*10 stamina attack
The 10 stamina attack, should be re-made to ONLY take PvP rating... no exp/gold loss... and no ability to bounty...
*Bounties and PvP rating
I also think that PvP should not be gained or lost on a bounty... and if it is... then it should be 1/10th of the normal gain rounded down... As there are 10 attacks per bounty...
*A brief sum-up of what has been suggested thus far...
So with my suggestion, I wouldn't be gaining much if any PvP from the BB, and no that is not true that it is safe, because now, I am more likely to get hit for it...
*Redo of PvP gain/loss system...
I also think that PvP gains should be changed...
You should gain more PvP if the opponent is really close to you in PvP ranking and level...
Your PvP score gains should go up as the opponent goes up in level...
Your PvP score gains should go down as the opponent becomes lower then your level, and go to 0 if they are 5 levels lower then you or more...
Your PvP score gains should go down as the opponents and your PvP rating difference increases...
*Summary of the new gain system, and how this would encourage PvP...
This means that if I attack someone 40 levels higher then me with 10 more PvP I gain alot... cause they are on my level in combat, but they are also better then me overall in experience in fighting...
But if I attack someone my level with 1000 more PvP I gain little or no PvP... the same with someone with 1000 less PvP...
This will encourage people to attack people who would gain around the same amount of PvP in a counterattack, and as well encourage counter attacks... rather then whimpy bounties...
EDIT: *Adding a 'revenge hit':EDIT #2: Adding a split system.I once talked to someone about the idea of a "revenge hit"...
A 'Revenge hit' is an attack that is allowed to be made on a lower level who hit you, which will also take exp loss, however, there are a few conditions on the hit...
* If you make the 'revenge hit', you do so at the price of not being able to bounty the person who hit you. In the condition that you already bountied them, you lose the ability to make a 'revenge hit'...
* If you make the 'revenge hit', then the person who hit you cannot bounty you for it, as they hit you first...
* You can only make 1 'revenge hit' per hit that you received, any extra hits made after the revenge hit per attack received, will count as normal attacks, and the other person may bounty them...
* If you are a lower level then the target that hit you, the 'revenge hit' still holds, but they lose no exp when you make the 'revenge hit', because you lost no exp when they made the hit...
Ie, you go to the attack player page. And you enter the persons name and stamina used for an attack. In addition there is an option box.
It allows you to select either "All", "Exp Only", "Gold Only", or "PvP only".
NOTE: This does not make any changes to the 10 stamina attack suggested above, and should the person choose PvP only, then the attack stamina would move back to 10.
Advantages to this: If someone wanted to just delevel you, you now are more likely to keep your gold. Likewise, if someone just wants to rob you of gold, you can keep your exp and pvp points.
Twist on the PvP system...
#301
Posted 06 September 2009 - 04:54
#302
Posted 06 September 2009 - 09:12
#303
fs_regnier7
Posted 06 September 2009 - 09:24
Leave our 10 stams alone!!!
Yeah!! What's the point in a gentle love-tap if they can't feel it at all? :wink:
#304
Posted 06 September 2009 - 09:54
seeing how PvP Rating is already being abused... wouldnt making 10 stams so they only effect rating lead to it being abused even further? -.- because then there wont be any penalty + its non-bounty-able if what you're suggesting is implemented =\
#305
fs_regnier7
Posted 06 September 2009 - 10:00
just thinking about this a bit... and i have a question for Rebornjedi...
seeing how PvP Rating is already being abused... wouldnt making 10 stams so they only effect rating lead to it being abused even further? -.- because then there wont be any penalty + its non-bounty-able if what you're suggesting is implemented =\
WOW! So simple, but true. That actually does hurt your idea a bit. Hit a lot of people then keep leveling while in a turtle suit. Easily abusable. Bounties keep someone from easily gliding up there.
