Guild Creation
#1
fs_sleepsalot
Posted 07 July 2008 - 01:36
This is just a thought. With so many Guilds starting and failing. I was thinking HCS needs to make the min player level 100 and FSP's needed to 250 min for the Creation of new guilds. This is open to be discussed as I'm sure many of you have some ideas on this Also please expain what answer you picked and why
Thanks
Wayne
aka
Sleeps
#2
Posted 07 July 2008 - 01:38
I think phool's paradise has less FSP spent on it then your min requirement... just because the expensive guild is teh most common and famous build doesn't mean it is teh only one that will work...
#3
fs_bladeboss
Posted 07 July 2008 - 01:40
#4
Posted 07 July 2008 - 02:01
#5
fs_ditchdraij
Posted 07 July 2008 - 02:58
250 fsp is abit steep. I think the biggest thing for starting guilds not succeding is the finance part....A solo guild has more potential because why would you leave yourself? but most begining players don't realize how much money a succesful guild cost...
#6
Posted 07 July 2008 - 03:28
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#7
fs_finite
Posted 07 July 2008 - 10:49
#8
fs_vampirarmy
Posted 07 July 2008 - 14:26
Maybe
Level: 100
FSP: 75
#9
fs_angiefc
Posted 07 July 2008 - 15:00
In regaurds to the FSP side of things, have it go up each time
1st guild 10
2nd guild 25
3rd guild 50 (only get to keep 50% as start up)
4th guild 100 (only get to keep 50% as start up)
5th guild 200 (only get to keep 50% as start up)
The more guilds you try and make the more expensive it becomes. Also after the 2nd time you make a guild you only get to keep 50% of the FSP in the guild to use. That means you start losing FSP as well, which would detur people from starting new guilds on a whim.
It could be a simple warning when you make your first guild "Please note that each time you start a new guild the cost goes up, and you will start getting less FSP to start the guild with"
#10
fs_vampirarmy
Posted 07 July 2008 - 15:03
I think level 50-75 for guild creation. By then you know a bit more about the game and what to expect.
In regaurds to the FSP side of things, have it go up each time
1st guild 10
2nd guild 25
3rd guild 50 (only get to keep 50% as start up)
4th guild 100 (only get to keep 25% as start up)
5th guild 200 (only get to keep 15% as start up)
The more guilds you try and make the more expensive it becomes. Also after the 2nd time you make a guild you only get to keep 50% of the FSP in the guild to use. That means you start losing FSP as well, which would detur people from starting new guilds on a whim.
It could be a simple warning when you make your first guild "Please note that each time you start a new guild the cost goes up, and you will start getting less FSP to start the guild with"
I changed the bolded part because seriously, 5 guilds? The FSP you get back should be a lot less.
#11
fs_angiefc
Posted 07 July 2008 - 15:16
#12
fs_vampirarmy
Posted 07 July 2008 - 15:17
true but that still might be a little harsh, maybe 50, 40 and 30%?
Mmm yeah, that would be good too.
#13
fs_sleepsalot
Posted 07 July 2008 - 17:16
#14
Posted 07 July 2008 - 19:07
#15
fs_meanwolf
Posted 07 July 2008 - 23:44
#16
fs_ecolitan
Posted 08 July 2008 - 02:59
It is probably a bad idea for a player to join a guild at level 2. Should we make that not allowed? They are probably making a mistake...
I have no plans to accept the responsibility of guild founding at ANY level. But I see no reason to change the current structure. I also don't see why the FSBox guild sales/purchases are an issue. They don't bother me any more than the bad jokes, SE sales, set sales and fsp loan scams not to mention the lotteries.
#17
fs_meanwolf
Posted 08 July 2008 - 03:41
Hmm, I wonder what happened to my stuff, oh well, sum good pointsWe don't really need to legislate away people's mistakes this much do we? It is probably a bad idea to start a guild at a low level with few fsp's. Though I'm willing to bet there have been very successful guilds (both big and small) that started this way. Higher level players don't necessarily make better guild founders either.
It is probably a bad idea for a player to join a guild at level 2. Should we make that not allowed? They are probably making a mistake...
I have no plans to accept the responsibility of guild founding at ANY level. But I see no reason to change the current structure. I also don't see why the FSBox guild sales/purchases are an issue. They don't bother me any more than the bad jokes, SE sales, set sales and fsp loan scams not to mention the lotteries.
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