Non-repairable items in the PVP Arena
#1
Posted 08 July 2008 - 07:45
Either make it completely realistic from a fantasy perspective... or leave it how it is now...
#2
fs_sleepsalot
Posted 08 July 2008 - 07:52
#3
fs_bladeboss
Posted 08 July 2008 - 19:09
#4
fs_nthnclls
Posted 08 July 2008 - 19:23
#5
fs_ecolitan
Posted 08 July 2008 - 19:28
I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.
#6
Posted 08 July 2008 - 19:40
I actually see no reason why they shouldn't get damaged. In fact, arena worn items being damaged might restore a bit of sanity to the spine items' value. The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless. Arena winners use spine and win spine to sell for mega-fsp returns. In fact, the same Blue Spine Blade can be used by up to 32 people in the same tournament with no risk of damage.
I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.
I agree 100%.
#7
fs_saryne
Posted 08 July 2008 - 19:57
Watching the lvl 5 tournaments it's often obvious who is or isn't using blue spine gear...the ones who aren't lose. Same for most of the tournaments up to my level from what I've seen.
So yes, they should take damage.
#8
fs_evillove
Posted 08 July 2008 - 21:36
The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless.
.
Yush, the arena has caused Spine items to become different to how they were before, the numerous spine items won from the rewards on the tournaments, have rendered the need for many to buy spine items, furthermore those who have won multiple times are able to sell them for profit, which isn't a bad thing, however with it being un-degradeable, seemingly the spine items are becoming a new reflection of the Legendary items.
Effectively they create declining number of that certain amount of items, because they break, though by the arena, with them not being able to break, this makes the crystalline items on par with the other items. Adding to that fact, we don't even need gold to repair them, as they don't even break, which is a contrast to normal items, because they use gold to repair them.
Though I understand why they do not break, due to the reason that skills casted do not have an effect on stats, thus causing them to need to make the crystalline items unbreakable, however this is the case.
I still believe that they should degrade.
#9
Posted 08 July 2008 - 21:48
I actually see no reason why they shouldn't get damaged. In fact, arena worn items being damaged might restore a bit of sanity to the spine items' value. The arena has created a strange profit circle. The prizes are often spine. Because of the arena spine items are nearly priceless. Arena winners use spine and win spine to sell for mega-fsp returns. In fact, the same Blue Spine Blade can be used by up to 32 people in the same tournament with no risk of damage.
I don't do the arena. I don't really merchant spine gear. But, someone give me an honest reason other than pure selfish greed why these items shouldn't be damaged? Quite frankly there isn't much reason other than those who currently own and use them in the arena can benefit from this somewhat crazy loophole.
I agree 100%.
I would agree 110% but alas I understand that there really is only 100% available so I'll just say me too
#10
fs_angiefc
Posted 08 July 2008 - 22:21
If the scripting is too hard for focusing on only crystaline objects then it could be all items used take a small durability loss?
#11
fs_saryne
Posted 09 July 2008 - 19:58
#12
fs_ecolitan
Posted 09 July 2008 - 20:13
I also agree with Saryne about the relative damage. I'd even say a 50% chance of 1 item taking 1 durability damage (this is less than 10 stam per round after all) per round. Almost any real chance of damage would right the ship as far as I'm concerned. Also, it would make strategy for using the items come into play if damage happened. Low durability items would suffer in later rounds (potentially) and one more piece of strategy can be used in arena.
#13
fs_badjoe
Posted 09 July 2008 - 20:23
#14
Posted 09 July 2008 - 20:25
#15
fs_saryne
Posted 09 July 2008 - 20:28
#16
Posted 09 July 2008 - 20:33
#17
Posted 09 July 2008 - 20:55
There is a fantasy world... an imaginary universe... in this universe our characters battle each other... they run at each other swinging their swords... in an arena you could see them sitting in the waiting rooms.. changing equipment, and then rushing out again... or maybe they can't change equ, but they can't remove it and not fight at the same performance as when they have it on...Would you mind to explain how would be realistic from a ''fantasy'' perspective? Did i miss something, because i thought fantasy is not realistic in first place...Either make it completely realistic from a fantasy perspective... or leave it how it is now...
Are you the guy in the Animated gif?
Regards.
#18
fs_saryne
Posted 09 July 2008 - 23:56
My personal preference is that if you're in a tourny you should be wearing the equipment, upside you have to stick to tourny's your level or near to, downside, it'd take longer to fill tournys.
So as folks want to get tourny's done nice and quick, items should take damage (gets rid of crystal gear over time - and levels the playing field). And should be restricted to within your levels +/- X. X dependant upon level. At present the system is stupid, level 400+ in a level 5 tournament...idiotic much?
At present I only enter a tourny my level and when I want to shed gold rather than have it on me. As to trying to win one, screw it, the system is complete crap.
"The PvP Arena is an area where players can compete on a balanced playing field to prove who really is the best at PvP!"
Should read...
"The PvP Arena is an area where players can compete on a balanced playing field to prove who really has the most FSP!"
#19
fs_b33rmast3r
Posted 10 July 2008 - 00:50
I'dlike to see that in the lvling part of the game.. Take a screenie of my 'lvl up' gear upon attacking the 1st creature, than change back to def, and go on with lvling up. That would seem fair, wouldn't it?Gotcha!.
And now i vote no, crystalline item shouldnt take damage in the arena, because they will not be always equiped when the combats happen.
Arena-wise you have the same setup equipped for all the fights, thx to the 'screenie' thing - thus while you don't have it on 'game-wise', you still do use it in every fight, thus it should get damaged imho (well, ok - if you actually do get hit that is).
EDIT
Or if you want it the way you described it - why not have the setups reset after each tournament round? Then the statement 'they will not be always equiped when the combats happen' would actually be true :>
#20
fs_ecolitan
Posted 10 July 2008 - 03:58
Gotcha!.
And now i vote no, crystalline item shouldnt take damage in the arena, because they will not be always equiped when the combats happen.
This really proves the absurdity of the arena. The stuff isn't on - but it's on. HCS has created a vritually unpriceable set in Blue Spine because it has only one real use. And that is for high level players to wear it in arena to win other high value prizes with no risk to the durability of the gear.
I still think the player should have to be IN the gear on the :10's or go naked. But clearly the gear is being used so it should take damage. At least at the rate it does against monsters.
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