Anyway, PvP is meant to be risky. Why nerf it? To revive PvP, give the damned score a purpose besides another medal. (which is just the as useless)
#306
Posted 06 September 2009 - 10:17
#307
fs_ghosttown6
Posted 06 September 2009 - 11:02
the one thing i liked to be changed in PvP bounty system is that if you lose your attack it will take your (my) exp aswell . Only fair to those that are attacked and defenitly adds something to the thrill 8)
#308
fs_regnier7
Posted 06 September 2009 - 12:27
Crystaline is made to be broken over time ,if you chose to wear it offline it is taking a risk and not just because you have a high pvp rating.
the one thing i liked to be changed in PvP bounty system is that if you lose your attack it will take your (my) exp aswell . Only fair to those that are attacked and defenitly adds something to the thrill 8)
I could agree with this. Just maybe not as harsh since in most types of fights, the guy attacking has the advantage of surprising his target.
#309
Posted 06 September 2009 - 17:24
just thinking about this a bit... and i have a question for Rebornjedi...
seeing how PvP Rating is already being abused... wouldnt making 10 stams so they only effect rating lead to it being abused even further? -.- because then there wont be any penalty + its non-bounty-able if what you're suggesting is implemented =\
WOW! So simple, but true. That actually does hurt your idea a bit. Hit a lot of people then keep leveling while in a turtle suit. Easily abusable. Bounties keep someone from easily gliding up there.
Anyway, PvP is meant to be risky. Why nerf it? To revive PvP, give the damned score a purpose besides another medal. (which is just the as useless)
most pvpers like to stay at a certain level because of the equipment that they have at use. they could just implement this..
so those who really wish to pvp for more points and bounties will have some type of risk to slow down their levels. dancing on the BB when you are active is probably the most fun i've had with this game.make it so you take more pvp rating depending on the amount of stamina used. you will risk 5 levels for more pvp rating.
i understand the whole pvp a ton with 10 stam hits and then level out of range but thats how GvG can work now. plus its not like you can't just hit other players to gain your 'stolen' pvp rating back. you could just have guild allies hit that player till they have no more pvp rating if you want some type of revenge..theres your 'penalty' for pvping...look an active pvp system *sigh* not just a system where i hit you, you complain, bounty, and i lose some exp. its like a game of tag where one player touches another and most of the time they go crying to the school teacher lol not really a fun game when there isn't that much action going on
yes, you have the 'honor' system of playing tag with certain PvPers but most players aren't Pvpers..this idea would get more players involved in this part of the game. fear is what steers players away from PvP...what is this, the kriffing empire
#310
Posted 06 September 2009 - 20:34
#311
Posted 07 September 2009 - 00:38
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#312
Posted 07 September 2009 - 02:19
#313
Posted 07 September 2009 - 11:21
Player A is 5 levels below PLayer B. Player A has a PVP Rating of (lets say) 980, whereas PLayer B, who has been PvPing for a while, has a rating of over 1700... Player A can attack Player B hourly with 10 stam hits... stealing all of Player B's Rating, and even IF Player B was to attack back, he wouldnt get back the same amount of rating per hit that he lost =\ this is another form of that 'harrassment' that you're trying so ever desperately to stop...
#314
Posted 07 September 2009 - 17:28
if player A gets alot of player B's pvp rating, player B can still attack back to get some of the pvp rating but can also go out and attack other players to gain back more. it gets other players involved..not just attacking back and forth between 2 players. if you wish to keep your pvp rating plus keep gaining more and more, you will have to be very active. activity is something PvP is lacking.
with the fighting mechanics of this game;buffs, stats, enhancements..PvP could be a very, VERY fun aspect of this game, if only there wasn't so much hatred and fear behind it. this change wouldn't stop what PvP is today, you can still hit players for gold, dance on the bounty board, take experience, etc..it just adds another element so more players feel welcomed to participate
#315
fs_regnier7
Posted 08 September 2009 - 00:48
#316
Posted 08 September 2009 - 06:53
thats player versus player, not harassment..someone who has been pvping alot will most likely have some defensive buffs up like Extended Deflect if they wish to keep their pvp rating
if player A gets alot of player B's pvp rating, player B can still attack back to get some of the pvp rating but can also go out and attack other players to gain back more. it gets other players involved..not just attacking back and forth between 2 players. if you wish to keep your pvp rating plus keep gaining more and more, you will have to be very active. activity is something PvP is lacking.
