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Non-repairable items in the PVP Arena


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Poll: Should the crystal items take damage in the PVP arena in order to prevent players from using powerfull sets and items an unlimited amount of times. (28 member(s) have cast votes)

Should the crystal items take damage in the PVP arena in order to prevent players from using powerfull sets and items an unlimited amount of times.

  1. Yes, they should take damage. (24 votes [68.57%])

    Percentage of vote: 68.57%

  2. No, they should not take damage. (11 votes [31.43%])

    Percentage of vote: 31.43%

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#1 Dark Archon

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Posted 08 July 2008 - 07:45

PvP Arena then would have to let you change setups per battle and take it into account... teh fact that the arena wasn't real time was teh let down for me and why I only did 1 tournament... when I suggested the PvP Arena... I did so to make PvP exciting again... not some drone based sport... but what it is now has even less strategy then what I imagined...

Either make it completely realistic from a fantasy perspective... or leave it how it is now...

#2 fs_sleepsalot

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Posted 08 July 2008 - 07:52

Well for me I see the thing as a waqste of good programing time

#3 fs_bladeboss

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Posted 08 July 2008 - 19:09

Fine the way it is now...

#4 fs_nthnclls

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Posted 08 July 2008 - 19:23

Yes, I think they should be damaged.

#5 fs_ecolitan

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Posted 08 July 2008 - 19:28

I actually see no reason why they shouldn't get damaged. In fact, arena worn items being damaged might restore a bit of sanity to the spine items' value. The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless. Arena winners use spine and win spine to sell for mega-fsp returns. In fact, the same Blue Spine Blade can be used by up to 32 people in the same tournament with no risk of damage.

I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.

#6 doa4life

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Posted 08 July 2008 - 19:40

I actually see no reason why they shouldn't get damaged. In fact, arena worn items being damaged might restore a bit of sanity to the spine items' value. The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless. Arena winners use spine and win spine to sell for mega-fsp returns. In fact, the same Blue Spine Blade can be used by up to 32 people in the same tournament with no risk of damage.

I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.



I agree 100%.

#7 fs_saryne

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Posted 08 July 2008 - 19:57

To be fair the items are overpowered for their level, that's why they were designed to degrade. It doesn't take much of an iq to realise that. So for the Arena either they need to be banned wholesale or degrade as normal. So yes they should take damage as they are far too overpowered.

Watching the lvl 5 tournaments it's often obvious who is or isn't using blue spine gear...the ones who aren't lose. Same for most of the tournaments up to my level from what I've seen.

So yes, they should take damage.

#8 fs_evillove

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Posted 08 July 2008 - 21:36

The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless.
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Yush, the arena has caused Spine items to become different to how they were before, the numerous spine items won from the rewards on the tournaments, have rendered the need for many to buy spine items, furthermore those who have won multiple times are able to sell them for profit, which isn't a bad thing, however with it being un-degradeable, seemingly the spine items are becoming a new reflection of the Legendary items.

Effectively they create declining number of that certain amount of items, because they break, though by the arena, with them not being able to break, this makes the crystalline items on par with the other items. Adding to that fact, we don't even need gold to repair them, as they don't even break, which is a contrast to normal items, because they use gold to repair them.

Though I understand why they do not break, due to the reason that skills casted do not have an effect on stats, thus causing them to need to make the crystalline items unbreakable, however this is the case.

I still believe that they should degrade.

#9 mikkyld

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Posted 08 July 2008 - 21:48

I actually see no reason why they shouldn't get damaged. In fact, arena worn items being damaged might restore a bit of sanity to the spine items' value. The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless. Arena winners use spine and win spine to sell for mega-fsp returns. In fact, the same Blue Spine Blade can be used by up to 32 people in the same tournament with no risk of damage.

I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.



I agree 100%.


I would agree 110% but alas I understand that there really is only 100% available so I'll just say me too :)

#10 fs_angiefc

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Posted 08 July 2008 - 22:21

I think simply 1-5 durability loss per arena you enter, not per fight, would work. The amount would be like "Level of item / x" or something like that. If an item has less than the needed durability the item is counted for that arena then 'destroyed' when you click accept... could even have a conformation when this will happen "Entering this arena will destroy your _______" There would need to be a safe guard so only items low enough level to be used in the arena take a durability loss.


If the scripting is too hard for focusing on only crystaline objects then it could be all items used take a small durability loss?

