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NEW SKILL SETS (NO TREE)


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Poll: Do you like this new skill sets? (21 member(s) have cast votes)

Do you like this new skill sets?

  1. yes (4 votes [14.81%])

    Percentage of vote: 14.81%

  2. no (7 votes [25.93%])

    Percentage of vote: 25.93%

  3. fine the way it was (3 votes [11.11%])

    Percentage of vote: 11.11%

  4. Im glad someone took the time to redo the skill tree/sets (3 votes [11.11%])

    Percentage of vote: 11.11%

  5. got some potential (10 votes [37.04%])

    Percentage of vote: 37.04%

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#1 doa4life

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Posted 20 July 2008 - 21:13

Ok, I warn some that they are a few changes in this proposed skills and levels, If it has been changed an * will be placed by it. This is by no means what HCS will do, just an idea for the skills that I have though about for a bit now. So, it may be good and bad. Just seemed to me that some skills were in bad places, therefore I moved them. Remember just because I moved them doesnt mean that HCS will think they should be moved or changed either. Thanks and any comments (please include reasons for feedback purposes. mainly because this could be OUR new skill tree if HCS and us likes it.) Thanks, I really hope the majority likes it.

The Offensive Buff sets

LEVEL 1 Skills

Rage - Stun - Fury*

LEVEL 25 Skills

Bloodthirst - Berserk*

LEVEL 75 Skills

Dark Curse - Enchant Weapon

LEVEL 150 Skills

Flail* +0.2 to all attributes

LEVEL 200 Skills

Shockwave - Ignite

LEVEL 250 Skills

Wither - Deathwish

LEVEL 300 Skills

Shatter Armor - Spellbreaker

LEVEL 350 Skills

TBD

LEVEL 400 Skills

TBD

LEVEL 450 Skills

TBD



Next will be the

DEFENSIVE SET

LEVEL 1

Great Vigor - Unbreakable*

LEVEL 25

Fortify - Evade

LEVEL 75

Rockskin - Enchant Armor

LEVEL 150

Aura of Protection - Deflect* (make it to where if it works the attacker loses the stanima used to attack, this will make this buff more useful)

LEVEL 200

Force Shield - Absorb* (change to 0.2% chance per point that you will absorb 50% of the damage inflicted on you.)

LEVEL 250

Assist

LEVEL 300

Constitution

LEVEL 350

Enchant Helm - Enchant Amulet

LEVEL 400

Enchant Gloves - Enchant Boots

LEVEL 450

Enchant Rune - Enchant Ring


All the "NEW" enchant buffs would be +0.1% per point stat bonus increase to your whatever peice gear it is.


SPECIAL BUFFS


LEVEL 1

Treasure hunter - Find Item - 4Leaf* (because anyone can get lucky)

LEVEL 25

Adept Learner - Merchant

LEVEL 75

Librarian - Deep Pockets*(shouldnt be needed at lower levels)

LEVEL 150

Last Ditch - Defiance* (makes more since since you really shouldnt need it at lower levels)

LEVEL 200

Doubler - Animal magnetism

LEVEL 250

Conserve - Brew master

LEVEL 300

Extend - Empower*(mostly just to balance out the skill sets)

LEVEL 350

LightFoot* +0.5% chance you have no use no stanima when moving.

LEVEL 400

Swift Mover* (Cast this buff and you can type in coordinates you want to move too, will still cost the required amount of stanima plus 10 stanima casting cost.)

LEVEL 450

Portal Skill* {would allow you to create a one time portal and warp to any realm(at the entrance) would cost some gold as well as 75 stanima casting cost}


NEW SLAYER SKILL SET (THIS ONE STILL NEEDS A LOT OF WORK)

LEVEL 1

Holy Flame* - BeastSlayer* (same as holy flame except works on beast class creatures)

LEVEL 25

Orcish Slayer* - Gravedigger* (these are also like holy flame except Orcish slayer works on Greenskins and Gravedigger works on Humans)

LEVEL 75

Assaisan* +0.2 increased damage in PvP

LEVEL 150


Champion Slayer (+0.1% reduction in all champion stats)

LEVEL200

Elite Slayer* (+0.1% reduction in all elite stats)

LEVEL 250

Super Elite Slayer* (Its still here just in a different catergory)

LEVEL 300

Short Sight* {Controversial adaptation of Farsight, considerably less powerful yet somewhat useful (+0.2% chance to learn if a super elite is in the 9 squares surrounding your current square)}


Please let me know what you all think as well as filling in some of the higher level new buffs. This will eliminate the current skill tree and move some buffs to where they may be more useful.