with the fighting mechanics of this game;buffs, stats, enhancements..PvP could be a very, VERY fun aspect of this game, if only there wasn't so much hatred and fear behind it. this change wouldn't stop what PvP is today, you can still hit players for gold, dance on the bounty board, take experience, etc..it just adds another element so more players feel welcomed to participate
okay then... what if i said that the main reason people dont PvP is because they dont like to lose their XP/gold? you'd agree with me, im sure... well, if the 10-stam hit is changed to what you're explaining, dont you think people will start to feel the same about their PvP Rating? having guildies/friends 100 stam the attacker so that he loses everything? (will be mostly with the people on the top of the PvP Ladder) =\... people get overly protective over something they worked so hard for (understandable) but... seems kinda ridiculous when its on a game like this and over something that can be gotten back so easily (same with the XP/gold part...but people can be sore losers too
how about something different... add in a win-loss record for PvP...(like there is for guilds) and the ladder is decided on the record, not the Rating (Rating will be there, but will be a numerical representation of the record) and goes up/down with each win/loss the person has... it would make for a more sensible way to figure out who deserves the Dominance Medal imo
#317
Posted 08 September 2009 - 14:45
okay then... what if i said that the main reason people dont PvP is because they dont like to lose their XP/gold? you'd agree with me, im sure... well, if the 10-stam hit is changed to what you're explaining, dont you think people will start to feel the same about their PvP Rating? having guildies/friends 100 stam the attacker so that he loses everything? (will be mostly with the people on the top of the PvP Ladder) =\... people get overly protective over something they worked so hard for (understandable) but... seems kinda ridiculous when its on a game like this and over something that can be gotten back so easily (same with the XP/gold part...but people can be sore losers too
if they are willing to pvp, then you should be willing to lose your pvp rating..and/or exp. this would limit the amount of collateral damage towards exp loss thru pvp but i guess you would still have those types of players who just want to ruins someone's fun..
tis why the exp loss system needs to be worked on. it needs to be the same amount of stamina to drop a level that it takes to gain, 2000-/+..20 100 stam hits to drop a level outside the bounty board.
how about something different... add in a win-loss record for PvP...(like there is for guilds) and the ladder is decided on the record, not the Rating (Rating will be there, but will be a numerical representation of the record) and goes up/down with each win/loss the person has... it would make for a more sensible way to figure out who deserves the Dominance Medal imo
the same thing you were talking about, guilds/allies attacking players who mess with the top pvp ladder, will happen probably at a higher rate since its a permanent record. plus this can be HIGHLY abused with just attacking inactives over and over. not quite sensible..
fear will still control the pvp ladder, atleast the 10 stam change would open up PvP for more to enjoy.
#318
Posted 16 September 2009 - 22:06
#319
fs_maargeen
Posted 16 September 2009 - 22:34
think different!
idea:
You can t lose pvp point for being attacked by another player.
You gain 2 pvp points each time you kill someone using 100 stam (no GvG kill, no BB kill).
You gain 1 pvp point each time you delevel someone with a BB kill
You gain 3 pvp points each time you take all xp damage for being on BB (so, you had been deleveled 5 times ^^)
You gain 3 pvp points if your bounty had been expired cause of time
You gain 1 pvp point if 5 or more BHunters joined the bounty (placed on you, maybe for the one you placed on BB too)
You gain 1 pvp point each time someone faile to attack you with a 100 stam attack (no GvG kill, no BB kill)
Maybe the only way to lose pvp point:
-5 pvp points each time you faile to kill someone using 100 stam (no GvG kill, no BB kill)
-1 pvp point if you didn t succeed to kill 1 time for the less your opponent for each bounty you joined before the bounty expiration.
#320
Posted 17 September 2009 - 06:24
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