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Twist on the PvP system...


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#341 Bleltch

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Posted 07 October 2009 - 11:43

What I suggest is that instead of a 5 level cap on the BB there should prehaps be a cap on the amount of attacks possible on a single bounty. This would make a good defensive setup worth more and but a bigger emphasis on PvP skill as then a round won by the defender would mean less exp lost for him and a smaller chance to win the bounty for the attacker. This would also make it harder to win bounties so more thought and skill would be needed when bounty hunting. This does not direcly effect PvP outside the BB but as one could potentially lose less from one bounty the risks will be closer to the rewards for any player with the ability to make good sets and defend himself in other ways.

In theory that sounds good, but in practice it will get abused. Friends and allies would lose on purpose to get you off the BB. And likely players taking pay to do the same.


What would be great to see is linking PvP Prestige with the bounty board only and making 10-stam clears not possible to counter-bounty..People will still act stupidly without risking a bounty but at least it will be the fault of the player that has been bountied

All attacks have to have consequences, including those on bounties. It just wouldn't be fair otherwise.

#342 MaximusGR

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Posted 07 October 2009 - 12:53



What would be great to see is linking PvP Prestige with the bounty board only and making 10-stam clears not possible to counter-bounty..People will still act stupidly without risking a bounty but at least it will be the fault of the player that has been bountied

All attacks have to have consequences, including those on bounties. It just wouldn't be fair otherwise.




I had in mind the majority of bounty hunters that are against counter-bounties for normal clearing, it would be better to fade it out rather than having player groups coming after those that counter-bounty..There is a window of potential abuse, i see that, but on the other hand perhaps more would be encouraged to bounty hunt for their Prestige rather than look for players to exchange riskless hits

#343 Bleltch

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Posted 07 October 2009 - 15:03


In theory that sounds good, but in practice it will get abused. Friends and allies would lose on purpose to get you off the BB. And likely players taking pay to do the same.


Good point, I hadn't thought of that :oops: Seems then the most simple solution is the best. Fix the exp loss on high levels to be more equal with loss on lower levels.

I think that the single biggest problem making high level players think twice about pvp. I dont understand why hcs balks on fixing the exp loss curve. Another few hundred levels and they'll probably be able to lose 2 levels for one hit the way it's going.

#344 Bleltch

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Posted 07 October 2009 - 15:16





What would be great to see is linking PvP Prestige with the bounty board only and making 10-stam clears not possible to counter-bounty..People will still act stupidly without risking a bounty but at least it will be the fault of the player that has been bountied

All attacks have to have consequences, including those on bounties. It just wouldn't be fair otherwise.




I had in mind the majority of bounty hunters that are against counter-bounties for normal clearing, it would be better to fade it out rather than having player groups coming after those that counter-bounty..There is a window of potential abuse, i see that, but on the other hand perhaps more would be encouraged to bounty hunt for their Prestige rather than look for players to exchange riskless hits

As i see it the biggest problem would be it keeping even more high level players from pvp. With the current exp loss a high level player could lose 5 levels from having 7-8 players 10 stamming. And not be able to get any payback? That could be some major abuse there.

#345 RebornJedi

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Posted 07 October 2009 - 17:01

A good solution to try and make everyone happy...

*10 stamina attack
The 10 stamina attack, should be re-made to ONLY take PvP rating... no exp/gold loss... and no ability to bounty...


..10 stamina attacks on the bounty board can still be bountied but prestige can be gained.

Im thinking it would be better to leave out prestige gain from 10 stamina attacks(off the board) if they can't be bountied.

11-100 stamina attacks will take a % more of PvP rating/prestige:

11-25 stamina=11-25% more pvp rating/prestige...max amount of bonus pvp rating/prestige: 5-10
25-50 stamina=26-50%...11-20
51-75 stamina=51-75%...21-30
76-99 stamina=75-100%...31-40
100 stamina attacks will give you a 150% bonus..thus the max amount of pvp rating/prestige gained would be 100
*I believe the max amount of pvp rating gained from one attack is 40*...Bonus pvp rating/prestige is always rounded up. Bonus Rating/Prestige does not include attacks on the Bounty Board, it would only create problems..

you go to the attack player page. And you enter the persons name and stamina used for an attack. In addition there is an option box.

It allows you to select either "All", "Exp Only", "Gold Only", or "PvP only".

Advantages to this: If someone wanted to just delevel you, you now are more likely to keep your gold. Likewise, if someone just wants to rob you of gold, you can keep your exp and pvp points.

This would stop players from taking experience from others if they choose to only get the bonus PvP rating/prestige..dont forget that they are still risking losing 5 levels on the bounty board if they use 11-100 stamina attacks

The Main PvP Fix
Create an equal exp loss system, the same % throughout ALL levels(solutions and math have been given to create such a system)...this would have to be the first change with the pvp system if any more ideas are going to be put into place

 


#346 Bleltch

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Posted 07 October 2009 - 19:46

My vote is still "NO".

