Official Poll: Marketplace Suggestions
#121
fs_jackilak
Posted 05 May 2008 - 02:41
#122
Posted 05 May 2008 - 03:42
#123
fs_silvrdrag
Posted 05 May 2008 - 04:11
#124
fs_rahzar
Posted 05 May 2008 - 04:49
#125
Posted 05 May 2008 - 04:58
the easiest way to solve it is if Hunted Cows sell infinite amount of fsp for 100k (or whatever price they choose). so no player will sell more than that price and it will work as a gold sink when no fsp exist in the market place apart from hunted cows
But then you have FSPs entering the game for free... meaning there are no donations/offers made for those to enter... meaning HCS doesn't make money... meaning they can't keep up with hardware upgrades/maintained... meaning the game dies...
---
Ok now people need to stop complaining about how much FSP are... even if it takes you 1 month just to get 1 FSP... that is 1 FSP you got for FREE... you never had to pay hard $ for that FSP... no you just spent around 1 months of time playing the game as you would... oh and you got a bit of the special currency just for playing as you would have...
There should be no cap... let the price be chosen by the players as it always has been before the MP came about, yet at the same time, let us know who is selling FSP...
WHY you ask?!
- This would put a spark on to PvP...
- This would stop people from listing FSP for crazy prices and just logging out...
- This would lead to some regulation on the market... as is if they do ST we know the sellers name and level...
- Eliminate ALL Bank to Bank trading... it kills the need for DEPOs...
- Now they NEED depos to sell sick amounts of FSP
- PvP would be semi-revived...
- And since people need depos for protection you, HCS, would get more donation for FSP to get Bank Depos, oh and those depos wouldn't be pointless anymore...
#126
fs_rahzar
Posted 05 May 2008 - 05:13
#127
Posted 05 May 2008 - 05:53
#128
fs_nexilon
Posted 05 May 2008 - 06:17
Well, you are missing one important point here. Cost of FSPs isn't determined by your personal ability to farm gold from monsters. It is the value of gold in the game that matters. And how can you expect something to stay equally valuable all the time if its amount increases significantly every day? FSPs were selling for 90k, 80k, 50k and 5k in the past. But the players haven't become more greedy, it's just that the gold has become cheaper.
Gold does not have an absolute value tied to FSPs. You can't say "1 FSP costs 100k" or "1 FSP costs 50k" because it is not fixed and will never be.
If all you are doing is fighting monsters then you will never feel changes in the economy and consider price increase of FSPs an anomaly. Well, close your eyes and you might as well not notice an incoming vehicle and the impact will come as a surprise to you. But don't blame the president for your own shortcomings.
#129
fs_nexilon
Posted 05 May 2008 - 06:19
You have no idea what you are talking about..the game wont die!! just weapons will cost more fsp but the upgrades will become more acessible to players.
#130
fs_neotears
Posted 05 May 2008 - 06:46
The only reason FSP are worth so much is because virtually nothing is done with gold. Anything to make this game easier or "more fun" costs FSP.
But who cares. Beer for all staff. The peasants will take up the tab lol
#131
Posted 05 May 2008 - 07:03
1) Gold is worthless (gold sinks? what gold sinks?)
2) There is a severe shortage of "liquid" FSP
Ok, so we've all pretty much agreed that gold is worthless. And the reason? Nothing, and I do mean ABSOLUTELY NOTHING in the game that is worth getting costs gold, except hell forging and backpack folders. BP folders are something you'll get a few once and then you're probably not getting any more, so as a gold sink it's pretty worthless. Hell forging is pretty decent as a gold sink (having just spent 1mil gold and 10 FSP to fully forge something), but how often do we do that? Most of us who are just leveling etc, will hell forge our stuff and then use it for however many levels, so even that as a gold sink is so-so on the effectiveness scale. And what else is there? The only other gold sink that isn't worth diddly-squat is converting gold to FSPs.
