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Official Suggestion: The Sanctuary


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Poll: Is the Sanctuary a good idea? (417 member(s) have cast votes)

Is the Sanctuary a good idea?

  1. Voted Yes - Everyone needs a place where they can be safe. (412 votes [60.59%])

    Percentage of vote: 60.59%

  2. Voted No - PvP has allways been an important part of Fallen Sword, this would damage that! (268 votes [39.41%])

    Percentage of vote: 39.41%

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#201 fs_boscosuma

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Posted 04 September 2010 - 15:07

The Sanctuary

Reasons for the Sanctuary:
1) You've just leveled and need to log off, but don't want to loose you new level due to PvP.
2) Some player is hounding you, it's a place to hide.
3) If you are going on holiday, your character will be truly safe from de-leveling.

Comments would be appreciated.

[Edit - Varkaz] Avoid PvP not Bounites



I agree with this concept, but have a few questions.

1) In #3, you say "going on Holiday" but that could imply anywhere for a couple of days to a week or longer. How is the pricing of Sanctuary going to affect things? If the price per hour is too high, then if you go on "holiday" for too long you can potentially wipe out what gold you have?

2) Also, is that gold going to be an "up-front cost" or as long as you are in the sanctuary, it will remove X amount from your "gold on hand" or "bank" each hour?

3) If it is upfront, can I purchase a full week of Sanctuary? (My preference is gold up-front. Choose an amount of time you want Sanctuary on, then pay for it all up front)

4) Do I have to go to a specific location, or can I choose a link under the "Actions" category and then choose "Sanctuary"? (Preference is link. Always going back to a specific place wastes stamina)

5) Will this be a buff? If so, can it be removed by Spell Breaker? (Would prefer not to be broken in that manner)

6) Can I remove Sanctuary before the time duration is up?

7) Can you extend your stay? If you purchase 4 hours of Sanctuary, can then you go back 2 hours later and extend it another 5?

Ultimately, this place or action is a "hotel". You should be able to extend your stay, but you should also have to pay up-front, and it should not be a place on a map, but an action. Making it a place on a map limits the number of people that can use it, unless you place a sanctuary on every map. If a level 5 wants player wants sanctuary and you only have the place on map level 1, they have to run 4 zones back. If your a new player, then running 4 zone is not really an option. You are limiting the leveling or PvP experience of the players by forcing them to spend stamina to get to a specific location. Taking all that into account, "The Sanctuary" should be available to all and be a link in the Actions category.

I do not agree that "Sanctuary" should prevent you from doing any of the other activities in the game except one. You should not be able to hunt if you have Sanctuary on. It may make you immune from PvP, so you do not loose gold, XP, etc. but it should also apply to monsters. If you are going to create something that prevents the loss of XP, gold, etc, you should also include monsters as well. If players can not hit you, why should monsters?

I don't think that Sanctuary will have any real affect on the Marketplace or other aspects of the game. It is a gold sink and even if someone could manipulate the marketplace and raise or lower the cost of FSP, it may (or may not) make a difference. People control the market now, so adding in this aspect would not really change anything. At least from what I have seen.

#202 fs_kitteh666

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Posted 04 September 2010 - 20:19

Good idea, add the sanctuary. Also when I voted, it is the 666th vote in this poll! I am the 666th vote! And I chose YES!

#203 fs_skramble

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Posted 04 September 2010 - 20:26

Voted no, but if this is implemented I think the player should also be locked out of the following areas:

Marketplace, Auction House, Bounty Board, Secure Trade, Trade, Scavenging, Inventing and BUFFs.

Basically, freeze out any of the gold making opportunities while hiding in the sanctuary.


There's no reason at all to do this, the sanctuary itself would remove more gold than a regular pvp hit on them would. 8)


All gold gone in seconds, if MT kicks in

I understand Sanctuary as a safe place after hunts and other games related activities. My suggestion is to prevent a hiding place for players actively playing. Cannot buy, sell, or trade a thing. Come out into the open for us "evil" PvPers to happen upon you.