#347 fs_regnier7

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Posted 07 October 2009 - 20:18

A good solution to try and make everyone happy...

*10 stamina attack
The 10 stamina attack, should be re-made to ONLY take PvP rating... no exp/gold loss... and no ability to bounty...


..10 stamina attacks on the bounty board can still be bountied but prestige can be gained.

Im thinking it would be better to leave out prestige gain from 10 stamina attacks(off the board) if they can't be bountied.

11-100 stamina attacks will take a % more of PvP rating/prestige:

11-25 stamina=11-25% more pvp rating/prestige...max amount of bonus pvp rating/prestige: 5-10
25-50 stamina=26-50%...11-20
51-75 stamina=51-75%...21-30
76-99 stamina=75-100%...31-40
100 stamina attacks will give you a 150% bonus..thus the max amount of pvp rating/prestige gained would be 100
*I believe the max amount of pvp rating gained from one attack is 40*...Bonus pvp rating/prestige is always rounded up. Bonus Rating/Prestige does not include attacks on the Bounty Board, it would only create problems..

you go to the attack player page. And you enter the persons name and stamina used for an attack. In addition there is an option box.

It allows you to select either "All", "Exp Only", "Gold Only", or "PvP only".

Advantages to this: If someone wanted to just delevel you, you now are more likely to keep your gold. Likewise, if someone just wants to rob you of gold, you can keep your exp and pvp points.

This would stop players from taking experience from others if they choose to only get the bonus PvP rating/prestige..dont forget that they are still risking losing 5 levels on the bounty board if they use 11-100 stamina attacks

The Main PvP Fix
Create an equal exp loss system, the same % throughout ALL levels(solutions and math have been given to create such a system)...this would have to be the first change with the pvp system if any more ideas are going to be put into place



I actually quite like these ideas. Seems like it could work, but I would also like the ability to attack inactives taken away. If all of this could be done, I would be ecstatic. :D

#348 fs_finite

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Posted 08 October 2009 - 19:57

I actually quite like these ideas. Seems like it could work, but I would also like the ability to attack inactives taken away. If all of this could be done, I would be ecstatic. :D


inactive attacking is a problem... especially at 150k + a hit, anyone coming back can now find themselves with many levels lost, and many players have an incentive to do this.

some sort of PVP only hit is still needed, with no other risks. this would sort out the PVPer's from the levelers, since everyone would be trading PVP, just PVPer's would trade much more, while levelers would collect their 451 for 10% per hunt only.

Also we need to change the issues with not losing xp when your level is above them

And we should have 50/50 on who hits first

And i think we need some new buffs to give offline users a bit more of an advantage, i was thinking of a mirror buff. when attacked in PVP all your opponents buffs are applied to yourself for the battle, give it a 12 hour life. there could be others, such as buffs to increase stats when attacked and so forth...

#349 RebornJedi

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Posted 12 October 2009 - 05:37

you go to the attack player page. And you enter the persons name and stamina used for an attack. In addition there is an option box.

It allows you to select either "All", "Exp Only", "Gold Only", or "PvP only".
NOTE: This does not make any changes to the 10 stamina attack suggested above, and should the person choose PvP only, then the attack stamina would move back to 10.

Advantages to this: If someone wanted to just delevel you, you now are more likely to keep your gold. Likewise, if someone just wants to rob you of gold, you can keep your exp and pvp points.


 


#350 fs_generica

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Posted 13 October 2009 - 01:56

Thinking back on the recent upgrade, i think the 10 stam non bountable hit is one of the worst ideas ever on PvP..People can act really stupidly when knowing there are no consequences..


This, absolutely.


I don't agree either that prestige should be tweaked so "levelers" can do safe pvp for an extra 10% exp gain when hunting. It should involve risk & skill, not be just seen as an additional standard hunting buff.


If the player is inactive for 2+ days, no prestige points can be taken from them. Make prestige points 1 point for each successful attack or defend, and make them available on bounty board.

#351 fs_finite

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Posted 13 October 2009 - 12:26

Thinking back on the recent upgrade, i think the 10 stam non bountable hit is one of the worst ideas ever on PvP..People can act really stupidly when knowing there are no consequences..


This, absolutely.


I don't agree either that prestige should be tweaked so "levelers" can do safe pvp for an extra 10% exp gain when hunting. It should involve risk & skill, not be just seen as an additional standard hunting buff.


If the player is inactive for 2+ days, no prestige points can be taken from them. Make prestige points 1 point for each successful attack or defend, and make them available on bounty board.


but you can get safe PVP prestige from attacking and winning / loseing to inactives... so your comments need to adress this point as well

#352 fs_generica

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Posted 13 October 2009 - 12:52

Well, I don't have to, but I did anyway.