#11 fs_saryne

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Posted 09 July 2008 - 19:58

Perhaps random 1pt of damage to 1 item per round of the tournament. The more rounds the more damage. In norml pvp usually only 1 item takes a point of damage. So a 4 round tournament is 4 damage randomly distributed to up to 4 items, a 7 round tournament 7 pts of damage and so on.

#12 fs_ecolitan

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Posted 09 July 2008 - 20:13

First, there is no reason to limit damage to crystal pieces. I agree with Angie. Not just hard coding but makes sense.

I also agree with Saryne about the relative damage. I'd even say a 50% chance of 1 item taking 1 durability damage (this is less than 10 stam per round after all) per round. Almost any real chance of damage would right the ship as far as I'm concerned. Also, it would make strategy for using the items come into play if damage happened. Low durability items would suffer in later rounds (potentially) and one more piece of strategy can be used in arena.

#13 fs_badjoe

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Posted 09 July 2008 - 20:23

I agree with you all !! Crystalline items should be damaged in PvP Arena !!

#14 Dark Archon

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Posted 09 July 2008 - 20:25

It wouldn't be realistic if you don't have teh items equipped and they take damage >.>

#15 fs_saryne

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Posted 09 July 2008 - 20:28

How is it realistic to go into battle with completely different equipment on to that being used?

#16 Dark Archon

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Posted 09 July 2008 - 20:33

It isn't... which is why I posted what I did on the first reply to the thread -_-

#17 Dark Archon

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Posted 09 July 2008 - 20:55

Either make it completely realistic from a fantasy perspective... or leave it how it is now...

Would you mind to explain how would be realistic from a ''fantasy'' perspective? Did i miss something, because i thought fantasy is not realistic in first place...

Are you the guy in the Animated gif?

Regards.

There is a fantasy world... an imaginary universe... in this universe our characters battle each other... they run at each other swinging their swords... in an arena you could see them sitting in the waiting rooms.. changing equipment, and then rushing out again... or maybe they can't change equ, but they can't remove it and not fight at the same performance as when they have it on...

#18 fs_saryne

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Posted 09 July 2008 - 23:56

So if they're not equiped when the combat happens...doesn't that mean you'd go out unequiped? Ergo, naked...more likely to lose. All equipment should take damage, if not the crystal (over balanced items) should be barred from the tournaments. Rare and overpowered.

My personal preference is that if you're in a tourny you should be wearing the equipment, upside you have to stick to tourny's your level or near to, downside, it'd take longer to fill tournys.

So as folks want to get tourny's done nice and quick, items should take damage (gets rid of crystal gear over time - and levels the playing field). And should be restricted to within your levels +/- X. X dependant upon level. At present the system is stupid, level 400+ in a level 5 tournament...idiotic much?

At present I only enter a tourny my level and when I want to shed gold rather than have it on me. As to trying to win one, screw it, the system is complete crap.

"The PvP Arena is an area where players can compete on a balanced playing field to prove who really is the best at PvP!"

Should read...

"The PvP Arena is an area where players can compete on a balanced playing field to prove who really has the most FSP!"

#19 fs_b33rmast3r

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Posted 10 July 2008 - 00:50

Gotcha!.

And now i vote no, crystalline item shouldnt take damage in the arena, because they will not be always equiped when the combats happen.

I'dlike to see that in the lvling part of the game.. Take a screenie of my 'lvl up' gear upon attacking the 1st creature, than change back to def, and go on with lvling up. That would seem fair, wouldn't it?
Arena-wise you have the same setup equipped for all the fights, thx to the 'screenie' thing - thus while you don't have it on 'game-wise', you still do use it in every fight, thus it should get damaged imho (well, ok - if you actually do get hit that is).
EDIT
Or if you want it the way you described it - why not have the setups reset after each tournament round? Then the statement 'they will not be always equiped when the combats happen' would actually be true :>

#20 fs_ecolitan

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Posted 10 July 2008 - 03:58

Gotcha!.

And now i vote no, crystalline item shouldnt take damage in the arena, because they will not be always equiped when the combats happen.


This really proves the absurdity of the arena. The stuff isn't on - but it's on. HCS has created a vritually unpriceable set in Blue Spine because it has only one real use. And that is for high level players to wear it in arena to win other high value prizes with no risk to the durability of the gear.

I still think the player should have to be IN the gear on the :10's or go naked. But clearly the gear is being used so it should take damage. At least at the rate it does against monsters.


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