Jump to content

Structure for Create-a-Potion


  • Please log in to reply
32 replies to this topic

Poll: Do you like this style of create-a-potion ? (16 member(s) have cast votes)

Do you like this style of create-a-potion ?

  1. Yes !! Its Perfect !! (9 votes [40.91%])

    Percentage of vote: 40.91%

  2. Yes !! But it needs some tweaking..... (9 votes [40.91%])

    Percentage of vote: 40.91%

  3. No !! I hate it !! (4 votes [18.18%])

    Percentage of vote: 18.18%

Vote Guests cannot vote

#1 fs_badjoe

fs_badjoe
  • Guests

Posted 17 June 2008 - 13:48

The original topic has several pages so i made this topic to get everone see the 1st post. Why not we come up with a structure on how this idea will work ? The cows probably haven't even started this idea yet cause of the PvP Arena their working on atm, so why not we help them with simple concept to pick up along the way.

Heres is my idea of potion making :

a) The resources we buy does not carry over to our backpacks.
B) We have a custom resource backpack to carry material for potion making.
c) We have maximum of 10 backpack space for carrying materials.
d) Materials are stackable.
e) Depending on level of potion making, we get x% to earn PP (Potion Point) .
f) Every 24 hours available materials changes.
g) Materials bought lasts for 48 hours after being bought. (To prevent high level players buying soo many materials and keeping them) .
h) Players needs to buy certain amount of materials (eg 5, 10, 15, 20, etc...) to create a potion.

====================
Page 1 :
====================
We get several option :

Newbie Potion : Where we only get to add 2-3 ingredients. 0.1% exp per successful potion.
Novice Potion : Where we only get to add 4-5 ingredients. 0.2% exp per successful potion.
Advance Potion : Where we only get to add 6 ingredients. 0.3% exp per successful potion.
Expert Potion : Where we only get to add 7 ingredients. 0.5% exp per successful potion.

Potion Point Shop :
-----------------------
Here when we have accumulated enough PP points through making lots of potion, we get to buy special stone which give different attribute to our potion making, but the down side of this is that when we use it during making potion we do not receive any exp for PP. Heres a list of stones we could buy :

Duration Herbs x5 : Adds 1.5 hours to the potion duration when using one of this stone. [PP = 1]

Power Herbs x2 : Doubles the potions power. Example Rage give 0.2% attack, when using this stone we get a result of 0.4 attack per level. [PP = 3]

Chance Herbs x2 : Doubles the chance of activating potions effect. Example Wither give 0.2% chance to 50% enemy HP, when we use this stone chance of activating the potion will be 0.4. [PP = 3]

Experience Herbs x1 : Increases the level of potion by 100 levels. Example lets say we made a lvl 200 merchant potion, when we use this stone the merchant potion will become lvl 300. [PP = 5]

Mystic Herb x1 : Increases the level of potion by 200 levels. Example lets say we made a lvl 200 rage potion, when we use this stone the rage potion will become lvl 400. [PP = 15]

====================
Page 2 :
====================
In this page we get 200 resources with prices next to them and slots for combining ingredients and a slot for the PP Shop items.

[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] [] <----- Resources with price

[] [] [] [] [] [] [] - - - [] <----- Slots for mixing items and slot for PP Shop item

[Reset] [Confirm] <----- Reset = Clearing the mixing slot and PP item / Confirm = to continue

====================
Page 3 :
====================
In this page we see if we picked the right component we want to mix before we proceed.

[] [] [] [] [] [] [] - - - []

====================
Page 4 :
====================
In this page we see the result of our experiment and get the potion. But to add more fun to potion making there will be a very small % to get rare items (doesn't matter which ingredient we use) that are 1 time use only . Here are what we will get :

PP Potion : It triples the amount of exp for obtaining a pp point. Obtain rate = 1% .

Miracle Potion : It reduces the ingredients costs by 50% . Obtain rate = 1% .

Expert Potion : It gives us 2 potion instead of 1. Obtain rate = 1% .





So what you all think of this setup ? If theres any flaws in this idea plzz let me know and with a solution to it !! I know hoofmaster will not do this same setup but at least he'll pickup the this concept !!

#2 fs_rulen

fs_rulen
  • Guests

Posted 17 June 2008 - 14:38

I like it.

