP, and the lower level player will get the gold, if there are more than 2 winners, the highers level winner will get the fsp then the rest of the gold will be divided evenly between all the players that have won that place. if there are two winners at the same level then the one with the most exp will be declared the higher level.

Aside from that i have no ideas at the moment.

Now i am crunching the numbers for what i said should happen, the data is below...

Rank :: Level :: Entrance Fee :: Additional Attack Fee

1 :: 1 - 10 :: 500 :: 750
2 :: 11 - 20 :: 1000 :: 1500
3 :: 21 - 30 :: 1500 :: 2250
4 :: 31 - 40 :: 2000 :: 3000
5 :: 41 - 50 :: 2500 :: 3750
6 :: 51 - 60 :: 3000 :: 4500
7 :: 61 - 70 :: 3500 :: 5250
8 :: 71 - 80 :: 3000 :: 6000
9 :: 81 - 90 :: 4500 :: 6750
10 :: 91 - 100 :: 5000 :: 7500
11 :: 101 - 110 :: 5500 :: 8250
12 :: 111 - 120 :: 6000 :: 9000
13 :: 121 - 130 :: 6500 :: 9750
14 :: 131 - 140 :: 7000 :: (from here you see the pattern)
15 :: 141 - 150 :: 7500 :: ( i hope i need not to continue this :) )
16 :: 151 - 160 :: 8000 ::
17 :: 161 - 170 :: 8500 ::
18 :: 171 - 180 :: 9000 ::
19 :: 181 - 190 :: 9500 ::
20 :: 191 - 200 :: 10000 ::
21 :: 201 - 210 :: 10500 ::
22 :: 211 - 220 :: 11000 ::
23 :: 221 - 230 :: 11500 ::
24 :: 231 - 240 :: 12000 ::
25 :: 241 - 250 :: 12500 ::
26 :: 251 - 260 :: 13000 ::
27 :: 261 - 270 :: 13500 ::
28 :: 271 - 280 :: 14000 ::
29 :: 281 - 290 :: 14500 ::
30 :: 291 - 300 :: 15000 ::
31 :: 301 - 310 :: 15500 ::
32 :: 311 - 320 :: 16000 ::
33 :: 321 - 330 :: 16500 ::
34 :: 331 - 340 :: 17000 ::
35 :: 341 - 350 :: 17500 ::
36 :: 351 - 360 :: 18000 ::
37 :: 361 - 370 :: 18500 ::
38 :: 371 - 380 :: 19000 ::
39 :: 381 - 390 :: 19500 ::
40 :: 391 - 400 :: 20000 ::
41 :: 401 - 410 :: 20500 ::
42 :: 411 - 420 :: 21000 ::
43 :: 421 - 430 :: 21500 ::
44 :: 431 - 440 :: 22000 ::
45 :: 441 - 450 :: 22500 :: 33750

#134 fs_leannesara

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Posted 19 May 2008 - 09:55

To Mysticboy, if you read back a page or two, you will actually find that I've based my ideas on something Hoof was considering for the PvP tournament, a paper-scissors-stone idea. So yes you are right, an element of luck would be involved. I expanded Hoof's idea, which he said himself would be more complicated than the simple three symbol game, to include someone elses request that it should include something to do with the weapons and equipment that we can have over levels.

I also believe I did state that yes it WOULD require a lot of work from HCS. I never claimed otherwise. And I personally think it would be nice to have something that differs from normal pvp in more ways than just NOT ending up on the Bounty Board and Not having your xp and gold taken from you if you are killed.

However if you have a better suggestion, I will happily read it.

As for gk666, I agree with not using stamina in the tournament and bounties being unavailable to those participating, unless they are attacked normally, outside of the tournament, but I'm not sure about your rewards, but I agree there should be some.

#135 sKeleTor

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Posted 20 May 2008 - 03:07

To Mysticboy, if you read back a page or two, you will actually find that I've based my ideas on something Hoof was considering for the PvP tournament, a paper-scissors-stone idea. So yes you are right, an element of luck would be involved. I expanded Hoof's idea, which he said himself would be more complicated than the simple three symbol game, to include someone elses request that it should include something to do with the weapons and equipment that we can have over levels.

I also believe I did state that yes it WOULD require a lot of work from HCS. I never claimed otherwise. And I personally think it would be nice to have something that differs from normal pvp in more ways than just NOT ending up on the Bounty Board and Not having your xp and gold taken from you if you are killed.

However if you have a better suggestion, I will happily read it.

As for gk666, I agree with not using stamina in the tournament and bounties being unavailable to those participating, unless they are attacked normally, outside of the tournament, but I'm not sure about your rewards, but I agree there should be some.

without having rewards what is the point of having it a tournament :P

usually there is a prize at the end of a tournament :P

#136 fs_leannesara

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Posted 20 May 2008 - 06:27

To Leannesara,
i guess you are very creative in what you say, and your ideas(i hope my language is alright this time lolz) are extremely good, and besides if hoof has no problem with it then i am perfectly fine! but then hoof, please do make a separate rulebook for this because not only for the programmers, also the players will have a difficult time in playing...
i guess the tournament is going to be really exciting!


Please don't take my ideas as red though lol, I have no idea what Hoof will actually end up doing, but as you say hopefully it will be exciting.

#137 fs_finite

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Posted 01 June 2008 - 13:51

i am hoping that all gold entry fee is sunk into the game and the winner gets a random item from a list, bound items? How about rewarding the winner with skill points

#138 fs_shrewify

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Posted 19 June 2008 - 16:31

BLAH

#139 mickabooth

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Posted 19 June 2008 - 17:19

well the PvP Arena has been running for a short time and it looks like the only ones winning are L200+:( how about placing a cap on some groups so the little people have a chance

#140 BadPenny

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Posted 19 June 2008 - 22:06

well the PvP Arena has been running for a short time and it looks like the only ones winning are L200+:( how about placing a cap on some groups so the little people have a chance


Not true, I was one of the 1st winners, and I'm nowhere near 200

Just one old lady's opinion

 

 

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