#204 fs_kitteh666

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Posted 04 September 2010 - 20:30

How about gold cost of 1 per level per hour? For example, if you're level 200, it would cost 200 gold per hour to stay in sanctuary. As long as player is staying in santuary, XP gain should be doubled.

And if player has 500 gold gain per hour, player can stay in sanctuary indefinitely.

The gold cost per hour should be capped at 1000 to prevent gold from depleting too quickly.

I think player should keep access to every services (hell forge, crafting, blacksmith, repairs and buffs.)

How about as long as player is staying in sanctuary, the gold tax on marketplace should be tripled. That will keep gold down. Or make a FSP vending machine in sanctuary that costs 200k gold to dispense FSP?

It should come in 3 packages...

1 FSP for 200k gold
5 FSP for 900k gold
10 FSP for 1,800,000 gold.

Let's remove after-combat HP regeneration so players have to pay gold to heal. If it were removed, player can stay in sanctuary to regenerate 10% HP per hour. If after-combat HP were removed, add the bandages and health potions that restores HP.

#205 rebtex

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Posted 04 September 2010 - 20:34

How about gold cost of 1 per level per hour? For example, if you're level 200, it would cost 200 gold per hour to stay in sanctuary. As long as player is staying in santuary, XP gain should be doubled.

And if player has 500 gold gain per hour, player can stay in sanctuary indefinitely.

The gold cost per hour should be capped at 1000 to prevent gold from depleting too quickly.

I think player should keep access to every services (hell forge, crafting, blacksmith, repairs and buffs.)


One of the worst posts from you so far(and that is saying something) you obviously are incapable of thinking before you type so don't make suggestions.

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#206 fs_grunty07

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Posted 04 September 2010 - 20:36

How about gold cost of 1 per level per hour? For example, if you're level 200, it would cost 200 gold per hour to stay in sanctuary. As long as player is staying in santuary, XP gain should be doubled.

And if player has 500 gold gain per hour, player can stay in sanctuary indefinitely.

You make me want to slap myself. And that's saying something.

The gold cost per hour should be capped at 1000 to prevent gold from depleting too quickly.

I think player should keep access to every services (hell forge, crafting, blacksmith, repairs and buffs.)

...Seriously? :lol:



#207 fs_nthnclls

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Posted 04 September 2010 - 20:57

The Sanctuary

Reasons for the Sanctuary:
1) You've just leveled and need to log off, but don't want to loose you new level due to PvP.
2) Some player is hounding you, it's a place to hide.
3) If you are going on holiday, your character will be truly safe from de-leveling.

Comments would be appreciated.

[Edit - Varkaz] Avoid PvP not Bounites



I agree with this concept, but have a few questions.

1) In #3, you say "going on Holiday" but that could imply anywhere for a couple of days to a week or longer. How is the pricing of Sanctuary going to affect things? If the price per hour is too high, then if you go on "holiday" for too long you can potentially wipe out what gold you have?
People would have to be careful and make sure that they don't overstay and/or have enough gold. I see no problem here.

2) Also, is that gold going to be an "up-front cost" or as long as you are in the sanctuary, it will remove X amount from your "gold on hand" or "bank" each hour?
I would vote for upfront cost.

3) If it is upfront, can I purchase a full week of Sanctuary? (My preference is gold up-front. Choose an amount of time you want Sanctuary on, then pay for it all up front)

4) Do I have to go to a specific location, or can I choose a link under the "Actions" category and then choose "Sanctuary"? (Preference is link. Always going back to a specific place wastes stamina)
I would vote specific place, as you said, it would be a stamina sink, and it would stop people for using it casually. It would mean that it would only be used when it was actually needed.

5) Will this be a buff? If so, can it be removed by Spell Breaker? (Would prefer not to be broken in that manner)

6) Can I remove Sanctuary before the time duration is up?

7) Can you extend your stay? If you purchase 4 hours of Sanctuary, can then you go back 2 hours later and extend it another 5?