Thanks DOA

#2 doa4life

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Posted 20 July 2008 - 21:30

Unbreakable at lvl 1??????????????????


Yeah, so that everyone can take advantage of the buffs to help protect thier spine items(they go as low as LV5). without having to pay a fortune to protect them. Or at least that was the thinking.

#3 fs_badjoe

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Posted 20 July 2008 - 21:35

Interesting Concept........................

#4 doa4life

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Posted 21 July 2008 - 00:49

any more thoughts? c'mon Im sure they are. Even if they are negative lol

#5 fs_treeline

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Posted 21 July 2008 - 01:18

The new skills need twice as many trees as the old ones!!!

#6 fs_deemer

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Posted 21 July 2008 - 01:18

The new skills need twice as many trees as the old ones!!!


or a line of trees! :o

#7 fs_treeline

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Posted 21 July 2008 - 01:19

The new skills need twice as many trees as the old ones!!!


or a line of trees! :o


and maybe a shrubbery!

#8 fs_phool

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Posted 21 July 2008 - 01:23

We definitely need a treeline skill - but what would it do?

Temporarily ban a player?
Camouflage a player so their green light doesn't go on?

Must be something better than that hehe

#9 doa4life

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Posted 21 July 2008 - 01:24

The new skills need twice as many trees as the old ones!!!


or a line of trees! :o


and maybe a shrubbery!


LOL, sorry, didnt mean any offence! Just know that a lot of people didnt like wasting a handful of points on certain skills just to get new ones. Dont ban me Treeline LOL. But really I think the new skill sets have some potential, I did re-arrange a few existing skills, none too bad. The most noticeable one probably being unbreakable going from level 200 to level 1 though. This was merely a springboard to help get ideas flowing, I would love it if people helped out and helped tweak and refine it. Then if we could get the cow to implement it the way we all want it. That would be great.

#10 DarthViper

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Posted 21 July 2008 - 03:17

Interesting slayer concept

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#11 fs_viticus

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Posted 21 July 2008 - 03:29

I like The Unbreakable Idea...Although I have never used it Im sure plenty of people do

#12 doa4life

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Posted 21 July 2008 - 17:58

Hmm, I guess i was wrong. I figured a lot more people would post some good ideas on what to do with the skill Tree/sets. Seems most doesnt really care about the skill (except that they want a free reset).

#13 fs_angiefc

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Posted 21 July 2008 - 18:00

honestly keep the skills we have just get rid of the dependancy links.

#14 doa4life

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Posted 21 July 2008 - 18:09

honestly keep the skills we have just get rid of the dependancy links.


I kept all the skills, moved a select few around to areas that seemed better suited and added some new ones, Still need everyone elses help figuring out the new higher level ones. I also eliminated the current tree aspect of the skills.

#15 fs_deadraizer

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Posted 22 July 2008 - 07:58

It's good, But I think it'd be awesome if every1 had a different skill tree, chosen randomly. So sum1 could hv SES at lvl 1 and another 1 could hv it at 450.

#16 doa4life

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Posted 22 July 2008 - 23:44

bump

#17 fs_angiefc

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Posted 23 July 2008 - 00:45

It's good, But I think it'd be awesome if every1 had a different skill tree, chosen randomly. So sum1 could hv SES at lvl 1 and another 1 could hv it at 450.


You might run into a real issue of people making multiple accounts till they got the uber starting tree, like something with doubler at level 1 or one of those other buffs that are in high demand.

Another part of this would be the offensive skill tree would get really messed up if you ended up with something like berserk as your first skill, would you still need to put 10 points in the other skills to get it?

#18 fs_bladeboss

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Posted 23 July 2008 - 00:46

No reason to really change it...Just remove the "Tree" aspect of the Skills.

#19 Lekoaf

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Posted 25 January 2009 - 23:20

there are only 8 squares surrounding your current square though. :\


Basically, that was a bump. :D


And it would take less stamina to just move to those squares then to cast a skill that MIGHT let you know if there is a SE or not.

I don't like the OPs suggestion but I'm all for removing the skill tree dependency. That would free up ~50 skill points for me that could be put to better use elsewhere. I think Phool already posted a suggestion like that long ago but it fell on deaf ears from the devs.

#20 fs_deciever11

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Posted 25 January 2009 - 23:42

hmm i think bloodthirst should be linked to ignite and stun linked to shockwave but thats just my opinion.


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