Heres is my idea of potion making :
a) The resources we buy does not carry over to our backpacks.
c) We have maximum of 10 backpack space for carrying materials.
d) Materials are stackable.
e) Depending on level of potion making, we get x% to earn PP (Potion Point) .
f) Every 24 hours available materials changes.
g) Materials bought lasts for 48 hours after being bought. (To prevent high level players buying soo many materials and keeping them) .
h) Players needs to buy certain amount of materials (eg 5, 10, 15, 20, etc...) to create a potion.
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Page 1 :
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We get several option :
Newbie Potion : Where we only get to add 2-3 ingredients. 0.1% exp per successful potion.
Novice Potion : Where we only get to add 4-5 ingredients. 0.2% exp per successful potion.
Advance Potion : Where we only get to add 6 ingredients. 0.3% exp per successful potion.
Expert Potion : Where we only get to add 7 ingredients. 0.5% exp per successful potion.
Potion Point Shop :
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Here when we have accumulated enough PP points through making lots of potion, we get to buy special stone which give different attribute to our potion making, but the down side of this is that when we use it during making potion we do not receive any exp for PP. Heres a list of stones we could buy :
Duration Herbs x5 : Adds 1.5 hours to the potion duration when using one of this stone. [PP = 1]
Power Herbs x2 : Doubles the potions power. Example Rage give 0.2% attack, when using this stone we get a result of 0.4 attack per level. [PP = 3]
Chance Herbs x2 : Doubles the chance of activating potions effect. Example Wither give 0.2% chance to 50% enemy HP, when we use this stone chance of activating the potion will be 0.4. [PP = 3]
Experience Herbs x1 : Increases the level of potion by 100 levels. Example lets say we made a lvl 200 merchant potion, when we use this stone the merchant potion will become lvl 300. [PP = 5]
Mystic Herb x1 : Increases the level of potion by 200 levels. Example lets say we made a lvl 200 rage potion, when we use this stone the rage potion will become lvl 400. [PP = 15]
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In this page we get 200 resources with prices next to them and slots for combining ingredients and a slot for the PP Shop items.
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[] [] [] [] [] <----- Resources with price
[] [] [] [] [] [] [] - - - [] <----- Slots for mixing items and slot for PP Shop item
[Reset] [Confirm] <----- Reset = Clearing the mixing slot and PP item / Confirm = to continue
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In this page we see if we picked the right component we want to mix before we proceed.
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In this page we see the result of our experiment and get the potion. But to add more fun to potion making there will be a very small % to get rare items (doesn't matter which ingredient we use) that are 1 time use only . Here are what we will get :
PP Potion : It triples the amount of exp for obtaining a pp point. Obtain rate = 1% .
Miracle Potion : It reduces the ingredients costs by 50% . Obtain rate = 1% .
Expert Potion : It gives us 2 potion instead of 1. Obtain rate = 1% .
So what you all think of this setup ? If theres any flaws in this idea plzz let me know and with a solution to it !! I know hoofmaster will not do this same setup but at least he'll pickup the this concept !!

