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Guild Allies Enemies List to give advantage/disadv in conf..


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Poll: Do you like the ideas redbeard71 has explained? (2 member(s) have cast votes)

Do you like the ideas redbeard71 has explained?

  1. I like the ideas redbeard71 suggests! (1 votes [33.33%])

    Percentage of vote: 33.33%

  2. I like some things you say, but scroll down because I posted some comments about what needs changed. (1 votes [33.33%])

    Percentage of vote: 33.33%

  3. I think these are dumb ideas! (1 votes [33.33%])

    Percentage of vote: 33.33%

  4. redbeard71 should never post again! (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 fs_vampirarmy

fs_vampirarmy
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Posted 25 June 2008 - 17:19

I really like number 2! :P I have no idea what happens to other members in my guild, so if they get mad at each other the Guild Log could be "blah blah has attempted to attack blah blah" and stuff. Prevents people from leaving :D

#2 fs_ecolitan

fs_ecolitan
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Posted 25 June 2008 - 17:23

I think suggestion number 3 gives too much power to the attacking guild. If a small guild has only 1-2 players that can effectively participate but 5 that can "legally" participate. The attacking guild can set the number of participants at 5 to win by default since the 1-2 players could only account for 10-20 attacks each.

Haven't been in one of these yet. But that seems to really place the attacked guild at a disadvantage in lots of situations.

#3 fs_vampirarmy

fs_vampirarmy
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Posted 25 June 2008 - 17:24

I haven't been in a guild conflict yet, so I don't really know... :? It does sound pretty powerful though.

#4 fs_angiefc

fs_angiefc
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Posted 26 June 2008 - 13:38

I do like the idea about getting a message if the guild/person you're trying to attack is allied, prevents a lot of problems. As for the enemy thing that could be heavily abused ...


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