#3 fs_vampirarmy

fs_vampirarmy
  • Guests

Posted 17 June 2008 - 15:37

That's a great idea. I wouldn't want to trouble HCS since they are already working on the PvP arena, though...

#4 fs_badjoe

fs_badjoe
  • Guests

Posted 17 June 2008 - 16:09

Well since they promised us they'll add this a long time ago it got me to think that they haven't even started yet so i came up with this idea to help them out.

And the reason why i made this thread is that just making potion and selling it is plain boring so I added the Rare Potion gain and Potion Point to spice up the system to get people get addicted to potion making.

#5 DarthViper

DarthViper

    Veteran

  • Members
  • PipPipPip
  • 2,425 posts

Posted 17 June 2008 - 16:41

Not bad.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#6 fs_evillove

fs_evillove
  • Guests

Posted 17 June 2008 - 20:08

I haven't looked at the>>>

Outcomes of what you can gain throgh making a potion.

Just the general idea....I saw straight away that it was interesting...because I saw the potion mixing concept lol.

I kinda like them kinda ideas, that you manually make something new.

It's a very good idea overall, I won't say anything about what the potions make, as if there is anything needed changing then i'm sure it can be dealt with.

But very good indeed. :wink:

#7 fs_badjoe

fs_badjoe
  • Guests

Posted 18 June 2008 - 01:05

bump

#8 mikkyld

mikkyld

    Veteran

  • New Members
  • PipPipPip
  • 857 posts

Posted 18 June 2008 - 01:48

Im pretty sure I'd be happy with a potion mixing approach even though I envisioned a potion guild structure in a slightly different way. Specifically

Step 1) Guild quest requiring multiple guild mates to find the alchemist which then allows you to

Step 2) Build a structure allowing potions to be made (including the possibility of mixing ingredients to get something new). It would have 3 (or more I suppose) levels to it which could either increase the number of potions you can create per day or increase the potency of the potions created or both.

Step 3) To make the potions would require finding the appropriate ingredients which would be found in virtually every level - either dropping from monsters, and/or as part of quests and/or from stores and/or from various structures found in the wild (huts portals etc)

Step 4) the ingredients could be bought and sold at the AH and should be plentiful enough that the price stays fairly stable and no one can corner the market.

Step 5) Personally I think the potions created in this fashion should be for guild use only and thus guild tagged when they are created. Mostly that is because having them for sale would cut into the AH potion market if there is any similarity in the potions and would reduce that gold sink. But I also think a guild focused potion structure makes more sense for game play as well - just my two cents.

#9 fs_badjoe

fs_badjoe
  • Guests

Posted 18 June 2008 - 12:27

mikkyld that would somehow greatly discourage all players not to make to make any potion at all.

Take this for example :

1- Player A used 3000 stamina to gather appropriate resources.
2- Player A bought some last requirement from Player B+C+D in AH for 300k golds.
3- Player A mixes together and finds out he made a lvl 135 Four Leaf.
4- Players gets furious and has decided not to make another potion again.

Now do you see where this is going ? I'm not saying your idea is dumb or noobish (your entitled to your ideas) but it will drive ppl away from making potions, especially for those players who cannot get alot of FSP to buy more stamina and those who have extremely low stamina.

#10 mikkyld

mikkyld

    Veteran

  • New Members
  • PipPipPip
  • 857 posts

Posted 18 June 2008 - 20:37

mikkyld that would somehow greatly discourage all players not to make to make any potion at all.

Take this for example :

1- Player A used 3000 stamina to gather appropriate resources.
2- Player A bought some last requirement from Player B+C+D in AH for 300k golds.
3- Player A mixes together and finds out he made a lvl 135 Four Leaf.
4- Players gets furious and has decided not to make another potion again.

Now do you see where this is going ? I'm not saying your idea is dumb or noobish (your entitled to your ideas) but it will drive ppl away from making potions, especially for those players who cannot get alot of FSP to buy more stamina and those who have extremely low stamina.



Not sure how anything I wrote would suggest that anyone would be needing to spend 3000 stamina to accomplish any part of this. The quest would mandate multiple people doing something which would share the stam cost. Aldo the ingredients would be on EVERY level and so found by thousands of players every day - keeping availability up and cost down.

As to the recipes, I didn't specify that the recipes for currently existing potions should be known (listed in the structure) but to me that seemed to be a given. So let me say it now - the structure would list the ingredients needed for any potion your guild can make.