Ultimately, this place or action is a "hotel". You should be able to extend your stay, but you should also have to pay up-front, and it should not be a place on a map, but an action. Making it a place on a map limits the number of people that can use it, unless you place a sanctuary on every map. If a level 5 wants player wants sanctuary and you only have the place on map level 1, they have to run 4 zones back. If your a new player, then running 4 zone is not really an option. You are limiting the leveling or PvP experience of the players by forcing them to spend stamina to get to a specific location. Taking all that into account, "The Sanctuary" should be available to all and be a link in the Actions category.

I do not agree that "Sanctuary" should prevent you from doing any of the other activities in the game except one. You should not be able to hunt if you have Sanctuary on. It may make you immune from PvP, so you do not loose gold, XP, etc. but it should also apply to monsters. If you are going to create something that prevents the loss of XP, gold, etc, you should also include monsters as well. If players can not hit you, why should monsters?
I would say no marketplace as well as no other things, but there are many posts in here expressing my thoughts on that.

I don't think that Sanctuary will have any real affect on the Marketplace or other aspects of the game. It is a gold sink and even if someone could manipulate the marketplace and raise or lower the cost of FSP, it may (or may not) make a difference. People control the market now, so adding in this aspect would not really change anything. At least from what I have seen.
The difference is that with this, if there was no ban of the marketplace, people of any level could manipulate the marketplace, whereas now, only higher level players can cart that much gold around without being attacked.


All of these assume that the sancuary must happen. I'd still prefer if it didn't.

#208 fs_nthnclls

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Posted 04 September 2010 - 20:58

How about gold cost of 1 per level per hour? For example, if you're level 200, it would cost 200 gold per hour to stay in sanctuary. As long as player is staying in santuary, XP gain should be doubled.

And if player has 500 gold gain per hour, player can stay in sanctuary indefinitely.

The gold cost per hour should be capped at 1000 to prevent gold from depleting too quickly.

I think player should keep access to every services (hell forge, crafting, blacksmith, repairs and buffs.)

How about as long as player is staying in sanctuary, the gold tax on marketplace should be tripled. That will keep gold down. Or make a FSP vending machine in sanctuary that costs 200k gold to dispense FSP?

It should come in 3 packages...

1 FSP for 200k gold
5 FSP for 900k gold
10 FSP for 1,800,000 gold.

Let's remove after-combat HP regeneration so players have to pay gold to heal. If it were removed, player can stay in sanctuary to regenerate 10% HP per hour. If after-combat HP were removed, add the bandages and health potions that restores HP.



I must applaud you, your stupidity has reached a new low.

#209 fs_grunty07

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Posted 04 September 2010 - 21:01

I must applaud you, your stupidity has reached a new high.

Fixed, since you're not talking about intelligence. But that doesn't really cut it, imo. :P

#210 fs_nthnclls

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Posted 04 September 2010 - 21:03


I must applaud you, your stupidity has reached a new high.

Fixed, since you're not talking about intelligence. But that doesn't really cut it, imo. :P



No, I meant low. Here is the range:

^ high (intelligent)
[]
[]
[]
[]
[]
[]
[]
[]
[]
v low (stupid)




kitteh's usual posts.




kitteh's last post.





So you see, low was correct.

#211 fs_kitteh666

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Posted 04 September 2010 - 21:07

Paying gold to restore HP would make more gold sink.

And FSP vending machine would become a substitute for the marketplace in case FSP prices goes over 200k. 200k per FSP in FSP vending machine would be expensive enough but is at fixed price of 200k gold. And players could buy 10 FSP pack for 1,800,000 gold which saves more gold.

Could you please stop calling me stupid. I tend to make fail posts. That's my lifestyle. I tried hard to make a smart post and you desecrated my posts.

The FSP vending machine should ONLY be available in sanctuaries. And make Cathedral of Ways a sanctuary realm.

#212 fs_grunty07

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Posted 04 September 2010 - 21:11


I must applaud you, your stupidity has reached a new high.

Fixed, since you're not talking about intelligence. But that doesn't really cut it, imo. :P



No, I meant low. Here is the range:

^ high (intelligent)
snip
v low (stupid)
snip
kitteh's usual posts.
snip
kitteh's last post.
snip
So you see, low was correct.