Now, on to the problem of the FSPs themselves. I have played quite a few online games, and I must say, HCS is the one with the highest real life money to in-game currency ratio. If you purchase at the cheapest rate, FSP cost $0.15 each. Even if you happen to have a special offer active, it's still $0.13. Which mean ALL the FSP in the game have to be paid for by someone. That someone may be an American paying for it with their time on the few free offers that work, or it could be someone who is paying real money for them. In the case of those who pay real money, just how much real money is going into the game? I'd say probably a large amount. In fact, I no longer add up the HCS entries on my credit card since I just don't want to know already.
So, how do we fix this? For starters, reducing the price in real life money that FSP cost would help. I can see more people donating if they can get 400 FSP for $40, or 100 FSP for $10, or something along those lines, essentially $0.10 per FSP (or less :twisted:). That would put more FSP into the market and thus allow those who DO buy, extra FSP to put into the marketplace. Also, make some real gold sinks. Right now, like I said, there are ZERO USEFUL gold sinks, other than guild structures. If the character upgrades were available for gold OR FSP, at the rate of (say) 100k gold equivalent to 1FSP, then there would actually BE a use for the gold, and those players who can't for whatever reason get their hands on FSP, would still be able to actually play AND ENJOY this game.
To give you a very clear example: I joined the game early September, 2007. I mucked around trying to figure things out for a week.... and got bored! I needed FSP to get more stamina so I could play more than just a little while at a time, more depos, more ANYTHING, and at that point I wasn't even sure if I'd like the game enough to actually want to pay money to play it. I had some horrible experiences with the free offers, like the ringtones offers that claim to not charge you anything but end up signing you up for $10 a month services. So what happened? I almost quit. I was about to join the 1mil inactive accounts and then I got into the guild I'm in, foudn some people that I really liked.... and took the plunge and bought FSP. It's been relatively smooth sailing since then, but I am a 30-something adult with a fulltime job and easy access to credit cards.
Many, many people in this game are not adults or don't have easy access to credit cards/paypal or any other method of buying FSP with real money. The ratio of these people to the people who do buy FSP has obviously grown tremendously. That's the reason we have a shortage of FSP in the first place, there are that many more people who can't or won't pay real money relative to those who can. Address THAT problem and most likely you will address the other problems as well. And for goodness sakes, make gold worth something (or make the creatures drop FSP lol) because the way things stay now it's stupid and will cost the game real life market share (translation: more players will quit)
#132
fs_mystraven
Posted 05 May 2008 - 08:15
Option B would leave the market even more exploitable, as players with large amounts of gold will be ablew to monopolistically set the prices - everyone needs FSPs, really, so most players will pay whatever price is set. So we would be caught in a neverending spiral of blocks of FSPs being bought at the lowest listed price, and then relisted at a higher price. This can happen ad infinitum, with the prices shooting through the now non-existent roof - no good.
Option C: well, we can all see how well that is working...
What needs to happen here is that the root cause of the current situation needs to be established. After all, remember that it used to work, as little as a month ago! But since then, something somewhere has changed and caused the current situation. As someone else has stated, FS is not a free economy - there are factors that skew the markets, so free market principles are not necessarily going to work.
The only suggestion I can offer is that FSP transaction volumes be restricted in some way, which would limit the impact of market monopolists - if a player were only allowed to move, say, 10 or 20 FSP per day, that might encourage competitive pricing, as it is often players looking for a single FSP that are most eager to buy. It is also these players that are most seriously screwed by the current state of affairs...
#133
Posted 05 May 2008 - 08:26
#134
Posted 05 May 2008 - 09:22
#135
fs_phoenician
Posted 05 May 2008 - 09:46
#136
fs_grrraham
Posted 05 May 2008 - 11:01
#137
fs_crace
Posted 05 May 2008 - 12:07
i'll have a "b" please Bob
<3 8)
*does the kooky dance*
#138
Posted 05 May 2008 - 12:22
the easiest way to solve it is if Hunted Cows sell infinite amount of fsp for 100k (or whatever price they choose). so no player will sell more than that price and it will work as a gold sink when no fsp exist in the market place apart from hunted cows
But then you have FSPs entering the game for free... meaning there are no donations/offers made for those to enter... meaning HCS doesn't make money... meaning they can't keep up with hardware upgrades/maintained... meaning the game dies...
