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Guild RP


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Poll: more RP packs? (11 member(s) have cast votes)

more RP packs?

  1. yes (12 votes [80.00%])

    Percentage of vote: 80.00%

  2. no (1 votes [6.67%])

    Percentage of vote: 6.67%

  3. yes but there one are no good (1 votes [6.67%])

    Percentage of vote: 6.67%

  4. needs more work (1 votes [6.67%])

    Percentage of vote: 6.67%

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#21 fs_badjoe

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Posted 26 July 2008 - 20:41

what "flaws" are you talking about?

after i start a conflict the longets it can last is 24 hours, if the guild i attack does not attack back in 24 hours we get the RP and GvG points

as for 50% win our guild has won 84% of the time the #1 guil on the ladder has won 92% of the top 6 guilds the lowest win % is 80%. you just need 2 know what u are doing to win. if you know how 2 PvP you will win in GvG, if you just attack people 2 attack people then your gonna fail


Dunno, but I read some threads during the early and mid days of GvG that there was complaints that GvG is not fair at all.

Well im not a guild leader so i dunno how long it takes for a GvG to finish.

Well I said 50% to those who are not familiar with GvG, like you said good planing will lead you to success.

#22 fs_squoof

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Posted 16 October 2008 - 20:57

I would like to see something new for the Guild RP . We have new buffs now.

Inventor Pack - extract, inventor, inventor II

GVG Attack Pack - Spell Breaker, Berserk, Stun

GVG Defence Pack - Absorb, Deflect, Constitution

Hunter Pack - Defiance, Blood Thirst, Dark Curse

Hunter Pack II - Wither, Shatter Armor, Spectral Knight

#23 RebornJedi

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Posted 16 October 2008 - 22:04

they need to add SOMETHING *sigh*

i think they just put GvG live and forgot about it. it hasnt been touched since they changed the attack level gap.

adding any rewards at this point couldnt be a bad thing. they just need to do something. adding rewards wouldnt take much time with threads like this http://forum.fallens...ild buff reward

there are ALOT of ideas already from the players of the community. lets put them up already.

but i doubt much will happen. the GvG discussion thread is full of ideas yet it's dead. HCS hasnt commented in over 9 months.

#24 avvakum

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Posted 17 October 2008 - 06:53

what "flaws" are you talking about?

after i start a conflict the longets it can last is 24 hours, if the guild i attack does not attack back in 24 hours we get the RP and GvG points

as for 50% win our guild has won 84% of the time the #1 guil on the ladder has won 92% of the top 6 guilds the lowest win % is 80%. you just need 2 know what u are doing to win. if you know how 2 PvP you will win in GvG, if you just attack people 2 attack people then your gonna fail


Dunno, but I read some threads during the early and mid days of GvG that there was complaints that GvG is not fair at all.

Well im not a guild leader so i dunno how long it takes for a GvG to finish.

Well I said 50% to those who are not familiar with GvG, like you said good planing will lead you to success.



Many GvG "flaws" can be solved with just activation PvP rating for the combats between players in GvG conflicts. It is a motivation-based solution. Who will attack inactive and retired members of other guilds that do not have any pvp? especially when they can lose more pvp on return attacks... GvG conflicts would target the players with high pvp which are active and supposed to be good at PvP...


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