Well, you said his 'stupidity is low' so that means he has become less stupid. Now, if you had said his intelligence level has gone down, that would have made more sense. :wink:
Oh, me and my grammar >.> Sorry for trolling.
I digress.

Paying gold to restore HP would make more gold sink.

Gold sinks are good, but you shouldn't incorporate it into EVERY suggestion just to defend it. >.> Oh, and no. This isn't Sigmastorm.


And FSP vending machine would become a substitute for the marketplace in case FSP prices goes over 200k. 200k per FSP in FSP vending machine would be expensive enough but is at fixed price of 200k gold. And players could buy 10 FSP pack for 1,800,000 gold which saves more gold.

... :|

Could you please stop calling me stupid. I tend to make fail posts. That's my lifestyle. I tried hard to make a smart post and you desecrated my posts.

Sorry, but you should stop trying.

The FSP vending machine should ONLY be available in sanctuaries. And make Cathedral of Ways a sanctuary realm.
Urgh...



#213 rebtex

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Posted 04 September 2010 - 23:48

Could you please stop calling me stupid. I tend to make fail posts. That's my lifestyle. I tried hard to make a smart post and you desecrated my posts.


If you know your posts are fail then STFU! We wouldn't have to desecrate your horrible suggestions if you didn't make them!

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#214 fs_nthnclls

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Posted 05 September 2010 - 00:34

I'll copy a post from another thread, because it pertains to this:

And let's do the math to see if Sanctuary would really work that great as a gold sink. From what I've heard, most higher-level pvpers hit people when their gold goes above 600K. Assuming that 25% of gold is sunk per hit, that's 150K per hit sunk from the game, at least. That means that if every single person who went into the sanctuary was going to get hit instead, they would need to spend an average of 150K gold in there, just for the gold sink to break even compared to what we already have in the game. How many people do you think would be willing to spend much more than that to avoid the off-chance that they'll get hit?

#215 Mister Doom

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Posted 05 September 2010 - 00:41

I think you seriously underestimate just how many people would actually use the sanctuary, no matter the cost...

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#216 fs_nthnclls

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Posted 05 September 2010 - 00:42

I think you seriously underestimate just how many people would actually use the sanctuary, no matter the cost...


It's possible.

And I think you underestimate how likely it would be that HCS would put this in at the cost of 1K gold per hour. :wink:

Honestly, I only see two options. Either the price is so high that nobody uses it, or it's so low that it actually generates gold instead of losing it. Frankly, I don't trust HCS to implement it any better than that.

#217 Mister Doom

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Posted 05 September 2010 - 00:44

Doubtful, it would be some formula related to your level.

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#218 fs_nthnclls

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Posted 05 September 2010 - 00:47

Doubtful, it would be some formula related to your level.


That would improve the odds, however, since gold gain is capped in the 300s, that would eventually make the cost extremely high, no? I'm not saying that's a bad thing, I'm just saying that I don't see a balance being made. Better too high than too low though, imo.

#219 Mister Doom

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Posted 05 September 2010 - 00:50

Doubtful, it would be some formula related to your level.


That would improve the odds, however, since gold gain is capped in the 300s, that would eventually make the cost extremely high, no? I'm not saying that's a bad thing, I'm just saying that I don't see a balance being made. Better too high than too low though, imo.


Obviously. Gold gain may be capped in the 300's but the amount of creatures you have to kill is not so you would still make the proper proportionate amount of gold to fit with said Sanctuary cost formulae.

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#220 fs_regnier7

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Posted 05 September 2010 - 00:59

Doubtful, it would be some formula related to your level.


That would improve the odds, however, since gold gain is capped in the 300s, that would eventually make the cost extremely high, no? I'm not saying that's a bad thing, I'm just saying that I don't see a balance being made. Better too high than too low though, imo.


Obviously. Gold gain may be capped in the 300's but the amount of creatures you have to kill is not so you would still make the proper proportionate amount of gold to fit with said Sanctuary cost formulae.

hrmm... with a lockout from the marketplace, so people don't sit there and screw with the marketplace anyway; making back that gold easy.

That's my only problem with this right now, safety while you're able fix the marketplace.


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