---
Ok now people need to stop complaining about how much FSP are... even if it takes you 1 month just to get 1 FSP... that is 1 FSP you got for FREE... you never had to pay hard $ for that FSP... no you just spent around 1 months of time playing the game as you would... oh and you got a bit of the special currency just for playing as you would have...
There should be no cap... let the price be chosen by the players as it always has been before the MP came about, yet at the same time, let us know who is selling FSP...
WHY you ask?!
- This would put a spark on to PvP...
- This would stop people from listing FSP for crazy prices and just logging out...
- This would lead to some regulation on the market... as is if they do ST we know the sellers name and level...
- Eliminate ALL Bank to Bank trading... it kills the need for DEPOs...
- Now they NEED depos to sell sick amounts of FSP
- PvP would be semi-revived...
- And since people need depos for protection you, HCS, would get more donation for FSP to get Bank Depos, oh and those depos wouldn't be pointless anymore...
#139
fs_thamag
Posted 05 May 2008 - 12:23
When the marketplace came the price of FSP rised from 15-25k to 90-100k in couple of months...
As far as I remember, FSP price started rising a long before marketplace was introduced. I believe the cap STOPPED the rise at 100k .
No matter how high the cap is the price will be there. People are just greedy. If no cap the price would be about 250-375k at the end of year.
This is the truth. But it's not greed. It's business, that is "gaining the more you can from what you sell" .
By the way, since i make around 400k for 1 level, I voted C.
#140
fs_coyotik
Posted 05 May 2008 - 12:26
When the marketplace came the price of FSP rised from 15-25k to 90-100k in couple of months... No matter how high the cap is the price will be there. People are just greedy. If no cap the price would be about 250-375k at the end of year. Rich players get even more rich, poor players get more poor. All is just about donating and money...
The rise of FSP price cannot be blamed on the marketplace. The price went slowly up as people leveled up and, in absence of good gold sinks, had more and more gold to spend. The price growth was pretty STABLE and low until doubler was introduced - THAT alone bumped the price from some 30k to 60k over one week. I remember that quite exactly, because I went away on a business trip for one week and was quite shocked to see the prices doubled. (The marketplace was in existence for some time when I was leaving and there was no indication of any steep price growth).
I do not recall exact numbers, but I think that before the MP was introduced, the "going" price of FSP was generally 25k - and it took a few weeks to rise to 30-33k...
It is very simple - everyone wanted doubler, for almost everyone the 1 (or 2) FSP seemed affordable for the comfort - and the toplevel players were able to burn a LOT of FSP on buying 25 stamina, because selling one doubler for 1 FSP meant +20 current stamina
So, the marketplace is not the culprit here - it is actually a good tool for the players to exchange what they want at prices they find affordable. The fact that the price has stabilized at about 100k is caused by a few factors:
1) the cap makes it harder to sell FSP without advertising
2) 100k is a nice round figure, a psychological factor, people don't generally want to pay more because they're used to it and because sooner or later somebody will want to sell for 100k again
3) Many good goldsinks were added, so the high-level players no longer have the problem of "what to do with so much gold" and they stopped driving the FSP price upwards.
Even with Wither 350 potions selling at above 1M, I still have about 1.5-2M gold to spend after 3 days' worth of stamina spent on creeps. Since I'm not into lotteries, I will spend ALL this money on FSP - and the price really will not matter to me the least bit - if FSP were at 200k, I'd still buy them because there's nothing else to do with the gold.
So, please, stop worrying about some artifical restrictions and make sure that there are good alternative uses for gold.
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