NEW SKILL SETS (NO TREE)
#1
Posted 20 July 2008 - 21:13
The Offensive Buff sets
LEVEL 1 Skills
Rage - Stun - Fury*
LEVEL 25 Skills
Bloodthirst - Berserk*
LEVEL 75 Skills
Dark Curse - Enchant Weapon
LEVEL 150 Skills
Flail* +0.2 to all attributes
LEVEL 200 Skills
Shockwave - Ignite
LEVEL 250 Skills
Wither - Deathwish
LEVEL 300 Skills
Shatter Armor - Spellbreaker
LEVEL 350 Skills
TBD
LEVEL 400 Skills
TBD
LEVEL 450 Skills
TBD
Next will be the
DEFENSIVE SET
LEVEL 1
Great Vigor - Unbreakable*
LEVEL 25
Fortify - Evade
LEVEL 75
Rockskin - Enchant Armor
LEVEL 150
Aura of Protection - Deflect* (make it to where if it works the attacker loses the stanima used to attack, this will make this buff more useful)
LEVEL 200
Force Shield - Absorb* (change to 0.2% chance per point that you will absorb 50% of the damage inflicted on you.)
LEVEL 250
Assist
LEVEL 300
Constitution
LEVEL 350
Enchant Helm - Enchant Amulet
LEVEL 400
Enchant Gloves - Enchant Boots
LEVEL 450
Enchant Rune - Enchant Ring
All the "NEW" enchant buffs would be +0.1% per point stat bonus increase to your whatever peice gear it is.
SPECIAL BUFFS
LEVEL 1
Treasure hunter - Find Item - 4Leaf* (because anyone can get lucky)
LEVEL 25
Adept Learner - Merchant
LEVEL 75
Librarian - Deep Pockets*(shouldnt be needed at lower levels)
LEVEL 150
Last Ditch - Defiance* (makes more since since you really shouldnt need it at lower levels)
LEVEL 200
Doubler - Animal magnetism
LEVEL 250
Conserve - Brew master
LEVEL 300
Extend - Empower*(mostly just to balance out the skill sets)
LEVEL 350
LightFoot* +0.5% chance you have no use no stanima when moving.
LEVEL 400
Swift Mover* (Cast this buff and you can type in coordinates you want to move too, will still cost the required amount of stanima plus 10 stanima casting cost.)
LEVEL 450
Portal Skill* {would allow you to create a one time portal and warp to any realm(at the entrance) would cost some gold as well as 75 stanima casting cost}
NEW SLAYER SKILL SET (THIS ONE STILL NEEDS A LOT OF WORK)
LEVEL 1
Holy Flame* - BeastSlayer* (same as holy flame except works on beast class creatures)
LEVEL 25
Orcish Slayer* - Gravedigger* (these are also like holy flame except Orcish slayer works on Greenskins and Gravedigger works on Humans)
LEVEL 75
Assaisan* +0.2 increased damage in PvP
LEVEL 150
Champion Slayer (+0.1% reduction in all champion stats)
LEVEL200
Elite Slayer* (+0.1% reduction in all elite stats)
LEVEL 250
Super Elite Slayer* (Its still here just in a different catergory)
LEVEL 300
Short Sight* {Controversial adaptation of Farsight, considerably less powerful yet somewhat useful (+0.2% chance to learn if a super elite is in the 9 squares surrounding your current square)}
Please let me know what you all think as well as filling in some of the higher level new buffs. This will eliminate the current skill tree and move some buffs to where they may be more useful.
Thanks DOA
#2
Posted 20 July 2008 - 21:30
Unbreakable at lvl 1??????????????????
Yeah, so that everyone can take advantage of the buffs to help protect thier spine items(they go as low as LV5). without having to pay a fortune to protect them. Or at least that was the thinking.
#3
fs_badjoe
Posted 20 July 2008 - 21:35
#4
Posted 21 July 2008 - 00:49
#5
fs_treeline
Posted 21 July 2008 - 01:18
#6
fs_deemer
Posted 21 July 2008 - 01:18
The new skills need twice as many trees as the old ones!!!
or a line of trees!
#7
fs_treeline
Posted 21 July 2008 - 01:19
The new skills need twice as many trees as the old ones!!!
or a line of trees!
and maybe a shrubbery!
#8
fs_phool
Posted 21 July 2008 - 01:23
Temporarily ban a player?
Camouflage a player so their green light doesn't go on?
Must be something better than that hehe
#9
Posted 21 July 2008 - 01:24
The new skills need twice as many trees as the old ones!!!
or a line of trees!
and maybe a shrubbery!
LOL, sorry, didnt mean any offence! Just know that a lot of people didnt like wasting a handful of points on certain skills just to get new ones. Dont ban me Treeline LOL. But really I think the new skill sets have some potential, I did re-arrange a few existing skills, none too bad. The most noticeable one probably being unbreakable going from level 200 to level 1 though. This was merely a springboard to help get ideas flowing, I would love it if people helped out and helped tweak and refine it. Then if we could get the cow to implement it the way we all want it. That would be great.
#10
Posted 21 July 2008 - 03:17
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#11
fs_viticus
Posted 21 July 2008 - 03:29
#12
Posted 21 July 2008 - 17:58
#13
fs_angiefc
Posted 21 July 2008 - 18:00
#14
Posted 21 July 2008 - 18:09
honestly keep the skills we have just get rid of the dependancy links.
I kept all the skills, moved a select few around to areas that seemed better suited and added some new ones, Still need everyone elses help figuring out the new higher level ones. I also eliminated the current tree aspect of the skills.
#15
fs_deadraizer
Posted 22 July 2008 - 07:58
#16
Posted 22 July 2008 - 23:44
#17
fs_angiefc
Posted 23 July 2008 - 00:45
It's good, But I think it'd be awesome if every1 had a different skill tree, chosen randomly. So sum1 could hv SES at lvl 1 and another 1 could hv it at 450.
You might run into a real issue of people making multiple accounts till they got the uber starting tree, like something with doubler at level 1 or one of those other buffs that are in high demand.
Another part of this would be the offensive skill tree would get really messed up if you ended up with something like berserk as your first skill, would you still need to put 10 points in the other skills to get it?
#18
fs_bladeboss
Posted 23 July 2008 - 00:46
#19
Posted 25 January 2009 - 23:20
there are only 8 squares surrounding your current square though. :\
Basically, that was a bump.
And it would take less stamina to just move to those squares then to cast a skill that MIGHT let you know if there is a SE or not.
I don't like the OPs suggestion but I'm all for removing the skill tree dependency. That would free up ~50 skill points for me that could be put to better use elsewhere. I think Phool already posted a suggestion like that long ago but it fell on deaf ears from the devs.
#20
fs_deciever11
Posted 25 January 2009 - 23:42
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