If the player is inactive for 2+ days, no prestige points can be taken from them

This may be badly worded but was meant as a suggestion, not a statement :lol:

#353 RebornJedi

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Posted 15 October 2009 - 05:20

*Force Push*

 


#354 fs_regnier7

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Posted 15 October 2009 - 13:06

If the player is inactive for 2+ days, no prestige points can be taken from them


...and no XP or PvP rating can be taken away either, but still gold so that there's no "piggybank" abuse going on.

eh?.. Anywho, just a thought.

#355 RebornJedi

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Posted 26 October 2009 - 18:26

*force push*

 


#356 Bleltch

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Posted 27 October 2009 - 00:30

Now that we have an official pvp feedback thread: viewtopic.php?f=36&t=87087 And this horrible idea has been posted there i think it's time this thread be retired and locked.

#357 MaximusGR

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Posted 27 October 2009 - 01:05

Now that we have an official pvp feedback thread: viewtopic.php?f=36&t=87087 And this horrible idea has been posted there i think it's time this thread be retired and locked.


+1

It has been around so long, not a single reply from an admin should be enough as a reply to the suggestion

#358 RebornJedi

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Posted 27 October 2009 - 07:35

Now that we have an official pvp feedback thread: viewtopic.php?f=36&t=87087 And this horrible idea has been posted there i think it's time this thread be retired and locked.


+1

It has been around so long, not a single reply from an admin should be enough as a reply to the suggestion


..theres been a sticky PvP discussion thread for 2+ years, which also doesn't have a single HCS comment, yet i still like supporting this idea in its own thread too.

yes tweaks are needed to darkarchon's original suggestion but having regular 10 stamina pvp attacks(outside the bounty board) only take PvP rating and the target is unable to put up a bounty would be an excellent change to pvp..plus don't forget the Revenge attack and the PvP attack option of choosing between PvP rating, Experience, or/and Gold ideas that are also in this thread. i would rather have this discussion in a more structured thread then the new feedback threads.

i still don't see how it would affect your style of PvP(if 10 stamina only took PvP rating and wasn't bountyable OUTSIDE the BB)..you will still be able to continue to play how you want to..just now you will just have to protect yourself better if you wish to keep your high PvP rating instead of 'hiding behind the fear of losing 5 levels if targeted'..since thats what everyone thinks when you attack certain players even if its only with 10 stamina. you actually have a player in your guild that says they will take 5 levels if he is attacked offline..thats inviting lol it would be better if players would have to stick up for themselves when it came to protecting their own PvP rating, instead of hiding behind their guild/allies..

it would be nice to have an open pvp attack to experiment setups, to test top pvpers skills, pvp tag without needing the honor system, and just to have some fun without the fear of the bounty board..changing 10 stamina attacks would open up doors for PvP style events(double pvp gain, most attacks, most pvp gained, etc) because you wouldn't have the mess/negativity that the bounty board/experience loss brings at times. not all PvP attacks should come with the bounty board option..its only a small attack on your pvp rating. its not like you are getting robbed..fight your own battles, dont let others do it for you..

GvG isn't the same thing as regular PvP because of the -/+25 attack level range..you don't even know if someone else is going to attack you or someone else in your guild..or anyone at all because some guilds don't waste their time/stamina.

PvP Arena isn't PvP at all..no enhancements/buffs.. *thumbs down*

I WANT TO BE ATTACKED BACK!..just because of the fear of the bounty board, others are hesitant to strike back..take away that option and others will start to loosen up and start participating in PvP..Player Versus Player, a great way to meet new players, gain new friends, and learn a bit about the mechanics of this game. if only it was more inviting...

I want to PvP with players in my range without taking experience..i don't want to take it from them, thats not my bag when im trying to be friendly, and i dont want them to take it from me. If i had a choice to not take experience, that would be a great step forward..lower exp loss for all levels and you would have a better pvp system.

Atleast try to be constructive..

 


#359 RebornJedi

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Posted 04 November 2009 - 17:46

PvP needs a Twist
The 10 stamina PvP attack, should be re-made to ONLY take PvP rating. no exp/gold loss and no ability to bounty
(Outside the Bounty Board)

Increase PvP rating gain amount when using 11-100 stamina attacks so players can risk the bounty board for more glory..

Add the option to take only PvP rating, Experience, or Gold(or all three) when attacking a player..

Give PvP its own Log section for PvP/GvG attacks and PvP arena results..

 


#360 Bleltch

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Posted 04 November 2009 - 20:44

LEAVE OUR 10 STAMS ALONE!!! Pvp has to have risk!!! The pvp arena is for those that cant stomach a little loss. Dont mess it up for the rest of us.


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