Twist on the PvP system...
#61
Posted 06 August 2008 - 03:10
#62
Posted 13 August 2008 - 19:14
#63
Posted 14 August 2008 - 01:23
Thx for the support :mrgreen:I fully agree with u darkarchon.Hoof check this man !
!!! SUPPORT !!!
#64
fs_evillove
Posted 19 August 2008 - 09:50
Jesus this is tiring. O.o Oh well good suggestions should be seen afterall.
#65
fs_tawniteamo
Posted 19 August 2008 - 10:42
there should be a PvP/level up point reset after this, for people who want to do a lot of PvP
#66
Posted 20 August 2008 - 22:52
And I did say I have no problem with the ranking point reset, but this is under the condition that the PvP system is fully fixed as shown in this suggestion at the same time or right before this suggestion takes place...
#67
fs_deciever11
Posted 20 August 2008 - 22:57
(didn't see this in the OP, could have missed it)
there should be a PvP/level up point reset after this, for people who want to do a lot of PvP
pvp point reset is cool but i can only imagine those who fought hard to be at the top spot
#68
Posted 20 August 2008 - 23:07
(didn't see this in the OP, could have missed it)
there should be a PvP/level up point reset after this, for people who want to do a lot of PvP
pvp point reset is cool but i can only imagine those who fought hard to be at the top spot
I can tell you certainly that anyone in the top 50 most likely didn't 'fight' for their ranking... maybe some people in the top 100... but even then, very few of those people...
#69
fs_deciever11
Posted 20 August 2008 - 23:10
(didn't see this in the OP, could have missed it)
there should be a PvP/level up point reset after this, for people who want to do a lot of PvP
pvp point reset is cool but i can only imagine those who fought hard to be at the top spot
I can tell you certainly that anyone in the top 50 most likely didn't 'fight' for their ranking... maybe some people in the top 100... but even then, very few of those people...
and right now the pvp ranking isnt even a big accomplishment
#70
Posted 20 August 2008 - 23:22
(didn't see this in the OP, could have missed it)
there should be a PvP/level up point reset after this, for people who want to do a lot of PvP
pvp point reset is cool but i can only imagine those who fought hard to be at the top spot
I can tell you certainly that anyone in the top 50 most likely didn't 'fight' for their ranking... maybe some people in the top 100... but even then, very few of those people...
and right now the pvp ranking isnt even a big accomplishment
No it is a buy a medal off of me or follow any bribes I throw at you while doing my bounty deal... which is the reason for this suggestion...
#71
fs_deciever11
Posted 20 August 2008 - 23:27
#72
Posted 20 August 2008 - 23:28
#73
fs_deciever11
Posted 20 August 2008 - 23:30
#74
Posted 20 August 2008 - 23:57
#75
fs_deciever11
Posted 20 August 2008 - 23:59
But if the person is up there for doing a 100 stamina hit on someone, and the reason for the placement is revenge, then any people taking the bounties are simply playing the role of justice, and shouldn't be punished for avenging someone else... any people hitting with 10 stamina hits under the new system would be saved, and the BB wouldn't have any rebounty ability... these 2 ideas linked together would make a strong core for real PvP battling...
then that would possibly bring less bounties unless guilds do massive 100 stamina attacks to delevel
im not saying everyone should get a free ride out with 10 stamina hits but it should be a bit more controlled like some of the things i suggested in my thread .. together with your ideas the system would be great
#76
Posted 21 August 2008 - 00:04
Any system limiting bounties would bring less... but face it, if you want gold, you 100 stam hit... and if you want them to lose exp you 100 stam hit... so anyone who wants the other person to lose anything aside from fighting them for PvP uses more then 10 stamina, all these hits can be bountied... and revenge taken on them...then that would possibly bring less bounties unless guilds do massive 100 stamina attacks to delevelBut if the person is up there for doing a 100 stamina hit on someone, and the reason for the placement is revenge, then any people taking the bounties are simply playing the role of justice, and shouldn't be punished for avenging someone else... any people hitting with 10 stamina hits under the new system would be saved, and the BB wouldn't have any rebounty ability... these 2 ideas linked together would make a strong core for real PvP battling...
I think I also mentioned the idea of making the bounty pot stam based, and the winner of the pot, pot being a single bounty, is the person who used the most stamina on the bountied after the stamina pot has been fulfilled... but as the 5 level cap is in place, I can't see either being too bad...
Also, the thing is, it may bring less bounties, but it would bring more actual PvP, so there would be something to do... and I doubt it would bring less bounties... it may actually bring more... because sometimes someone knows there is no point in bounting a person, as nobody will bother hitting them, and some people don't even take bounties... this would eliminate that fear, thus making the BB more of a place that it was claimed to be made for...
#77
fs_deciever11
Posted 21 August 2008 - 16:35
player x hits player y with 20 stamina
then you do 2 hits per 10 stam used and that would be 4 hits for this player
so then if player y then hits player z with 100 stamina they are eligible for a 20 attack bounty
this would really punish the 100 stamers and go easy on the others that do 10 stam hits
#78
Posted 23 August 2008 - 13:33
I did suggest an idea for a stamina based bounty to go with this suggestion if deemed needed... but the idea is why would you launch a 11 stamina attack if you didn't want to injure the other person... cause you can attack and not make the other guy lose anything with 10 stamina... this would be posted on the attack player page too...it would bring more genuine pvp not hit and runs and such but i dont think u can make bountiable attacks stamina based because what if someone hits u with an 11 attack and gets bountied then they will cry so then we will have to round or something i had suggested we make the severity of the bounty like # of hits based on the stamina u hit the person with so heres my example
player x hits player y with 20 stamina
then you do 2 hits per 10 stam used and that would be 4 hits for this player
so then if player y then hits player z with 100 stamina they are eligible for a 20 attack bounty
this would really punish the 100 stamers and go easy on the others that do 10 stam hits
So if you get bountied for an 11 stamina hit, you had it coming, since you had the option to use a 10 stamina hit which wouldn't take any exp/gold...
#79
fs_evillove
Posted 20 September 2008 - 16:29
#80
Posted 14 October 2008 - 02:55
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