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Group Attack Quick Link


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Poll: Which Plan do you like ? (5 member(s) have cast votes)

Which Plan do you like ?

  1. Plan A (3 votes [60.00%])

    Percentage of vote: 60.00%

  2. Plan B (1 votes [20.00%])

    Percentage of vote: 20.00%

  3. Plan C (Which is screw this idea) (1 votes [20.00%])

    Percentage of vote: 20.00%

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#1 fs_badjoe

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Posted 15 May 2008 - 16:24

Well its annoying to go back and forth to see how much stats we have to kill an Elite and others. So i propose 2 ideas that might make group attack more efficient :

Plan A
==========
Instead of going back and forth to see who has joined and how much stats we have i propose we should add a stat checker, heres a little structure of the stat checker :

1- We make group attack.
2- We get a stat input. This area is where we can put what stat we minimally need to kill an Elite and others.
3- We wait for players to join group (or mercs with high stats) .
4- Once we got the stat we need to kill an elite, game system blokes all players from joining group (to save their 5 stamina) and receive a log saying "Group Ready" (when we click on it it re-direct us to world map we are at) .
5- Have ability to change old stats to new stats with the "Edit New Stats" button.

Plan B
==========
1- We add a quick link (non-clickable) that shows us our current group stats.
2- When we find an Elite we compare our stats with Elite to know if were ready to attack.





Well what do you all say ?

#2 RebornJedi

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Posted 15 May 2008 - 16:30

AWESOME!

#3 fs_badjoe

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Posted 15 May 2008 - 21:53

c'mon people plzz comment on this idea ?

#4 fs_ecolitan

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Posted 15 May 2008 - 22:14

Would be nice but... probably a lot of work for something we should do ourselves. A compromise - how about a mouse-over for group stats right next to the one for player stats. That would let the player see what the stats were while looking at the stats of the critter. Of course, this would only work if there was a guild advisor for the guild.

I don't like the stop the joins part of this recommendation. What if I was going after an elite with my group that was good enough so it kicked everyone out, then I found a SE or relic and needed more?

#5 fs_badjoe

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Posted 15 May 2008 - 22:26

Would be nice but... probably a lot of work for something we should do ourselves. A compromise - how about a mouse-over for group stats right next to the one for player stats. That would let the player see what the stats were while looking at the stats of the critter. Of course, this would only work if there was a guild advisor for the guild.

I don't like the stop the joins part of this recommendation. What if I was going after an elite with my group that was good enough so it kicked everyone out, then I found a SE or relic and needed more?


OK then maybe we can allow edit stats requirement if cases like you said happens.

#6 fs_badjoe

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Posted 16 May 2008 - 10:02

c'mon people comment on this !!

#7 fs_badjoe

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Posted 14 July 2008 - 20:31

bump


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