Guild Allies Enemies List to give advantage/disadv in conf..
Started by
fs_vampirarmy
, Jun 25 2008 17:19
3 replies to this topic
#1
fs_vampirarmy
Posted 25 June 2008 - 17:19
I really like number 2!
I have no idea what happens to other members in my guild, so if they get mad at each other the Guild Log could be "blah blah has attempted to attack blah blah" and stuff. Prevents people from leaving
#2
fs_ecolitan
Posted 25 June 2008 - 17:23
I think suggestion number 3 gives too much power to the attacking guild. If a small guild has only 1-2 players that can effectively participate but 5 that can "legally" participate. The attacking guild can set the number of participants at 5 to win by default since the 1-2 players could only account for 10-20 attacks each.
Haven't been in one of these yet. But that seems to really place the attacked guild at a disadvantage in lots of situations.
Haven't been in one of these yet. But that seems to really place the attacked guild at a disadvantage in lots of situations.
#3
fs_vampirarmy
Posted 25 June 2008 - 17:24
I haven't been in a guild conflict yet, so I don't really know... :? It does sound pretty powerful though.
#4
fs_angiefc
Posted 26 June 2008 - 13:38
I do like the idea about getting a message if the guild/person you're trying to attack is allied, prevents a lot of problems. As for the enemy thing that could be heavily abused ...
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