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PVP arena suggestion


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Poll: Is this a good idea? (10 member(s) have cast votes)

Is this a good idea?

  1. Yes (5 votes [45.45%])

    Percentage of vote: 45.45%

  2. No (6 votes [54.55%])

    Percentage of vote: 54.55%

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#1 fs_bigbluedog

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Posted 25 June 2008 - 00:54

OK, as some of you may know, you setup 10 Combat moves (mostly just attack for you non- winners). However if there is no winner after 10 rounds you merely keep going and your Combat moves repeat themselves in another 10 rounds. I propose that in the second set of ten rounds, the order of attacks is completely randomized, to create results quite a bit different from the first set of 10 rounds

What do u think?

#2 DarthViper

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Posted 25 June 2008 - 02:34

OK, as some of you may know, you setup 10 Combat moves (mostly just attack for you non- winners). However if there is no winner after 10 rounds you merely keep going and your Combat moves repeat themselves in another 10 rounds. I propose that in the second set of ten rounds, the order of attacks is completely randomized, to create results quite a bit different from the first set of 10 rounds

What do u think?


Its better than how it currently works.

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#3 fs_bigbluedog

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Posted 25 June 2008 - 04:00

definitely, and whoever said no. Say why...

#4 fs_rulen

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Posted 25 June 2008 - 04:14

there is strategy involved in placing your moves. If its random then its all about luck. Which it currently is for most people anyway.

#5 fs_bigbluedog

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Posted 25 June 2008 - 04:23

there is strategy involved in placing your moves. If its random then its all about luck. Which it currently is for most people anyway.


If your strategy didn't work the first time around, what makes you think it'll work the second time? The first time should be as you placed it, but the second time (attacks 11-20) should be different

#6 fs_rulen

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Posted 25 June 2008 - 04:31

there is strategy involved in placing your moves. If its random then its all about luck. Which it currently is for most people anyway.


If your strategy didn't work the first time around, what makes you think it'll work the second time? The first time should be as you placed it, but the second time (attacks 11-20) should be different


just because you didn't kill someone in the first 10 attacks doesn't mean that it didn't work. Most of the arena battles take more than 10 to finish now with everyone going def. Though if you're able to slowly take down someone over 20 attacks using one strategy it would be beneficial. I personally feel that that whole thing should be redone though. no judges decision unless both players die.

#7 fs_bigbluedog

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Posted 25 June 2008 - 04:33

there is strategy involved in placing your moves. If its random then its all about luck. Which it currently is for most people anyway.


If your strategy didn't work the first time around, what makes you think it'll work the second time? The first time should be as you placed it, but the second time (attacks 11-20) should be different


just because you didn't kill someone in the first 10 attacks doesn't mean that it didn't work. Most of the arena battles take more than 10 to finish now with everyone going def. Though if you're able to slowly take down someone over 20 attacks using one strategy it would be beneficial. I personally feel that that whole thing should be redone though. no judges decision unless both players die.


Keeping it the way it is would only work if we were allowed to work how our last ten attacks worked also, no matter what, they should be different from our first ten

#8 fs_bigbluedog

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Posted 26 June 2008 - 04:24

bump

#9 fs_bigbluedog

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Posted 26 June 2008 - 23:33

bump



#10 fs_vampirarmy

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Posted 27 June 2008 - 01:24

How much stamina is involved? What if you don't have enough? I like it though.

#11 fs_rulen

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Posted 27 June 2008 - 01:52

Not sure if this is really effective now as the round limit is up to 40 which means that very few combats actually go unresolved.

#12 Dark Archon

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Posted 27 June 2008 - 02:11

would make things interesting enough to play...


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