I must admit that I would love it if we were to get the capability of mixing ingredients in different ways to get new/different potions but that seems far to complex to actually hope for. However if it did happen and someone got something undesirable, I doubt that would stop all of them from looking for one which is highly desirable ;)

#11 fs_badjoe

fs_badjoe
  • Guests

Posted 20 June 2008 - 13:07

Poll Added !! Plzz comment on this idea guys ?

#12 fs_angiefc

fs_angiefc
  • Guests

Posted 20 June 2008 - 14:18

this idea has come up several times before but I can't find any of the old threads. I like the idea of an Alchamist lab.

#13 fs_badjoe

fs_badjoe
  • Guests

Posted 21 June 2008 - 18:02

That idea is different, that suggestion is for powering up the items we have while this idea is about making potions. Plzz do not confuse the 2 idea as same !!

#14 mikkyld

mikkyld

    Veteran

  • New Members
  • PipPipPip
  • 857 posts

Posted 22 June 2008 - 00:09

this idea has come up several times before but I can't find any of the old threads. I like the idea of an Alchamist lab.


i have seen it twice in my few months here but it remains a good idea - at least in general concept of having a guild structure that enables potions

#15 fs_badjoe

fs_badjoe
  • Guests

Posted 22 June 2008 - 00:20

this idea has come up several times before but I can't find any of the old threads. I like the idea of an Alchamist lab.


i have seen it twice in my few months here but it remains a good idea - at least in general concept of having a guild structure that enables potions


Why would any1 have to pay guild structure to make potion ? HCS said that theres not going to be any structure to make potions so why make things worse for players with no guild (not talking about the newbies, im talking about those players who are kicked out of the guild or quited a guild) ?

#16 fs_starfist

fs_starfist
  • Guests

Posted 22 June 2008 - 04:24

ok i like this idea what about cost or youleaving that totaly up to them or are these going otbe bound to maker and unsellable i may have missed that or maybe bound to guild personally i like last idea best but your idea one of few i have seen i liked totally so far

#17 fs_badjoe

fs_badjoe
  • Guests

Posted 22 June 2008 - 20:31

ok i like this idea what about cost or you leaving that totaly up to them or are these going otbe bound to maker and unsellable i may have missed that or maybe bound to guild personally i like last idea best but your idea one of few i have seen i liked totally so far


1- Yes im leaving the ingredients prices to the cows as i suck at math and eco :P !!

2- No it will never be a bound item as it will destroy the whole purpose of this create-a-potion system, this idea was suggested by the cows to enable us to make potions of wide variety to sell it to other people.

3- Ya I thought that the Potion Point and the Rare Potion idea will get players into making potion for a chance to get those ingredient or rare effect which will spice up the system.

#18 fs_starfist

fs_starfist
  • Guests

Posted 23 June 2008 - 04:10

what porpuse ok right now granted no one can sell potions as good as ones in spiecal ah but one day soona year or less they will be able to then they whould be in direct comtion with the ah potions how do you plan to adress this as ah is one of the only 2 gold sinks we have that work at all

#19 fs_angiefc

fs_angiefc
  • Guests

Posted 23 June 2008 - 05:41

You could put a tax on the AH for crafted items (items like potions, or maybe even armor, that you make from scratch, not the stuff you pay 1-5 fsp to craft)

It could be 10%, with a minimum of 1 fsp or 1000 gold lost ... just throwing the idea out there.

#20 fs_badjoe

fs_badjoe
  • Guests

Posted 23 June 2008 - 10:24

what porpuse ok right now granted no one can sell potions as good as ones in spiecal ah but one day soona year or less they will be able to then they whould be in direct comtion with the ah potions how do you plan to adress this as ah is one of the only 2 gold sinks we have that work at all


WTH o.O ? Can anyone translate what he just said ? I dunno what hes talking about.

You could put a tax on the AH for crafted items (items like potions, or maybe even armor, that you make from scratch, not the stuff you pay 1-5 fsp to craft)

It could be 10%, with a minimum of 1 fsp or 1000 gold lost ... just throwing the idea out there.


No no no no and NO !! Taxes is the one thing that will drive every player away from anything. Taxes has never been a good idea in this game (except taxes in guild which they get from our kills) and you all seen replies on some players about taxes.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: